Demo Video Here | Features Video Here
Features:
- Manipulation of live morph target data from live link face
- Printing to screen of relevant, and grouped data from live link face
- Saving, duplicating, and transferring of manipulated morph target ranges
- Using colors to keep convenient references and make diagnostics
REQUIREMENTS THAT ARE NOT INCLUDED DISCLAIMER
- MetaHuman (Free upon request and acceptance from Epic)
- Face capture device (Iphone 10 or later)
- Live Link Face Iphone App (Free on Apple App Store)
Number of Blueprints: 3
- MetaHuman Skeleton Support: Yes
- Body Types Supported: ALL
- Masculine – Short/Medium/ Tall
- Feminine – Short/Medium/ Tall
Input = Materials: 1 Master 2 Instances
Network Replicated: (N/A)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Setup Video Instructions Here | Custom Character Instructions Here
Important/Additional Notes:
特征:
- 实时链接面实时变形目标数据的操作
- 打印到屏幕上的相关数据,并从实时链接面分组数据
- 保存、复制和转移操纵的变形目标范围
- 使用颜色来保存方便的参考和进行诊断
不包括免责声明的要求
- MetaHuman(根据Epic的要求和接受免费)
- 面部捕捉设备(Iphone10或更高版本)
- Live Link Face Iphone应用程序(在Apple App Store上免费)
蓝图数目:3
- MetaHuman骨架支持:是的
- 支持的身体类型:所有
- 男性化-短/中/高
- 女性-短/中/高
输入=材料:1个主2个实例
网络复制:(N/A)
支持的开发平台:
视窗:(是)
Mac:(是)
文件: 在此设置视频说明 | 这里的自定义字符说明
重要/附加注意事项:
The blueprints will allow the user to create a near 1 to 1 mapping of their face to a digital character’s face using a quick, convenient method. This is done by allowing the user to control live morph target/blend-shape data to a fine degree from live link face using material instances. The included blueprints are examples to be used with MetaHumans
蓝图将允许用户使用快速,方便的方法创建他们的脸到数字角色的脸的近1到1映射。 这是通过允许用户使用材质实例从实时链接面精细程度地控制实时变形目标/混合形状数据来完成的。 包含的蓝图是与元人类一起使用的例子
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