Features:

  • Distance Matching
  • Orientation Warping (Using Only 2 Animations For Strafe Movement)
  • Stride Warping
  • Slope Warping
  • Motion Warping
  • Overlay States (Masculine, Injured, etc.)
  • Poses (Neutral, Aiming, etc.)
  • Gait Profiles (Low, Mid, High Profile)
  • Stances (Neutral, Crouch)
  • Dynamic Stop Transitions With Feet Correction
  • Dynamic Stance Transitions With Feet Correction
  • Foot Locking And IK
  • Full Control Of Movement Dynamics
  • Easy To Expand

Input: Gamepad and Keyboard

Network Replicated: Yes

Supported Development Platforms: All

Documentation

Important/Additional Notes: The old Root Motion Controller Framework is available for 4.26 and 4.27. The new version is available for 5.1 and 5.2. Traversal mechanics will be available for 5.3.

Vault and Mantle animations are not included that are showcased in the Video.

特征:

  • 距离匹配
  • 方向扭曲(仅使用2个动画进行扫射运动)
  • 步幅翘曲
  • 斜坡翘曲
  • 运动翘曲
  • 复盖状态(男性,受伤等。)
  • 姿势(中立,瞄准等。)
  • 步态轮廓(低,中,高轮廓)
  • 姿态(中立,蹲伏)
  • 动态停止转换与脚校正
  • 脚部矫正的动态姿势转换
  • 脚锁和IK
  • 完全控制运动动力学
  • 易于扩展

输入:游戏手柄 键盘

网络复制:是

支持的开发平台:全部

文件

重要/附加说明:旧的根运动控制器框架可用于4.26和4.27。 新版本可用于5.1和5.2。 遍历力学将可用于5.3。

Vault和Mantle动画不包括在视频中展示的动画。










Devlog | Swimming Movement | Traversal Mechanics | Playable Demo | MetaHuman Example

It's highly recommended to have at least the basic knowledge of blueprints to use this asset. This is not a plug-and-play system. Otherwise, it might be confusing to work with it.

Update

  • The Swimming Movement Type Is Available
  • Example AI Is Available

Update 2

  • Basic Traversal Mechanics Added For 5.3

Known Issues: Wall Running is not replicated.

Ultimate Movement System is a replicated character movement constructor. You can create and modify your own movement types with a single component. Completely Game-driven and adapted animations with distance matching, orientation warping, and IK.

You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rates (Check out the last image).

The goal of this asset is to have a good-looking movement system with limited resources. The example content uses only 2 animations for Forward and Backward locomotion and still, 8-way locomotion is possible with orientation warping. Different movement types will be added to further updates.

发展日志 | 游泳运动 | 遍历力学 | 可玩演示 | 元人类的例子

强烈建议您至少具备蓝图的基本知识才能使用此资源。 这不是一个即插即用的系统。 否则,使用它可能会令人困惑。

更新资料

  • 游泳运动类型可供选择
  • 示例AI可用

更新2

  • 为5.3添加了基本遍历力学

已知问题:跑墙是 未复制。

终极运动系统 是一个复制的字符移动构造函数。 您可以使用单个组件创建和修改自己的运动类型。 完全 游戏驱动 以及具有距离匹配,方向翘曲和IK的改编动画。

您可以根据游戏需求轻松创建新的运动类型、运动模型、叠加状态、姿态、姿势和不同的步态配置文件。 所有可以有特定的速度,加速度,减速度,摩擦和旋转速率(查看最后一张图片)。

该资产的目标是在有限的资源下拥有一个好看的运动系统。 示例内容仅使用2个动画进行向前和向后运动,并且仍然可以通过方向扭曲进行8向运动。 不同的运动类型将被添加到进一步的更新。

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