Features:
- Infinite number of teams composed by an infinite number of squads. (Limited by performance of course)
- Dynamic cover system, with no need to pre-place cover. (The AI scans the world geometry automatically)
- Cover based behavior or aggressive movement attack behavior.
- Easily editable code. (Commented and organized, to make editing or adding of new logic easier)
- Example shooting, crouching, damage and animation system for the NPCs
Number of Blueprints: 4 (2 as example character and game mode)
Input: Keyboard and mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: – Overview: https://youtu.be/xQ9Vt7hqVJY
Important/Additional Notes: This system does not use behavior trees, it’s made in regular blueprint code by using an actor component that is attached to the AI pawn.
特征:
- 由无限数量的小队组成的无限数量的小队。 (当然受性能限制)
- 动态盖系统,无需预先放置盖. (AI自动扫描世界几何)
- 盖的行为或攻击性移动攻击行为。
- 易于编辑的代码。 (注释和组织,使编辑或添加新的逻辑更容易)
- Npc的射击、蹲伏、伤害和动画系统示例
蓝图数量:4(2作为示例角色和游戏模式)
输入:键盘和鼠标
网络复制:是
支持的开发平台:
Windows:是的
Mac:是的
文档:-概述: https://youtu.be/xQ9Vt7hqVJY
重要/补充说明:此系统不使用行为树,它是通过使用附加到AI pawn的actor组件在常规蓝图代码中创建的。
Overview: https://youtu.be/xQ9Vt7hqVJY
32 NPCs Stress Build: Click here
This AI system allows an infinite number of teams, composed by an infinite number of squads to battle each other. (To a limit caused by performance of course). With 2 combat behaviors, the AI can analyze the world geometry and find suitable cover automatically or it can charge its target with an aggressive movement, while shooting. The system also comes with example shooting, crouching, damage and animation system for the NPCs (And player, if pawn possessed by a player).
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概览: https://youtu.be/xQ9Vt7hqVJY
32Npc压力构建: 点击这里
这个AI系统允许无限数量的团队,由无限数量的小队组成,相互战斗。 (当然是性能造成的限制)。 通过两种战斗行为,人工智能可以分析世界几何并自动找到合适的掩护,也可以在射击时用攻击性的动作给目标充电。 该系统还为Npc(以及玩家,如果玩家拥有pawn)提供了射击,蹲伏,伤害和动画系统。
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