Roadmap & Updates: Link

Terrain Gen Limitations: Link

Full Documentation: Link

Frequently Asked Questions: Link

Support: aaronneal@outlook.com

Discord: Link

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, MacOS

路线图和更新: 连结

地形限制: 连结

完整文件: 连结

常见问题: 连结

支持:aaronneal@outlook.com

不和谐: 连结

支持的开发平台:Windows

支持的目标构建平台:Windows、MacOS










Magic Map Material & Maker (M⁴) was made with cinematic quality and ease of use in mind. It is a Terrain Toolkit for use with ANY Unreal Engine landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor, or use the included Terrain Generator and the M⁴ Automaterial will instantly apply high amounts of detail to your world.

Showcase Videos:

• Product Showcase: Video

• Trail System, Interactive Grass Update: Video

• Procedural Terrain Generator: Video

Important Notes: The plants shown at the beginning of the “Product Showcase” Video are from other marketplace products and are NOT included with this pack, they are for demonstration purposes only (and to make a cool video). Everything else in the product description is included.

Update June 2024: Unfortunately the addition of M4’s own custom made trees (which was a planned update) is postponed indefinitely due to life events and resources. I’ll update the Roadmap if that changes.

Tutorials:

Interactive Foliage System

Getting Started (UE5 Version)

RVT Terrain Blending

Migrating & Starting a New Level

• More videos and info can be found in the Docs

Current Features:

• Advanced Terrain Automaterial

Virtual Heightfield Mesh and Runtime Virtual Texturing support – with easy setup

• Procedural Terrain Generator – create an infinite number of terrains at up to 8k in resolution (With World Comp & World Partition Support)

• Terrain Generator can also be used with any other Marketplace Landscape Material

Terrain & Foliage Trail Systems with Multiplayer and VHFM Support

• Advanced Interactive Grass, Weeds and Flowers

• Splat Map Baker – Easily create Splat Map Textures in Engine

• Paint Layer Baker – Bake Height, Noise, Slope, and Curvature masks straight to any paint layer of your choosing

• Third Party Splat/Heat Map Support – Houdini, World Machine & World Creator 2 etc.

• 70+ Textures in total with a resolution of 1K to 4K

• Seven showcase maps in total – Going over all of the functionality

• M⁴ Material Blueprint – For easy management of Presets and Materials

• Three Versions of the Materials per Biome – Automatic, Runtime Virtual Texturing Based, Splat Map Baked

• Togglable Performance Functions with multiple Performance Presets

• Procedural Placement Systems for Foliage – using Landscape Grass Type

• Easy Texture Swapping via Material Instances – great for use with the Megascans library (ORDp texture support included)

• An 18 Layer Painting System for each Biome with Multi-Biome Support and easy customization

• Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, three types of Tiling Reduction settings (UV Scrambling, Pseudo Stochastic and Texture Bombing), and much more

Roadmap & Updates: Link

Terrain Gen Limitations: Link

Full Documentation: Link

Frequently Asked Questions: Link

Support: aaronneal@outlook.com

Discord: Link

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, MacOS

魔术地图材料和制造商(M⁴)是用 电影品质使用方便 记住。 它是一个Terrain工具包 适用于 任何虚幻引擎景观 并利用最新的技术在很短的时间内实现生产准备的结果。 只需从任何来源加载高度图(胡迪尼,世界创造者2,世界机器 等。),在编辑器中开始雕刻,或使用包含的 地形发生器M∶自动材料 将立即应用大量的细节到你的世界。

展示短片:

*产品展示: 短片

*步道系统,互动草地更新: 短片

*程序地形生成器: 短片

重要事项:”产品展示”视频开头显示的植物来自其他市场产品,不包括在这个包中,它们仅用于演示目的(并制作一个很酷的视频)。 产品描述中的其他所有内容都包括在内。

更新2024年6月:不幸的是,由于生活事件和资源,m4自己定制的树(这是一个计划的更新)的添加被无限期推迟。 如果有变化,我会更新路线图。

指南:

互动树叶系统

入门(UE5版本)

RVT地形混合

迁移&开始一个新的水平

•更多的视频和信息可以在 文件

当前功能:

*高级地形自动材料

虚拟高度场网格运行时虚拟纹理 支持-易于设置

*程序地形生成器 – 以高达8k的分辨率创建无限数量的地形 (与世界Comp和世界分区支持)

*地形生成器也可以与任何其他市场景观材料一起使用

地形及植物追踪系统 多人游戏和VHFM支持

*先进的互动草,杂草和鲜花

*Splat地图面包师-在引擎中轻松创建Splat地图纹理

*油漆层面包师-烘烤高度,噪音,坡度和曲率面具直接到您选择的任何油漆层

•第三方Splat/热图支持-Houdini,世界机器和世界创造者2等。

*总共70+纹理,分辨率为1k至4K

*总共七张展示地图-涵盖所有功能

*M⁴材质蓝图-方便管理预设和材质

•每个生物群落的材料有三个版本 – 自动,基于运行时虚拟纹理,Splat地图烘焙

*具有多个性能预设的可切换性能功能

*植物的程序放置系统-使用景观草类

*通过材质实例轻松交换纹理-非常适合与 巨无霸 库(包括ORDp纹理支持)

•每个生物群系的18层绘画系统 多生物群系支持 和容易定制

*具有开/关开关的全功能材料-三和双平面投影,基于远和近的纹理变化,基于距离的位移和曲面细分,基于高度和法线贴图的过渡混合,三种类型的平铺减

路线图和更新: 连结

地形限制: 连结

完整文件: 连结

常见问题: 连结

支援服务: aaronneal@outlook.com

不和谐: 连结

支持的开发平台:Windows

支持的目标构建平台:Windows、MacOS

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