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▶ SHOWCASE
Coming in Version 2.0
▶ C++ CORE
More VisAI
Network Replicated: Yes
Number of Blueprints: 75+
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▶ 信息门户/支持
▶ 文件
▶ 指南
▶ 展览厅
▶ 产品比较
即将推出2.0版本
▶ C++核心
▶ 专用UI
▶ 开放世界优化
▶ 更多
更多维赛
▶ 社区
网络复制:是
蓝图数量:75+
The VisAI Framework
VisAI is a Modern AI Framework with Abstracted, Streamlined, and Modular code. Highly Optimizable, Customizable, and Multiplayer Supported.
Companion
$239.99 ►$129.99 ► $189.99 ► $249.99
VisAI – Companion is designed for RPG, Adventure, Action, Strategy, Puzzler and any other games that could use a little companionship! It includes everything you’ll need for a highly intelligent, feature filled, and versatile Companion AI.
(Previously $239.99 for over a year, Companion is temporarily discounted. Learn More about the Temporary Discount Here.)
Framework
- Integrates with virtually any plugin/project
- Built for Everyone
- Incredibly Optimized, Ready for Hundreds of AI
- Various Detailed Examples
- Live Debugging Tools
- Long-Term Support
- Configure many options through Settings
- Automatically generate AI files on the fly
- Automatic “Framework Fork” Generation
- More Advanced Editor Utility Tools in the works
- Give your AI Relationships with those around them
- Tools for Visual, Auditory, and Touch Perception
- Easily Adjustable, Full Featured Health & Damage System
- High Quality, Abstract & Adaptable Memory System
- Versatile Multi-Actor Targeting System
- Room & Highlight based Pathfinding System
- Dynamic AI Decision Making
- Comprehensive AI Designs
- Complex Behaviours with Minimal Overhead
- Modular, Ready-to-go Actions for quick AI setup
- Detailed Comments & Descriptions
- Much more….
Companion
- Highly Intelligent Companion AI (Integrated with all features below. Behaviour is Influenced by relationships of the actors around them, current command status, and aggression level. Everything you need for a companion. )
- Enemy AI (Basic Attack w/ simple animations)
- Modular, Customizable, Extendable Command System
- Multiplayer Command Authority (Easily define rules for who can command the AI)
- 10+ Commands Existing Commands
- Straightforward Command Creation Process
- Command Hot-keys (Easily define hot-keys by calling a single function from attached actor component)
- Command Interaction UI (Full interaction UI with “conversation like” approach. Players who can command the AI will see a full list of commands. Players who cannot command the AI will see a busy message)
- Modular, Customizable, Extendable Interaction System
- Interaction UI | Crosshair (Changes color when hovered over an interactable to give players an indication of what they can interact with)
- Interaction UI | Details (Displays item details of any interactables with the details component attached to it. Smoothly transitions the information in/out with widget animations.)
- Highly Interactive Door Template (Toggle functionality, auto close, lock, & much more.)
- Push button (Mouse based interactivity, easily integrates with door using object references)
- Overlap Button (Collision based Interactivity, uses material instances to dynamically change color when stood on, easily integrates with door using object references)
- Complete base class setup for quick creation of replicated interactables.
- Companion AI changes behaviour based on the relationship of the actors around it. You can define relationships in any way you see fit, even creating dynamically changing relationships.
- Aggression Level also changes how the AI works. If they are aggressive, they will ignore commands until all known enemies are dealt with. If neutral, they won’t attack unless attacked, and are fully cooperative with commands. Friendly? They won’t attack even if attacked.
- Companion automatically ignores attacks by friendlies. You can easily change this or even modify it to keep someone friendly until they put the AI into the “danger zone” of health. It’s completely up to you!
- Fully Detailed example map with an overview of features as well as lots of notes to help you get started
VisAI框架
维赛 是一个 现代AI框架 具有抽象、精简和模块化的代码。 高度优化,可定制和多人支持。
▶ 了解更多
同伴
$239.99 ►$129.99 ► $189.99 ► $249.99
VisAI-同伴 是专为RPG,冒险,动作,战略,益智游戏和 任何其他需要一点陪伴的游戏! 它包括了一个高度智能,功能丰富,多功能的伴侣AI所需的一切。
▶ 了解更多
(以前$239.99一年多,伴侣暂时打折。 在此了解有关临时折扣的更多信息.)
框架
- 与几乎任何插件/项目集成
- 为每个人而建
- 难以置信的优化,为数百个人工智能做好准备
- 各种详细示例
- 实时调试工具
- 长期支持
- 通过设置配置许多选项
- 动态自动生成AI文件
- 自动”框架分叉”生成
- 作品中更高级的编辑器实用工具
- 让你的AI与周围的人建立关系
- 视觉、听觉和触摸感知工具
- 易于调整,功能齐全的健康和损害系统
- 高质量、抽象和适应性强的内存系统
- 多功能多演员瞄准系统
- 基于房间和高光寻路系统
- 动态AI决策
- 综合人工智能设计
- 以最小的开销实现复杂的行为
- 模块化、随时可用的操作,用于快速设置AI
- 详细评论和描述
- 更多….
同伴
- 高智能伴侣AI (集成了以下所有功能。 行为受到周围行为者的关系,当前指挥状态和侵略水平的影响。 你需要一个伴侣的一切。 )
- 敌人AI (基本攻击w/简单动画)
- 模块化的,可定制的,可扩展的命令系统
- 多人指挥权 (轻松定义谁可以指挥AI的规则)
- 10+命令现有命令
- 简单的命令创建过程
- 命令热键 (通过从附加的actor组件调用单个函数轻松定义热键)
- 命令交互UI (具有”类似对话”方法的完整交互UI。 可以指挥AI的玩家将看到完整的命令列表。 无法指挥AI的玩家会看到忙消息)
- 模块化、可定制、可扩展的交互系统
- 交互UI /Crosshair(当悬停在interactable上时会改变颜色,以指示玩家可以与之交互的内容)
- 交互UI /Details(显示附加到它的details组件的任何交互式对象的项详细信息。 使用小部件动画平滑地转换信息输入/输出。)
- 高度互动的门模板 (切换功能,自动关闭,锁定和更多。)
- 按钮 (基于鼠标的交互性,使用对象引用轻松与door集成)
- 重叠按钮 (基于碰撞的交互性,使用材质实例在站立时动态更改颜色,使用对象引用轻松与door集成)
- 完整的基类设置,用于快速创建复制的交互式对象。
- 同伴AI 根据周围演员的关系改变行为。 您可以以任何您认为合适的方式定义关系,甚至可以创建动态更改的关系。
- 侵略级别 也改变了AI的工作方式。 如果他们具有攻击性,他们将忽略命令,直到处理所有已知的敌人。 如果中立,他们不会攻击,除非受到攻击,并且与命令完全合作。 友好? 即使受到攻击,他们也不会攻击。
- 同伴 自动忽略友军的攻击。 你可以很容易地改变这个,甚至修改它,以保持某人的友好,直到他们把AI进入健康的”危险区”。 这完全取决于你!
- 完整详细的示例地图,包括功能概述以及大量注释,以帮助您开始
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