Features:

  • x4 blueprints (bow, arrow, quiver and destructible vase)
  • x4 meshes (bow, arrow, quiver, target and destructible vase pieces(x25)
  • x12 materials
  • x2 physical materials
  • x1 particle effect
  • x2 textures
  • x10 sound effects
  • x1 demo level

The 5.2+ version is now compatible with the UE5 VR template, it uses the template’s grab component to interact with the bow and arrow actors.

The 5.1 version and below is designed to work with Epic’s UE4 VR Template using the “PickupActorInterface” to grab/release actors in the world. This pack comes with the UE4 VR template included. Click here to see a video on how to set the old version.

When the arrow is shot it can penetrate actors with a material applied that uses the physical material “PM_Penetrable” and also has “Generate Overlap Events” checked in the collision settings, please see the targets in the demo level as an example.

Documentation

Discord now available

Support email: adamue4@outlook.com

特征:

  • x4 蓝图(弓,箭,箭袋和可破坏的花瓶)
  • x4 网格(弓,箭,箭袋,目标和可破坏的花瓶碎片(x25)
  • x12 资料
  • x2 物理材料
  • x1 粒子效应
  • x2 纹理
  • x10 声音效果
  • x1 演示级别

5.2+版本现在与UE5VR模板兼容,它使用模板的抓取组件与弓箭actor进行交互。

5.1及更低版本旨在与Epic的UE4配合使用 VR模板 使用”Pickupactor接口“抓住/释放世界上的演员。 此包随附UE4VR模板。 点击 这里 要查看有关如何设置旧版本的视频。

当箭头被射出时,它可以穿透应用了使用物理材料的材料的演员”PM_Penetrable“而且还具有 “生成重叠事件” 在碰撞设置中勾选,请参阅演示关卡中的目标作为示例。

文件

不和谐 现已推出

支援电邮:adamue4@outlook.com










Click here to see a video demo

🏹 Physics based system

⚡ Arrow trail effect

🔊 Sound effects

💢 Smashable/penetrable targets

🔄 Manually attach arrows or spawn them automatically

✋ Supports use with either hand

🧷 Arrow releases from bow if pulled back too far/wrong direction

✅ Easily integrate into existing project

✅ Blueprints organised and commented

点击 这里 观看视频演示

▪基于物理的系统

▪箭头轨迹效果

▪音效

▪可击/可穿透目标

◦手动附加箭头或自动生成箭头

▪支持用任何一只手使用

如果向后拉得太远/方向错误,箭头会从弓上释放

▪轻松集成到现有项目中

▪蓝图组织和评论

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