Features:

  •  Number of Blueprints: 12
  •  Number of C++ Classes: 10
  •  Network Replicated: (No)
  • Supported Development Platforms: (Windows64)
  • Supported Target Build Platforms: (Windows64)
  • Discord permanent link:https://discord.gg/xgqKVM9z75
  • DemoProject:https://drive.google.com/file/d/1z5lCfKQlTPjyN2-vjdPSFkITdDhiV-_u/view?usp=sharing
  • Documentation: https://docs.google.com/document/d/19bxaMQWsiFyrT44j6RE7jdspBBDW7hiwldohKi9I6q0/edit?usp=sharing
  • Run’N’Gun YouTubeURL: https://www.youtube.com/channel/UCgx7ChVlAw7us8ppMCMiMAg

Code Modules:

  •  FCT, Runtime

特征:

  •  蓝图数目:12
  •  C++类数:10
  •  网络复制:(否)
  • 支持的开发平台:(Windows64)
  • 支持的目标构建平台:(Windows64)
  • Discord永久链接:https://discord.gg/xgqKVM9z75
  • DemoProject:https://drive.google.com/file/d/1z5lcfkqltpjyn2-vjdpsfkitdddhiv-_u/view?usp=共享
  • 文件:https://docs.google.com/document/d/19bxaMQWsiFyrT44j6RE7jdspBBDW7hiwldohKi9I6q0/edit?usp=sharing
  • Run’N’Gun YouTubeURL:https://www.youtube.com/channel/UCgx7ChVlAw7us8ppMCMiMAg

代码模块:

  •  FCT,运行时










A Character with orientation warping locomotion, crouch, prone, jump and aim  offset, all animated with full body IK setup for proning, on slopes and turn in place. First & Third Person perspective toggling. Toggle Shoulder Camera Position. Toggle Combat Mode for strafe movement. Toggle the display of the controls with a simple widget blueprint. Overhead detection for un-crouch. Object Interaction Enhanced Input is handled in the player controller class. Bind Input Actions, Trigger types and Action Functions from the details panel of the player controller blueprint.

一个角色的方向扭曲运动,蹲伏,俯卧,跳跃和瞄准偏移,所有动画与全身IK设置为proning,在斜坡和转弯到位。 第一和第三人称视角切换。 切换肩部相机位置。 切换战斗模式的扫射运动。 使用简单的控件蓝图切换控件的显示。 Un-crouch的开销检测。 对象交互增强输入在player控制器类中处理。 从玩家控制器蓝图的详细信息面板绑定输入动作、触发器类型和动作函数。

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