Feature List

  • Grid Based Building Methods
  • Runtime Content Browser (Configurable Data Tables)
  • Custom Tile Configuration (Tile Data Structure)
  • Procedural Actor Building
  • Custom Sound Effects (Actor Component Sound Manager)
  • Fully Commented Blueprints
  • Comprehensive Camera System (Camera Pawn Actor)
  • Tile Editing
  • Built-in Tile Overriding
  • Custom Tile Instancing Types
  • Furniture Models Included (9 Sample Meshes)
  • Custom Tile Collision Framework
  • Tile Painting
  • Sound Manager
  • Multi Floor/Layering Functionality
  • Basic Tile Interaction
  • Custom Tile Actor Classes

Number of Blueprints

  • 3 Actor Classes
  • 2 Data Tables
  • 4 Enumerations
  • 2 Blueprint Interfaces
  • 10 Structures
  • 1 Controller
  • 1 Pawn
  • 1 Game Mode
  • 1 Actor Component
  • 7 Widget Blueprints
  • 1 Blueprint Function Library

(33 Total Blueprints)

Input Methods

  • Keyboard & Mouse

Not Network Replicated

Documentation Link

功能列表

  • 基于网格的构建方法
  • 运行时内容浏览器(可配置数据表)
  • 自定义图块配置(图块数据结构)
  • 程序性演员大楼
  • 自定义音效(Actor组件声音管理器)
  • 完全注释的蓝图
  • 综合摄像系统(Camera Pawn Actor)
  • 磁贴编辑
  • 内置磁贴复盖
  • 自定义磁贴实例化类型
  • 包括家具模型(9个样本网格)
  • 自定义瓷砖碰撞框架
  • 瓷砖画
  • 音响经理
  • 多层/分层功能
  • 基本图块交互
  • 自定义磁贴Actor类

蓝图数目

  • 3个演员班
  • 2数据表
  • 4项枚举数
  • 2个蓝图接口
  • 10个结构
  • 1控制器
  • 1卒
  • 1游戏模式
  • 1Actor组件
  • 7小部件蓝图
  • 1蓝图函数库

(33总蓝图)

输入方法

  • 键盘和鼠标

未复制网络

文档链接










(Legacy asset, no longer in development)

1.3 Patch notes

 

Tiles

  • Added a new Class Based Tile (Fold out/Sleeper Couch) into the Content Library to further demonstrate the Class Based Tiles

Gameplay Features

  • Reworked the floor system into a more diverse Layering System. This allows layering of Tiles that aren’t only floors.

  • Basic Saving and Loading of layouts.

(Key binds can be found from within the new Controls panel on the left side of the screen)

  • Introduced a new Camera System that allows for usage of both a “Focused” Camera and a “Free” Camera mode.

  • Added new Restriction Bounds and Restriction Area Actors. This allows better control over what area you would like the player to build in. This is an option that can be prompted out of using from within the player controller.

  • Added basic Tile Interaction.

(Key binds can be found from within the new Controls panel on the left side of the screen)

UI Elements

  • Introduced a new display next to the Cursor when creating new Tiles.

  • Added a new Controls widget onto the left side of the screen

  • New Text Display for the Camera Modes at the top of the screen

Other

  • Fixed bugs involving creating tiles and trying to do other actions at the same time

  • Fixed a bug causing a tile to not drag create in the correct axis when cycling modes

Description

Advanced Floorplan & Building Framework. Floorplan Framework is a technical demonstration of a more minimalistic, detailed building system. Features like Drag placement and Tile editing provides the user with a perfect tool set to create flawless floorplans.

Video Demo

Playable Demo

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Additional Notes

General understanding of the unreal blueprint system is advised

(遗留资产,不再在开发中)

1.3补丁说明

 

瓷砖

  • 在内容库中添加了一个新的基于类的瓷砖(折叠/卧铺沙发),以进一步演示基于类的瓷砖

游戏功能

  • 将地板系统重新设计为更加多样化的分层系统。 这允许分层的瓷砖,不仅是地板。

  • 布局的基本保存和加载。

(键绑定可以从屏幕左侧的新控制面板中找到)

  • 引入了一个新的相机系统,允许使用”聚焦”相机和”自由”相机模式。

  • 添加了新的限制边界和限制区域Actor。 这允许更好地控制您希望玩家构建的区域。 这是一个选项,可以提示退出使用从播放器控制器内。

  • 添加了基本的瓷砖交互。

(键绑定可以从屏幕左侧的新控制面板中找到)

UI元素

  • 在创建新图块时,在光标旁边引入了一个新的显示。

  • 在屏幕左侧添加了一个新的控件小部件

  • 屏幕顶部相机模式的新文本显示

其他

  • 修复了涉及创建磁贴并尝试在同一时间执行其他操作的错误

  • 修正了一个错误,导致瓷砖不拖动创建在正确的轴时,循环模式

资料描述

先进的平面图和建筑框架. 平面图框架是一个更简约,详细的建筑系统的技术演示。 拖动放置和瓷砖编辑等功能为用户提供了一个完美的工具集来创建完美的平面图。

视频演示

可玩演示

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其他注意事项

建议您大致了解虚幻蓝图系统

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