Features:

  • No back face projection / Flat angled surface stretching.
  • Detailed and well commented logic
  • Logic for setting and maintaining a maximum decal actors
  • Latest sprayed tag is always on top
  • Animated effect on the decal material. + Basic Character animation
  • Scaling decal based on distance to surface
  • Angular detection/calculation, determines if its walls or floors and changes how it sprays accordingly.

Number of Blueprints:

There is a Function Library that contains the main calculations.

There are 2 blueprint components (Tag Spraying Component, and Exclusive Taggable Actor)

The example character BP has input examples on initiating the tag spraying

there are 2 other blueprints:

  • A Spray can actors
  • The New Decal Actor

There are replicated versions of these 2 blueprints and the Tag Spraying Component.

Number of Asset Elements:

  • Materials: 3
  • Material Instance: 2
  • Sounds Waves: 2
  • Textures: 13
  • Texture Resolutions:
  • 1024 x 1024: 9
  • 2048 x 2048: 3
  • 2048 x 1024: 1

Network Replicated:

Yes – May need some improvements.

(Custom URL Images not replicated currently)

Documentation

特征:

  • 没有背面投影/平面角度表面拉伸。
  • 详细且注释良好的逻辑
  • 设置和维护最大贴花actor的逻辑
  • 最新喷涂的标签总是在上面
  • 贴花材料上的动画效果。 +基本角色动画
  • 基于到表面的距离缩放贴花
  • 角度检测/计算,确定它的墙壁或地板,并相应地改变它的喷雾方式。

蓝图数目:

有一个包含主要计算的函数库。

有2个蓝图组件(标签喷涂组件和独家Taggable Actor)

示例字符BP具有关于启动标记的输入示例。

还有另外2个蓝图:

  • 喷雾罐演员
  • 新的贴花演员

有这2个蓝图和标签喷涂组件的复制版本。

资产要素数量:

  • 材料:3
  • 材质实例:2
  • 声波:2
  • 纹理:13
  • 纹理分辨率:
  • 1024×1024:9
  • 2048×2048:3
  • 2048×1024:1

网络复制:

是的-可能需要一些改进。

(当前未复制的自定义URL图像)

文件










Tag Spraying System, was originally designed to just be an animated tag system. As I researched what games do this, I saw certain games have really expansive systems. I attempted to build the system that has what some of these other games have as features. Finding out how to prevent back face projection and stopping the decal from projecting on other surfaces Took quite some time

it includes a basic spraying character animation, VFX and 3D model of a spray can. But the main purpose of the asset is the animated sprayed decal.

Demonstration Video

Replicated Demonstration Video

Try Demo Project

Important/Additional Notes:

I haven’t found a sensible way to prevent certain decals projecting onto the character. If your project requires decals on characters, this may lead to problems.

标签喷涂系统,最初设计只是一个动画标签系统。 当我研究什么游戏这样做时,我看到某些游戏有真正的扩展系统。 我试图建立一个系统,它具有其他一些游戏的功能。 找出如何防止背面投影并阻止贴花在其他表面上投影花了相当长的时间

它包括一个基本的喷涂角色动画,特效特效和喷涂罐的三维模型。 但该资产的主要目的是动画喷涂贴花。

示范短片

复制演示视频

试试演示项目

重要/附加注意事项:

我还没有找到一种明智的方法来防止某些贴花投射到角色上。 如果您的项目需要在字符上贴花,这可能会导致问题。

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