Features:
- 6 Widget BP
- 1 Macro Library
- 1 Enum
- 30 Textures (512 x 512)
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes/No
特征:
- 6小部件BP
- 1宏库
- 1枚举
- 30个纹理(512×512)
网络复制:是
支持的开发平台:
Windows:是的
Mac:是/否
Project Showcase Video in Unreal 4 | Project Showcase Video in Unreal 5
Written documentation/tutorial
The car in the screenshots is not included, but it is free on the marketplace: here
This is a pack with 5 BP Widgets designs working as speedometers. All are ready and easily usable, you can use them in any type of game.
- The scale is accurate to real speed and rpms
- Features a fully working and at scale radial bar
- Converts from meters per second to KMH and MPH
- Very easy to add and remove from screen, so is usable on any game where vehicles aren't the mais focus, since you can easily set it to appear and disappear at specific times
- You can choose to show the speed in digital or analog formats
- There's textures for red line customizations
- It can be used as starting point to build a comprehensive racing UI as seen in modern games
- Easily customizable, every text instance can be changed or removed
- Everything is at scale
- No casting needed
Level demo is not included in Unreal Engine 5 in order to size down project, but you can implement very easily starting from Vehicle Template project. As seen in screenshots.
All textures are made by me and you can use them freely in any project.
截图中的汽车不包括在内,但它在市场上是免费的: 这里
这是一个包与5BP小部件设计工作作为速度计。 所有准备就绪,易于使用,您可以在任何类型的游戏中使用它们。
- 刻度精确到实际速度和转速
- 特点是一个完全工作和规模径向酒吧
- 从米每秒转换为KMH和MPH
- 非常容易从屏幕上添加和删除,因此在任何车辆不是主要焦点的游戏中都可以使用,因为您可以轻松地将其设置为在特定时间出现和消失
- 您可以选择以数字或模拟格式显示速度
- 有红线自定义的纹理
- 它可以作为起点来构建一个全面的赛车UI,就像现代游戏中看到的那样
- 易于自定义,每个文本实例都可以更改或删除
- 一切都是规模化的
- 无需铸造
为了缩小项目的大小,虚幻引擎5中不包含关卡演示,但您可以非常轻松地从车辆模板项目开始实施。 如截图所示。
所有纹理都是由我制作的,您可以在任何项目中自由使用它们。
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