These American style emergency vehicles come with multiplayer-ready driving, interaction and destruction! Sounds, lights, animations and particles are included.

这些美式紧急车辆配备了多人准备驾驶,互动和破坏! 声音,灯光,动画和粒子都包括在内。

Texture Variations

Clean and aged variations are included allowing you to place your own decals or branding for your game world

Number Plates

Included but optional. You can modify the texture, or attach your own model to suit your game’s world!

Technical Features:

  • BP_Interactable
  • BP_Drivable
  • BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)
  • 9 Demo Maps (per vehicle)

Number of Unique Meshes: 67 static mesh foliage components, 100 static mesh vehicle components, 2 skeletal mesh

Skeleton/Rigged: Custom skeleton – PhysX/Chaos compatible

Collision: Yes, Custom/Automatically Generated

Vertex Count:

  1. Per Vehicle Average (Hero quality with proxy optimizations for open-world games): 60-95k LOD0 to 489 Single Drawcall Proxy Mesh
  2. Foliage: 25-12k for ivy meshes, 1-3k for Leaf Clutter

LODs: Yes

Number of Materials and Material Instances: 15 Master, 5 Material Function, 46 Instances

Number of Textures: 116

Texture Resolutions: 4k for most textures, 1k for proxy meshes

Windows/Mac: Yes

纹理变化

干净和老化的变化包括允许您放置您自己的贴花或品牌为您的游戏世界

车牌号码

包括但可选。 您可以修改纹理,或附加您自己的模型,以适应您的游戏世界!

技术特点:

  • BP_Interactable
  • Bp_驱动
  • BP_FirstPersonCharacter(已修改为向车辆发送交互事件的基本FPS字符)
  • 9张示范地图(每辆车)

唯一网格数: 67个静态网格体植物组件,100个静态网格体车辆组件,2个骨架网格体

骨架/索具: 自定义骨架-物理/混沌兼容

碰撞: 是的,自定义/自动生成

顶点计数:

  1. 每辆平均(英雄质量与代理优化开放世界游戏): 60-95k10至489单Drawcall代理网格
  2. 树叶: 常春藤网25-12k,叶杂乱无章1-3k

Lod: 是的

材质和材质实例数: 15个主控,5个材质函数,46个实例

纹理数量: 116

纹理分辨率: 大多数纹理为4k,代理网格为1k

Windows/Mac: 是的










Important

This pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.

If you’d like to purchase the individual versions:

Ambulance – Interactable Vehicles

Ambulance – Drivable with Sirens

Police Car – Interactable Vehicles

Police Car – Drivable with Sirens

Support

PDF Documentation – Highly recommended

Overview & Documentation Video

DiscordNeed assistance? Send me a message!

Email – support@yarrawah.com

Features:

Code is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!

BP_Drivable

  • Fully replicated for multiplayer
  • Fully-Functional lights and sirens with emissive and physical light configurations
  • Interior Emissive Controls allow you to switch on the interior laptop or computer
  • Enter and Exit the vehicle with the FPS controller example
  • Advanced Drivable Blueprint – Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.
  • Functional odometer/RPM + animated steering wheel
  • Animated, sound effects, sirens, particles – Game-ready and optimized!

BP_Interactable

  • ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!
  • Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support
  • Works with Foliage Actors so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!
  • Destructible (windows, side mirrors, antenna, wipers)
  • Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping
  • Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)
  • Expandable Proxy Mesh System
  • Animated, sound effects, particles – Game-ready and optimized!

Complete & Game Ready

This asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (<5 mins).

Drivable – Custom Skeleton and Skeletal Mesh

An advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.

A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:

  1. Each Individual Wheel
  2. Each Individual Door
  3. Steering Wheel
  4. Gear Stick
  5. Boot
  6. Hood

Interior and Bonuses

A high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.

Level Designer Friendly

Level designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.

Procedural Vehicle Generation

Produce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.

Instanced Dynamic Meshes

Custom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD’s are made by hand and each LOD screen size is adjusted for the best results.

Foliage Tools and Integration

In Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.

Sound Effects and Particles

Sound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.

Smart Actors

These actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn’t or leaves from spawning when they shouldn’t. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.

重要事项

这个包的特点是高级功能集,在一个折扣为警察和救护车紧急车辆。

如果您想购买各个版本:

救护车-交互式车辆

救护车-可用警报器驾驶

警车-可交互车辆

警车-可驾驶警笛

支援服务

PDF文档 -强烈推荐

概述及文件短片

不和谐需要帮助吗? 给我捎个口信!

电邮 – support@yarrawah.com

特征:

代码被注释,并且在大多数情况下有一个工具提示! 这些资产被预先配置为开箱即用!

