Features:
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Area Name System
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Basic Currency System
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Engine Sound System
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Fuel System
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Mileage System
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Radio Stations System
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Skidmarks System
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Road Toll Interaction
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Speed Camera (Radar)
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Car Wash
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Dynamic Dirtiness of Physical Material
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Collectable Stunt Jumps
Number of Blueprints: 11
Number of Materials: 19
Number of Sound Attenuations: 1
Number of Sound Cues: 14
Number of Sound Waves: 18
Number of Stactic Meshes: 5
Number of Structures: 2
Number of Textures: 16
Number of Widgets: 8
Input: Keyboard and Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Documentation: PDF
Contact: support@darkdreamstudio.com
Additional Notes: This Project Uses Chaos Vehicle Plugin
特征:
-
地区名称系统
-
基本货币体系
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发动机音响系统
-
燃油系统
-
哩程系统
-
无线电台系统
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防滑标记系统
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道路收费互动
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高速摄影机(雷达)
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洗车
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物理材料的动态脏污
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可收集的特技跳跃
蓝图数目:11
材料数量:19
声音衰减数:1
声音提示数:14
声波数量:18
星形网格数:5
结构数目:2
纹理数量:16
小部件数量:8
输入:键盘和鼠标
网络复制:没有
支持的开发平台:
Windows:是的
Mac:未测试
文件: PDF格式
联络人:support@darkdreamstudio.com
其他注意事项: 本项目使用Chaos Vehicle插件
The Showcase level is a demonstration of what can be achieved, but not restricted to that, as the entire gameplay is made up of several gameplay systems that allow you to use your creativity to create and customize your gameplays the way you want.
The project is mostly made up of Function Libraries and Macro Libraries (when possible) with all the most important variables hosted in the Game Instance for better organization and workflow in large projects.
In addition, all the Blueprints are visually organized just like all functions and variables are named according to their function to make it easier to read and memorize.
3D Models from the demo are not included and can be found here: Meik.W Models – Optimal Gas Station
Features
-
Area Name System
The name of the area says it all! Whenever you pass through an area, the name of the city or road you are crossing will appear on your screen, it’s up to you to decide what to call it.
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Basic Currency System
Will allow you to have money to fuel your vehicle. If you run out of money, you know what will happen right?
-
Engine Sounds System
Your vehicle can now produce sounds based on engine RPM. If you’re a petrol head then make your engine scream until it runs out of fuel.
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Fuel System
Your vehicle will consume different amounts of fuel based on engine RPM in order to make the fuel system more realistic. When the vehicle is stopped, that is, when the engine is at idle, it will consume very little fuel, but if you accelerate, the higher the engine RPM, the faster your fuel will go down. If you run out of fuel, your vehicle will stop running and the engine sound will turn off. While you are filling up your vehicle you can observe the liters adding up and your total payment as well, after you finish filling up, the total amount of fueling will be deducted from your wallet.
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Mileage System
Calculates the distance travelled by your vehicle throughout your route.
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Radio Stations System
Bored while traveling in your car? Turn on your radio and enjoy good music. A radial menu that allows you to change radio stations easily and quickly, leaving the gameplay running in real time but in slow motion so as not to disturb you while you change stations calmly.
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Road Toll
Now you can block your roads with tolls so that your player has to pay to continue their journey.
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Skidmarks System
Whenever you make a tight turn or even pull the handbrake, whether to drift or because you remembered to go back, skid marks will appear on the ground with sound and tire smoke.
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Speed Cameras
Now you can get If the radar catches you speeding, you will get fines for speeding so be careful they are not cheap.
FAQ
Q: Is it multiplayer compatible?
A: No. This product is not Replicated as is but that does not mean that the user cannot turn it into Replicated with a little bit of work and knowledge.
Q: I found a bug, now what?
A: It’s normal for there to be bugs that went unnoticed during product development, however, even if it’s something you can resolve, I encourage you to report it via Support Email so it can be fixed in a brief update.
Q: Will this product receive future Updates?
A: Yes, all products are subject to Updates at any time, be it bug fixes, internal improvements or even the implementation of new systems that make sense to be included in this product.
Q: I need help with the product in question, what should I do?
A: You can send an Support Email with a description of the issue along with the invoice number.
Q: Will this work in my project?
