🔹Network Replicated: Yes
🔹Number of Blueprints: 38
🔹Input: Keyboard & Mouse, Gamepad/Controller
🔹Grass textures for demo from ambientcg
🌿Support (available in English and German)
🔷Support E-mail: niceshadowhd@gmail.com
version: v 2.0
▪网络复制:是
*蓝图数目:38
▪输入:键盘和鼠标,游戏手柄/控制器
🔹文件
▪用于演示的草纹理 [医]ambientcg
🌿支持 (英语和德语版本)
*支援电邮:niceshadowhd@gmail.com
版本: v2.0
📄Documentation | 📘Discord Support | 📹Trailer Video | 🗨️Written Reviews & Questions – Orbital
👨🏻💻Play the Demo V2 – Download
✅What you get
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Make any actor interactable just by adding a component to it
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Make existing foliage very easily interactive
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Intuitive focusing -> Great for gamepad/controller
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Interaction for First-/Third person & Top Down
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Easy integration into any project in a few minutes thanks to components (Plug and play)
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Multiplayer ready! All interactions are completely server validated (anti cheat)
📜Features
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Make any actor interactable (interaction component)
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Make foliage interactable (add related mesh to datatable)
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Foliage is not converted to actors -> good for performance (e.g. a huge forest with interactive trees)
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Interaction methods:
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Single/one shot
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After duration (hold down key for certain time)
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Hit points (damage interactable actor/foliage)
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Button mashing (rapidly press interaction key)
Trace/Focus methods:
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Direct trace (you have to look on the mesh)
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Look at percentage trace (look about in the direction)
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Direct trace otherwise look at percentage trace
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Closest to character trace (focus reachable interactable that is closest to character)
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Auto interact/auto pick up (if character is close)
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Save & Load Game of interactables and removed foliage
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Respawn destroyed foliage after time
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First person / third person / top down
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Deny/reject interactions
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Docus filter (at runtime define which interactable IDs should be focusable)
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Multiplayer (server validation for all interactions and applied damage)
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Completely turn on/off tracing
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Interaction support for actors that simulate phyisics
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Pick up system
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Play sounds on interaction/destruction
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Outline system: Choose from different outline presets and add more (colors, line thickness, filled or not filled)
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System to randomly spawn interactables
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Example dressers which can be refilled with interactables
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For UE4 and UE5
🗨️Any questions? Ask @niceshadow on Discord or e-mail niceshadowhd@gmail.com
Interact , InteractionSystem by NiceShadow
Network Replicated: Yes
🌳Works well with PCG Foliage: See Massive World [Tutorial]
📄文件 | ▪不和谐支持 | 📹预告片视频 | 🗨️书面评论和问题-轨道
👨 🏻 💻播放演示v2-下载
你得到了什么?
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只需向任何actor添加一个组件,即可使其可交互
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使现有的植物非常容易交互
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直观的聚焦->非常适合游戏手柄/控制器
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第一/第三人称互动&自上而下
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由于组件(即插即用),在几分钟内轻松集成到任何项目中
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多人游戏准备! 所有的交互都是完全服务器验证的(反作弊)
📜功能
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使任何actor可交互(交互组件)
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使植物可交互(将相关网格添加到datatable)
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树叶不会转换为演员->适合表演(例如一个巨大的森林与互动的树木)
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交互方法:
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单次/一次
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持续时间后(按住键一定时间)
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生命值(伤害可交互actor/植物)
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按钮捣碎(快速按交互键)
跟踪/聚焦方法:
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直接跟踪(你必须看看网格)
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看百分比跟踪(朝方向看)
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直接跟踪否则看百分比跟踪
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最接近character trace(最接近character的焦点可达interactable)
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自动交互/自动拾取(如果字符接近)
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保存和加载交互式和删除树叶的游戏
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重生毁叶后时间
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第一人称/第三人称/自上而下
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拒绝/拒绝交互
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Docus过滤器(在运行时定义哪些可交互的Id应该是可聚焦的)
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多人游戏(所有交互和应用损坏的服务器验证)
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完全打开/关闭跟踪
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对模拟植物学的actor的交互支持
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收件系统
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在互动/破坏上播放声音
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轮廓系统:从不同的轮廓预设中选择并添加更多(颜色,线条粗细,填充或未填充)
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随机生成交互式对象的系统
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示例梳妆台,可用交互式填充
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对于UE4和UE5
🗨️有什么问题吗? 问 @niceshadow 在不和谐或电子邮件 niceshadowhd@gmail.com
交互,交互系统
网络复制:是
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