Features: (Please include a full, comprehensive list of the features of the product)

  •  Mask out objects occluding the character from camera view
  •  Prevents unwanted masking when character is near meshes
  •  Configure size and animation of mask perimeter

Number of Blueprints: 1 Blueprint, 1 Material Function, 1 Material Parameter Collection

Input: N/A

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Docs Link

Support: pendingkillgames@gmail.com

Important/Additional Notes: You must apply our provided material function to the opacity mask node of each material you want the mask to affect.

On mobile platforms (Android and iOS), enable Use Full Precision in the material settings for each material you are using the mask in. See the Documentation for more details.

特点:(请包括一个完整的,全面的产品功能列表)

  •  从相机视图中屏蔽遮挡角色的对象
  •  当角色靠近网格时,防止不必要的遮蔽
  •  配置遮罩周长的大小和动画

蓝图数量:1个蓝图,1个材质函数,1个材质参数集合

输入:N/A

网络复制:没有

支持的开发平台:

Windows:是的

Mac:是的

文件: 文件连结

支持:pendingkillgames@gmail.com

重要/附加说明:您必须将我们提供的材质函数应用于您希望蒙版影响的每个材质的不透明蒙版节点。

在移动平台(Android和iOS)上,在使用蒙版的每个材质的材质设置中启用使用完全精度。 有关更多详细信息,请参阅文档。








VIDEO

DOCUMENTATION

This plugin draws a cylinder mask from the camera to the player and renders the surfaces inside transparent. It’s a precise effect and does not affect the entire actor (compared with other solutions that fade camera occluders or fade objects).

Consists of an actor component that you add to the player character, and a material function to include in each material that should be affected by the masking.

Customizable:

  • Width of the occlusion mask
  • Static or animated perimeter
  • Size and speed of animation

短片

文件

这个插件从相机绘制一个圆柱体蒙版到播放器,并使表面透明。 这是一个精确的效果,不会影响整个actor(与其他使相机遮挡物褪色或使对象褪色的解决方案相比)。

由添加到玩家角色的actor组件和要包含在应受蒙版影响的每个材质中的材质函数组成。

可定制:

  • 遮挡掩模的宽度
  • 静态或动画周边
  • 动画的大小和速度
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