All humanoid characters are using UE4 Default Skeleton.

Number of Blueprints: 513

Number of Widget Blueprints: 75

Input: Keyboard & Mouse, Gamepad Support Including Both Gameplay and User Interface

Network Replicated: No

Supported Development Platforms:

Windows: Yes

所有人形角色都使用UE4默认骨架。

蓝图数目:513

小部件蓝图数量:75

输入:键盘和鼠标, 游戏手柄支持,包括游戏和用户界面

网络复制:没有

支持的开发平台:

Windows:是的










All assets you see in videos and screenshots are included in the project file! Please play the demo to see all awesome features in action!

Voyager is a Third Person Shooter RPG Template with 510+ Blueprints such as Advanced AI, Abilities, Enhanced Inputs, Cover System, Player Screen, Stats, Inventory, Loot, Interaction, Melee Weapons, Weapon Upgrades and also many masterpiece features.

❖ Showcase product during 12th December – 26th December 2023 (First Time) ❖

❖ Showcase product during 1th October- 13th – October 2024 (Second Time) ❖

🎮 Playable Demos

🎞️ Videos

🎞️ How-to

❓ Need Support?

💡FEATURES

  • %100 Blueprint and well commented

  • Educational blueprint design with a lot of examples

  • Component-based design. You can use in-game components to any games you want.

  • Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.

  • Gamepad Support Including Both Gameplay and User Interface

  • Cover System

  • Partitioned Save/Load System

  • Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner

  • Melee system and melee enemies like gruntling, spiderling and spider boss!

  • Different weapons like Shotgun, Pistol, AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle, Electric Gun and Flame thrower

  • Vending Machine for the player to purchase weapons with in-game currency.

  • Actor flashing when taking damage with DamageFlashComp

  • DissolveComp to Material based dissolve in Characters

  • Improved damage text to show damage on actors.

  • Outline material to draw outlines around meshes like loots and character

  • Enemy AI with behaviour trees.

  • Loot component to spawn user-defined specific or random loots

  • Tagging system to define battle groups between NPCs.

  • Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.

  • Multi-message feature to show multiple in-game messages efficiently.

  • Player Screen with four tabs: Character, Weapons, Armor, Abilities

  • Stat System with StatsComp

  • Primary and Secondary Weapon Slots

  • Wearable Items (Armor)

  • 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs

  • Stats like XP, XP Bonus, Critical Hit Chance, Armor

  • InteractorComp to interact with various objects like chest, vending machine, NPCs

  • Footsteps with surface support

  • HitReactionComp to show reaction animation when the owner takes damage.

  • Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam

  • EnergyComp to store and refill owner’s energy for using abilities.

  • BloodSpillComp which has blood spilling logic when the owner is damaged.

  • Warrior type enemies (Human with melee weapons)

  • Companions like turrets and soldiers.

  • Weapon Upgrade System

  • Weapon Crosshair variety

  • Modular Character Setup

Please make a copy of your previous Voyager project before updating with new versions.

This project requires Common UI Plugin, Apex Destruction Plugin and Enhanced Input Plugin provided free of charge by Epic Games.

Disclaimer: For demonstration purposes, this product uses some assets from “Scifi Hallway”, “Lyra”, “Showdown VR Demo”, “Infiltrator Demo”, “Soul City”, “Subway Sequencer”, “Action RPG”, “Blueprints”, “Shooter Game”, “Paragon”, “Content Examples”, “Infinity Blade: Weapons”, “Realistic Rendering”, “Animation Starter Pack” distributed free of charge by Epic Games

您在视频和屏幕截图中看到的所有资产都包含在项目文件中! 请播放 示范 看到所有真棒功能在行动!

旅行者是一个第三人称射击RPG模板与510+蓝图,如先进的AI,能力,增强输入,复盖系统,玩家屏幕,统计,库存,战利品,互动,近战武器,武器升级和许多杰作功能。

2023年12月12日至12月26日(首次)

2024年10月1日至13日(第二次)展出产品

▪可玩演示

️️视频

️️如何

❓需要支持?

💡功能

  • %100蓝图 而且评论很好

  • 教育蓝图设计 有很多例子

  • 基于组件的设计. 您可以将游戏内组件用于任何您想要的游戏。

  • 事件驱动系统 以优化逻辑。 无需在蓝图之间进行繁重的铸造操作。

  • 游戏手柄支持,包括游戏和用户界面

  • 封面系统

  • 分区保存/加载系统

  • 不同的敌人类型: 士兵,狙击手,婴儿潮,重型炮手

  • 近战系统和近战敌人 像咕噜咕噜,spiderling和蜘蛛老板!

  • 不同的武器,如 霰弹枪,手枪,手枪,重机枪,等离子步枪, 火箭发射器和狙击步枪,电动枪和火焰喷射器

  • 自动售卖机 供玩家用游戏内货币购买武器。

  • 演员在受到伤害时闪烁 DamageFlashComp

  • 溶解,溶解 以物质为基础的溶解在字符中

  • 改进的损坏文本 以显示对演员的伤害。

  • 大纲资料 在网格周围绘制轮廓,如掠夺和角色

  • 敌人AI 用行为树。

  • 战利品组件 生成用户定义的特定或随机抢劫

  • 标签系统 定义Npc之间的战斗群。

  • 动态Hp棒 组件显示惠普与一个懒惰的惠普酒吧. 添加到任何演员有一个健康栏只需点击几下。

  • 多消息功能 以高效地显示多个游戏内消息。

  • 播放器屏幕 有四个选项卡:角色,武器,盔甲,能力

  • 统计系统 与StatsComp

  • 主要和次要武器插槽

  • 可穿戴物品(盔甲)

  • 7个可穿戴的盔甲每个到ArmorTorso,ArmorHead和ArmorLegs

  • 统计数字 像XP,XP加成,暴击几率,护甲

  • InteractorComp 与各种物体互动,如胸部,自动售货机,Npc

  • 脚步声 带表面支撑

  • HitReactionComp 在主人受到伤害时显示反应动画。

  • 能力系统 和能力,如 短跑,能量屏障,炮塔伴侣,治疗探针,猛击

  • EnergyComp 储存和补充所有者的能量以使用能力。

  • 血球,血球 当主人受损时,它有流血的逻辑。

  • 战士型敌人 (人类与近战武器)

  • 同伴 就像炮塔和士兵。

  • 武器升级系统

  • 武器十字线品种

  • 模块化字符设置

在使用新版本更新之前,请先复制您以前的Voyager项目。

这个项目需要 通用UI插件、Apex销毁插件和增强输入插件 由Epic Games免费提供。

免责声明:为了演示目的,本产品使用了”科幻走廊”、”天琴座”、”摊牌VR演示”、”渗透者演示”、”灵魂之城”、”地铁测序器”、”动作RPG”、”蓝图”、”射击游戏”、”Paragon”、”内容示例”、”无限之刃:武器”、”现实渲染”、”动画初学者包”免费分发

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