Number of blueprints: 132

Number of widgets: 38

Input: Mouse and Keyboard

Network replicated: No

Supported Development Platforms:

               Windows: Yes

               Mac: Yes

Documentation: YouTube tutorial playlist

Fonts used are Source Serif Pro and Source Sans Pro, licensed under the SIL Open Font license. (https://github.com/adobe-fonts/source-serif, https://github.com/adobe-fonts/source-sans)

Portraits for cards are taken from public domain classical paintings at Wikimedia Commons: https://commons.wikimedia.org/

Troll and spider models and animations are from Epic’s Infinity Blade Adverseries and the Warrior model is from Epic’s Infinity Blade Warriors. Animations for the warrior are from Epic’s Paragon: Greystone. Explosion particle effect is adapted from Unreal Engine’s Starter Content.

Creative Commons status effect icons are from game-icons.net were made my Lorc, Delapouit and Skoll.

蓝图数目:132

小部件数量:38

输入:鼠标和键盘

网络复制:没有

支持的开发平台:

               Windows:是的

               Mac:是的

文件: YouTube教程播放列表

使用的字体是Source Serif Pro和Source Sans Pro,根据SIL Open Font许可证授权。 (https://github.com/adobe-fonts/source-serif, https://github.com/adobe-fonts/source-sans)

卡片肖像取自维基共享资源的公共领域古典绘画: https://commons.wikimedia.org/

巨魔和蜘蛛模型和动画是从史诗的无限刀锋对手和战士模型是从史诗的无限刀锋战士。 战士的动画来自Epic的Paragon:Greystone。 爆炸粒子效果改编自虚幻引擎的入门内容。

知识共享状态效果图标来自game-icons.net 是我的Lorc,Delapouit和Skoll。










Watch the Trailer 🎥

Legacy Reviews and Q&A 📝

This asset contains all the components you need to create a full roguelike deckbuilder card game. Inspired by classics in the genre, the toolkit provides a flexible and modular framework for creating complex and interactive game rules.

The asset is data driven and largely component based, letting you easily add new cards, minions and artifacts through data tables and defining their behavior through components.

Join the Discord Server <- For Questions and Support

Tutorial Playlist | Changelog | Support Thread

Game visuals are kept separate from game logic through composition and a custom Action Queue system, making it easy to swap out the visuals for your own. The toolkit is filled with example content to use as references for your own additions.

Features:

·        Data and component-based card creation system.

·        A complete example game, with saving, loading, level transitions and win/loss states.

·        Deep UI system, including card widgets, status effect display, enemy intentions, tooltips and more.

·        Lots of example cards, minions, artifacts and status effects.

·        Custom Event Dispatcher system for creating complex interactions between blueprints.

·        Custom made card frame and UI. Card portraits are public domain (see technical details).

·        The Attack Pattern Component lets you define how AI minions select their abilities.

·        Reward manager for awarding cards and artifacts of set rarities.

·        Node map between combat encounters lets the player choose their own path. (note that this map is currently not randomized, but must be hand placed).

·        Story events and shops on Node map.

Fonts used are Source Serif Pro and Source Sans Pro, licensed under the SIL Open Font license.

Portraits for cards are taken from public domain classical paintings at Wikimedia Commons. Troll and spider models and animations are from Epic’s Infinity Blade Adverseries and the Warrior model is from Epic’s Infinity Blade Warriors. Animations for the warrior are from Epic’s Paragon: Greystone. Explosion particle effect is adapted from Unreal Engine’s Starter Content.

Creative Commons status effect icons are from game-icons.net were made my Lorc, Delapouit and Skoll.

Contact: Through the support thread, Discord or e-mail knuteiliv@gmail.com

观看预告片 🎥

遗产评论及问答

此资源包含创建完整roguelike deckbuilder纸牌游戏所需的所有组件。 该工具包受到该类型经典的启发,提供了一个灵活和模块化的框架,用于创建复杂和互动的游戏规则。

该资产是数据驱动的,主要基于组件,让您可以轻松地通过数据表添加新的卡片、爪牙和工件,并通过组件定义它们的行为。

加入Discord服务器 <-对于问题和支持

教程播放列表 | 更新日志 | 支持线程

通过合成和自定义动作队列系统,游戏视觉效果与游戏逻辑保持分离,使您可以轻松地将视觉效果换成自己的视觉效果。 该工具包充满了示例内容,可用作您自己添加的参考。

特征:

·基于数据和组件的卡片创建系统。

·一个完整的示例游戏,具有保存,加载,关卡转换和赢/输状态。

*深层UI系统,包括卡片小部件,状态效果显示,敌人意图,工具提示等。

·大量的例子卡,爪牙,文物和状态效果。

*用于在蓝图之间创建复杂交互的自定义事件分派器系统。

*定制卡框架和UI。 卡片肖像是公共领域(见技术细节).

*攻击模式组件允许您定义AI仆从如何选择他们的能力。

*奖励经理奖励卡和文物的集合稀有。

*战斗遭遇之间的节点地图让玩家选择自己的路径。 (请注意,此地图目前不是随机化的,但必须手动放置)。

*节点地图上的故事事件和商店。

使用的字体有 源衬线Pro和源Sans Pro,根据SIL开放字体许可证授权。

卡片肖像取自公共领域的古典绘画,网址为 维基共享资源. 巨魔和蜘蛛模型和动画是从史诗的无限刀锋对手和战士模型是从史诗的无限刀锋战士。 战士的动画来自Epic的Paragon:Greystone。 爆炸粒子效果改编自虚幻引擎的入门内容。

知识共享状态效果图标来自 game-icons.net 是我的Lorc,Delapouit和Skoll。

联络:透过 支持线程, 不和谐 或电邮knuteiliv@gmail.com

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