Bp_驱动

  • 多人游戏完全复制
  • 功能齐全 灯光 警笛声 具有自发光和物理光配置
  • 内部发射控制 允许您打开内部笔记本电脑或计算机
  • 进出车辆 使用FPS控制器示例
  • 高级可驱动蓝图 -倦怠,尖叫声,轮胎贴花,完整的照明系统(前灯/夜间模式,刹车,指示灯),发动机/轮胎的声音和令人满意的物理。 拖放,并支持字符控制器切换。
  • 功能里程表/RPM+动画方向盘
  • 动画,声音效果,警报器,粒子-游戏准备和优化!

BP_Interactable

  • ~100个暴露的程序参数允许车辆之间的无限变化,使用植物工具绘制,按随机化,并观看您可以创造性地迭代通过大量废弃的高速公路在几秒钟!
  • 多层优化系统允许您的地图上的数千辆车与多人支持
  • 树叶演员 因此,您可以绘制可抢劫和可破坏车辆的高速公路或使用程序树叶工具!
  • 可破坏(窗户,侧镜,天线,雨刷)
  • 高级事件按钮,允许您重新生成所选车辆或地图上的所有车辆,以进行快速迭代和原型设计
  • 树叶杂乱无章和常春藤树叶(每辆车22个独特的树叶网格和19个共享的树叶网格)
  • 可扩展代理网格系统
  • 动画,声音效果,粒子-游戏准备和优化!

完成和游戏准备

这个资产已经准备好游戏了。 它包含动画、声音效果和粒子,因此您可以确信您正在购买一个实际的游戏准备资源,可以拖放,而不需要额外的声音或粒子。 唯一需要的设置是您的字符控制器(<5分钟)。

可驱动-自定义骨架和骨架网格

包括一个高级复制的可驱动演示。 控制车门/行李箱/引擎盖,车轮和方向盘。 当汽车自动换档时,齿轮棒会产生动画效果. 交换内部/外部视图,以查看功能里程表+转速计。 包括静止倦怠,基于动量的轮胎贴花和声音效果,以及令人满意的发动机声音。 为排气、燃尽和贴花提供颗粒。 灯光完全设置了通道包装的发射面具和配置照明的现实大灯(夜间模式),指示灯和刹车。 这些灯已经在不同的环境中进行了测试,开箱即用看起来很棒。

包括一个完整的骨架网格版本的车辆. 它有一个自定义的骨架,包括用于:

  1. 每个单独的车轮
  2. 每扇门
  3. 方向盘
  4. 齿轮棒
  5. 靴子,靴子
  6. 引擎盖

内部和奖金

一个高详细的内部,底部/基地和发动机包括在内。 爆胎的变化包括和轮胎可以完全删除与3d悬挂和轴是可见的。 这些车辆从任何角度看都很好看,从内到外或倒置。 它们是高度模块化和高度详细的。

关卡设计师友好

关卡设计器友好,具有广泛的设计器工具,允许您快速生成数千辆车,而不必担心性能(编辑器+游戏内优化独立运行)。 设计器工具易于与事件按钮一起使用,使您可以完全控制生成工具,而不是在地图加载上运行的构建脚本等。

程序车辆生成

使用自定义BP_Interactable蓝图生成近乎无限的车辆变化。 它包括~100个暴露的参数,让你完全控制一代. 已为每个公开的参数提供工具提示,使您能够快速了解每个功能提供的内容。 参数的完整列表可以在中看到。pdf文档。

实例化动态网格

已创建自定义蓝图函数以无缝交换实例化静态网格体和可移动静态网格体。 这使您可以在保持合理数量的抽签呼叫的同时拥有数千辆车辆。 这也允许车辆的某些部分是可破坏的,例如窗户,侧后视镜,挡风玻璃刮水器和天线。 所有这些动态网格都以用户定义的距离进行清理。 更多信息可在 .pdf文档。 所有的LOD都是手工制作的,每个LOD屏幕大小都被调整以获得最佳结果。

植物工具和集成

在以上的虚幻引擎4.25中,使用了新的植物Actor组件,允许您在地图中绘制和程序生成可交互的车辆。 这允许快速原型,并可用于填充长长的高速公路,垃圾场等。

声音效果和粒子

声音效果包括可抢劫的互动。 门会吱吱作响,砰地关上. 当你打开靴子时,树叶会飘动. 玻璃会破碎,效果令人满意。 发动机会发出轰鸣声,轮胎会发出尖叫声. 每个声音都配置了基本衰减和3D设置,以便在与车辆交互时获得令人信服的结果。

聪明的演员

这些actor可以检测玩家距离,在空闲时几乎不使用任何资源,并通过各种优化级别(中远距离)自行清理。 有逻辑可以防止门在不应该的时候打开,或者在不应该的时候离开产卵。这个产品经过了广泛的测试,以确保在产生新的变化时不会发生不良的产生或剪切。 所有优化彼此独立运行,允许您毫无顾虑地禁用/启用它们。

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