Features:
- Simple and easy to use procedural mesh actor, just add and subtract basic shapes to model your dreams!
- 100% Clean, Optimized, and Commented blueprints for your easy use (though no programming is required to use!]
- Expansive and stunning showcase level that shows you how easy it is to bring your concept’s to life.
- Update v1.1: Each mesh now has accurate collision generation, and you can add your custom meshes!
- Ability to assign a different material to each mesh!
Number of Blueprints: 2 – EZBlockout Mesh actor and the parent with functions.
Supported Platforms: Windows, Mac, Linux, Android
Showcase Video: YouTube
Documentation: CLICK HERE
Support: Discord
Update v1.2 Changelog
Important/Additional Notes:
– Must enable the engine’s Geometry Script Plugin to use!
特征:
- 简单易用的程序化mesh actor,只需加减基本形状即可为你的梦想建模!
- 100%清洁,优化和评论蓝图为您的易于使用(虽然不需要编程使用!]
- 广阔和惊人的展示水平,显示您是多么容易将您的概念的生活。
- 更新v1.1:每个网格现在有准确的碰撞生成,你可以添加你的自定义网格!
- 能够为每个网格分配不同的材质!
蓝图数量:2-EZBlockout网格体actor和具有函数的父级。
支持的平台:Windows,Mac,Linux,Android
展览短片: YouTube的
文件: 点击这里
支援服务: 不和谐
更新v1.2 更新日志
重要/附加注意事项:
-必须启用引擎的几何脚本插件才能使用!
What is EZBlockouts?
EZBlockouts is an infinitely useful procedural mesh generation tool for quickly making level concepts/blockouts. The functionality is exposed to blueprints through the parent class, and can be used anywhere in your level, at any time (used in editor and in runtime)!
How can I use EZBlockouts?
Just add an EZBlockout Mesh actor to your level, then you can simply add or remove basic shapes to quickly and easily sculpt your dreams within minutes, and when your ready, you can save your design to a static mesh for prolonged use!
Is EZBlockouts complicated?
EZBlockouts is quite easy to understand, with little focus on programming, all you have to do is use your creativity to sculpt the level you desire! But for those who want to tweak some of the functionality, there is heavily commented blueprints, but for those newer to blueprints, or more interested in the technical side of things, there is heavy documentation covering the asset, and if you find yourself with more questions outside of that, there is a Discord Support server where you will be helped!
How big is EZBlockouts?
EZBlockouts takes up less than 2 MB on disk space (by itself, without the showcase), and an extremely small amount of memory and CPU (its hard to estimate because Unreal Engine takes up quite a large amount itself, but EZBlockouts is practically unnoticeable in your levels performance, how do we know it doesnt effect performance? It always keeps 120 fps on an empty project).
Will EZBlockouts be receiving updates?
It is unlikely that I will update EZBlockouts as of today, aside from engine version updates, unless there is an overwhelming number of requests for it to change. However, I am always working on other assets, and you can find me in the Discord server if you feel that something is missing in your project!
什么是EZBlockouts?
EZBlockouts是一个无限有用的过程网格生成工具,用于快速制作关卡概念/阻塞。 该功能通过父类向蓝图公开,并且可以随时在关卡中的任何位置使用(在编辑器和运行时中使用)!
如何使用EZBlockouts?
只需添加一个EZBlockout网格体actor到你的关卡,然后你可以简单地添加或删除基本形状,在几分钟内快速轻松地雕刻你的梦想,当你准备好的时候,你可以将你的设计保存到一个静态网格体中以供长时间使用!
EZBlockouts复杂吗?
EZBlockouts很容易理解,很少关注编程,所有你需要做的就是用你的创造力来雕刻你想要的水平! 但是对于那些想要调整某些功能的人来说,有大量注释的蓝图,但是对于那些较新的蓝图,或者对事物的技术方面更感兴趣的人来说,有大量的文档复盖了资产,如果您发现自己有更多的问题,那么有一个不和谐的支持服务器,您将得到帮助!
EZBlockouts有多大?
EZBlockouts占用不到2MB的磁盘空间(本身,没有showcase),以及极少量的内存和CPU(很难估计,因为虚幻引擎本身占用了相当大的数量,但是EZBlockouts在您的关卡性能中实际上是不可察觉的,我们怎么知道它不会影响性能? 它总是在空项目上保持120fps)。
EZBlockouts会收到更新吗?
除了引擎版本更新之外,我不太可能更新EZBlockouts,除非有大量的请求要求它进行更改。 但是,我一直在处理其他资产,如果您觉得项目中缺少某些内容,可以在Discord服务器中找到我!
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