Features:

  •  Soul Box blueprint (simply drag and drop as many as you want into your level)
  •  Multiplayer Replicated
  •  Soul Door blueprint (example door that opens once soul boxes are filled up)
  • Example particle effects (Box glow, souls)
  • Example Soul Box animated mesh
  • Works great with my Multiplayer Zombie Survival Template

Number of Blueprints: 5

Network Replicated: YES

Supported Development Platforms:

Windows: Yes

Documentation/Discord Support

特征:

  •  灵魂盒子蓝图(只需将任意数量的灵魂盒子拖放到关卡中)
  •  多人复制
  •  灵魂之门蓝图(灵魂之门一旦被填满就会打开)
  • 示例粒子效果(盒子发光,灵魂)
  • 示例灵魂盒动画网格
  • 与我的 多人僵尸生存模板

蓝图数目: 5

网络复制: 是的

支持的开发平台:

窗户: 是的

文档/不和谐支持










Watch The Trailer Now!

Download The Demo

Documentation/Discord Support

Video Tutorial

Discord Link (Join For Questions, Help, and Support)

Check Out My Other Products that work great with this product:

Perk System

Multiplayer Zombie Survival Template

Power System

Traps Pack

For those that don’t know what a Soul Box is let me explain it real quick. Basically it’s a box with a radius around it. If something dies inside that radius, then that actor’s soul gets sucked into the soul box. Once the soul box fills all the way up with the required amount of souls, “something” happens. That “something” could be a door opening, a weapon appearing, or some other sort of reward. 

This is an easy to use soul box that is fully replicated for multiplayer. All you have to do is add the “Soul Component” to any actor that you want to have a soul, and then place one node that notifies when to spawn the soul. For example if you want an enemy to have a soul you would place the notify node in his death event, that way he would spawn a soul when he dies. 

The actual soul box can easily be dragged and dropped into your level. All variables are setup to easily be edited and changed in order to fully customize the soul box to your own needs.

Features:

  • Soul Box blueprint (simply drag and drop as many as you want into your level)

  • Multiplayer Replicated

  • Soul Door blueprint (example door that opens once soul boxes are filled up)

  • Example particle effects (Box glow, souls)

  • Example Soul Box animated mesh

  • Works great with my Multiplayer Zombie Survival Template

现在看拖车!

下载演示

文档/不和谐支持

视频教程

Discord链接(加入问题,帮助和支持)

看看我的其他产品,与这个产品很好的工作:

Perk系统

多人僵尸生存模板

电力系统

陷阱包

对于那些不知道什么是灵魂盒的人,让我很快解释一下。 基本上它是一个围绕它的半径的盒子。 如果有什么东西在这个半径内死亡,那么那个演员的灵魂就会被吸入灵魂盒。 一旦灵魂盒子充满了所需数量的灵魂,”某事”就会发生。 那个”东西”可能是一扇门打开,武器出现,或其他某种奖励。 

这是一个易于使用的灵魂盒,是 多人游戏完全复制. 您所要做的就是将”灵魂组件”添加到您希望拥有灵魂的任何actor中,然后放置一个通知何时生成灵魂的节点。 例如,如果你想让一个敌人拥有一个灵魂,你可以在他的死亡事件中放置通知节点,这样他就会在他死亡时产生一个灵魂。 

实际的灵魂盒可以很容易地拖放到你的水平。 所有变量都设置为易于编辑和更改,以便根据您自己的需要完全自定义灵魂盒。

特征:

  • 灵魂盒蓝图(只需将你想要的数量拖放到你的关卡中)

  • 多人复制

  • 灵魂之门蓝图(灵魂之门一旦被填满就会打开)

  • 示例粒子效果(盒子发光,灵魂)

  • 示例灵魂盒动画网格

  • 与我的 多人僵尸生存模板

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