🔹Network Replicated: Yes

🔹Number of Blueprints: 38

🔹Input: Keyboard & Mouse, Gamepad/Controller

🔹Documentation

🔹Grass textures for demo from ambientcg

🌿Support (available in English and German)

🔷Support E-mail: niceshadowhd@gmail.com

🔷Support Discord

version: v 2.0

▪网络复制:是

*蓝图数目:38

▪输入:键盘和鼠标,游戏手柄/控制器

🔹文件

▪用于演示的草纹理 [医]ambientcg

🌿支持 (英语和德语版本)

*支援电邮:niceshadowhd@gmail.com

🔷支持不和谐

版本: v2.0










📄Documentation | 📘Discord Support | 📹Trailer Video | 🗨️Written Reviews & Questions – Orbital

👨🏻‍💻Play the Demo V2 – Download

✅What you get

  • Make any actor interactable just by adding a component to it

  • Make existing foliage very easily interactive

  • Intuitive focusing -> Great for gamepad/controller

  • Interaction for First-/Third person & Top Down

  • Easy integration into any project in a few minutes thanks to components (Plug and play)

  • Multiplayer ready! All interactions are completely server validated (anti cheat)

📜Features

  • Make any actor interactable (interaction component)

  • Make foliage interactable (add related mesh to datatable)

    • Foliage is not converted to actors -> good for performance (e.g. a huge forest with interactive trees)

Interaction methods:

  • Single/one shot

  • After duration (hold down key for certain time)

  • Hit points (damage interactable actor/foliage)

  • Button mashing (rapidly press interaction key)

Trace/Focus methods:

  • Direct trace (you have to look on the mesh)

  • ‎Look at percentage trace (look about in the direction)

  • ‎Direct trace otherwise look at percentage trace

  • Closest to character trace (focus reachable interactable that is closest to character)

  • Auto interact/auto pick up (if character is close)

  • Save & Load Game of interactables and removed foliage

  • Respawn destroyed foliage after time

  • First person / third person / top down

  • Deny/reject interactions

  • Docus filter (at runtime define which interactable IDs should be focusable)

  • Multiplayer (server validation for all interactions and applied damage)

  • Completely turn on/off tracing

  • Interaction support for actors that simulate phyisics

  • Pick up system

  • Play sounds on interaction/destruction

  • Outline system: Choose from different outline presets and add more (colors, line thickness, filled or not filled)

  • System to randomly spawn interactables

  • Example dressers which can be refilled with interactables

  • For UE4 and UE5

🗨️Any questions? Ask @niceshadow on Discord or e-mail niceshadowhd@gmail.com

Interact , InteractionSystem by NiceShadow

Network Replicated: Yes

🌳Works well with PCG Foliage: See Massive World [Tutorial]

📄文件 | ▪不和谐支持 | 📹预告片视频 | 🗨️书面评论和问题-轨道

👨 🏻 💻播放演示v2-下载

你得到了什么?

  • 只需向任何actor添加一个组件,即可使其可交互

  • 使现有的植物非常容易交互

  • 直观的聚焦->非常适合游戏手柄/控制器

  • 第一/第三人称互动&自上而下

  • 由于组件(即插即用),在几分钟内轻松集成到任何项目中

  • 多人游戏准备! 所有的交互都是完全服务器验证的(反作弊)

📜功能

  • 使任何actor可交互(交互组件)

  • 使植物可交互(将相关网格添加到datatable)

    • 树叶不会转换为演员->适合表演(例如一个巨大的森林与互动的树木)

交互方法:

  • 单次/一次

  • 持续时间后(按住键一定时间)

  • 生命值(伤害可交互actor/植物)

  • 按钮捣碎(快速按交互键)

跟踪/聚焦方法:

  • 直接跟踪(你必须看看网格)

  • 看百分比跟踪(朝方向看)

  • 直接跟踪否则看百分比跟踪

  • 最接近character trace(最接近character的焦点可达interactable)

  • 自动交互/自动拾取(如果字符接近)

  • 保存和加载交互式和删除树叶的游戏

  • 重生毁叶后时间

  • 第一人称/第三人称/自上而下

  • 拒绝/拒绝交互

  • Docus过滤器(在运行时定义哪些可交互的Id应该是可聚焦的)

  • 多人游戏(所有交互和应用损坏的服务器验证)

  • 完全打开/关闭跟踪

  • 对模拟植物学的actor的交互支持

  • 收件系统

  • 在互动/破坏上播放声音

  • 轮廓系统:从不同的轮廓预设中选择并添加更多(颜色,线条粗细,填充或未填充)

  • 随机生成交互式对象的系统

  • 示例梳妆台,可用交互式填充

  • 对于UE4和UE5

🗨️有什么问题吗? @niceshadow 在不和谐或电子邮件 niceshadowhd@gmail.com

交互,交互系统

网络复制:是

▪适用于PCG植物:见 巨大的世界 [教程]

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