Number of Blueprints: 52
Network Replicated: Yes
Windows: Yes
Mac: Not Tested
Documentation: Link
蓝图数目:52
网络复制:是
Windows:是的
Mac:未测试
文件: 连结
Monster AI tool kit is all you need to create monsters in unreal engine.
Features:
-
Quick Setup: Easy to Implement the system from the UI.
-
Monster Behavior States: All the basic behavior Ai states you need to implement your monsters (Idle – Patrol – OnSightReaction – Hearing Reaction – chase – Lose Sight – Searching – Investigating – Attack – Hit -Flee) .
-
Perception: Monster perception with Ability to (Vision – Hear – Damage ).
-
Health and Getting Damage: a health system that will automatically reduce the applied damage that receives from the health value you chose from the UI.
-
Monster ability system: Settings panel for each ability(Animations-Range-MovementSpeed-projectile).
-
Event Triggers: Events to add custom commands at any State.
-
Initial States: Customize the initial state between Idle Animation or Patrol.
-
Investigation: Monster investigate the last point the sound did come from or lose sight on player.
-
Animations: Easily add your animations in the UI for each state or event.
-
Speed Control: can control the speed of the monster at any state.
-
Rag Doll: you can use a death animation or activate a ragdoll option to make the monster’s collision interact with environment after dying.
-
Teams: you can add team tags to monsters so they cannot attack others with the same tag.
怪物AI工具包是所有你需要创建怪物在虚幻引擎.
特征:
-
快速设置: 易于从UI实现系统。
-
怪物行为状态: 所有的基本行为Ai状态,你需要实现你的怪物(空闲-巡逻-OnSightReaction-听力反应-追逐-失去视线-搜索-调查-攻击-命中-逃离)。
-
感知: 怪物感知能力(视觉-听觉-伤害)。
-
健康和受到损害: 一个健康系统,将自动减少从您从UI中选择的健康值接收的应用伤害。
-
怪物能力系统: 每种能力的设置面板(动画-范围-移动速度-射弹)。
-
事件触发器: 在任何状态下添加自定义命令的事件。
-
初始状态: 自定义空闲动画或巡逻之间的初始状态。
-
调查: 怪物调查最后一点的声音确实来自或失去视线的球员。
-
动画: 在UI中为每个状态或事件轻松添加动画。
-
速度控制: 可以在任何状态下控制怪物的速度。
-
布娃娃: 你可以使用死亡动画或激活一个布娃娃选项,使怪物的碰撞与环境互动后死亡。
-
专责小组:你可以给怪物添加团队标签,这样他们就不能用相同的标签攻击其他人。
评论(0)