A: It really depends on how your project is designed and the user’s level of ability, sometimes some adaptations may be necessary to function correctly, however this product is compatible with the Unreal Engine default templates.
Q: If I pay, will you do custom work?
A: No. Unfortunately custom work is not an option at the moment.
Q: I have a system that I would like to suggest, is it possible?
A: Yes, of course, even though it is not guaranteed that it will be added, if it is useful for the majority of users it could be added in a future Update.
Q: Do you have Discord?
A: Support is primarily provided via email, however in very specific cases, if justified, support may be available via Discord.
该 展览厅 关卡是一个可以实现的演示,但不限于此,因为整个游戏是由几个游戏系统组成的,允许你使用你的创造力来创建和定制你的游戏,你想要的方式。
该项目主要由 函数库 和 宏库 (如果可能)在游戏实例中托管所有最重要的变量,以便在大型项目中更好地组织和工作流程。
此外,所有的 蓝图 直观地组织起来,就像所有的函数和变量都是根据它们的函数命名的,以使它更容易阅读和记忆。
演示中的3D模型不包括在内,可以在这里找到: 梅克。W模型-最佳加油站
特征
-
地区名称系统
这个地区的名字说明了一切! 每当你经过一个地区时,你所穿过的城市或道路的名称就会出现在你的屏幕上,这取决于你决定怎么称呼它。
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基本货币体系
会让你有钱给你的车加油。 如果你的钱用完了,你知道会发生什么吧?
-
发动机声音系统
您的车辆现在可以根据发动机转速产生声音。 如果你是一个汽油头,然后让你的引擎尖叫,直到它耗尽燃料。
-
燃油系统
您的车辆将消耗不同数量的燃料基于发动机转速,以使燃料系统更现实。 当车辆停止时,即发动机处于怠速状态时,它会消耗很少的燃料,但如果你加速,发动机转速越高,你的燃料下降的速度就越快。 如果您的燃油耗尽,您的车辆将停止运行,发动机声音将关闭。 当你在加油的时候,你可以观察到升数和你的总付款,当你完成加油后,加油的总金额将从你的钱包中扣除。
-
哩程系统
计算您的车辆在整个路线上的行驶距离。
-
无线电台系统
无聊,而在你的车旅行? 打开收音机,享受美妙的音乐。 一个径向菜单,让您轻松快速地更换电台,让游戏实时运行,但慢动作,以免打扰您,而您平静地更换电台。
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道路收费
现在你可以用通行费封锁你的道路,这样你的玩家就得付钱才能继续他们的旅程。
-
防滑标记系统
每当你做一个紧密的转弯,甚至拉手刹,无论是漂移还是因为你记得回去,打滑痕迹会出现在地面上的声音和轮胎烟雾。
-
高速摄影机
现在你可以得到,如果雷达抓住你超速,你会得到罚款超速所以要小心,他们不便宜。
常见问题
问:多人游戏兼容吗?
A: 非也。. 该产品没有按原样复制,但这并不意味着用户不能通过一点点工作和知识将其复制。
问:我发现了一个bug,现在怎么办?
A: 在产品开发过程中出现未被注意到的错误是正常的,但是,即使它是您可以解决的问题,我鼓励您通过以下方式报告 支援电邮 所以它可以在一个简短的更新中修复。
问:此产品是否会收到未来的更新?
A: 是的,所有产品都会随时更新,无论是错误修复,内部改进,甚至是包含在本产品中有意义的新系统的实施。
问:我需要有关产品的帮助,我该怎么办?
A: 您可以发送一个 支援电邮 附有问题的描述和发票号码.
问:这会在我的项目中工作吗?
A: 这实际上取决于您的项目的设计方式和用户的能力水平,有时可能需要进行一些调整才能正常工作,但此产品与虚幻引擎默认模板兼容。
问:如果我付钱,你会做定制工作吗?
A: 非也。. 不幸的是,定制工作目前不是一种选择。
问:我有一个系统,我想建议,这是可能的吗?
A: 是的,当然,即使不能保证它会被添加,如果它对大多数用户有用,它可以在未来的更新中添加。
问:你有不和谐吗?
A: 支持主要是通过电子邮件提供的,但是在非常具体的情况下,如果合理的话,可以通过不和谐提供支持。
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