3 Blueprints Demonstrating Radar Mechanism , 2 Character Blueprints for Allies and Enemies , 9 files driving the AI mechanism for the Allies and Enemies(just for demonstrating different types of markers in same level) 1 Demo Level 4 Materials and 4 Material Instances 3 Textures 2 Widget Blueprints1 Tutorial Blueprint walking you through the entire process of creating your own customized radar system , with custom points of interest detection mechanismTested Platforms: Windows, Mac, PS4, iOS, Android, Xbox One, Oculus
3蓝图演示雷达机制,2个角色蓝图为盟友和敌人,9个文件驱动Ai机制为盟友和敌人(只是为了演示不同类型的标记在同一水平)1演示4级材料和4个材料实例3纹理2小部件蓝图教程蓝图指导您完成创建自己的定制雷达系统的整个过程,并带有自定义兴趣点检测机制测试平台:Windows、Mac、PS4、iOS、Android、Xbox1、Oculus
Preview: youtube.com/watch?v=EjQZU30cyHs
With Radar System , you can quickly develop your own radar UI with minimap and multiplayer support. This system is designed keeping both single player and multiplayer games in mind, and HLSL based material helps you to easily create custom Arcs for your Radar Mechanism.
Features –
1>Fully Customizable HLSL based material to design your own unique radar UI
2>Minimap System to detect nearby enemies and desired points of interest
3>Scene Captured component adjusted to capture only the points of interest actors, thus preventing any frame rate drops even if the capture happens in realtime
4>Supports both Single Player and Multiplayer Games
5>Marker Destruction Mechanism
6>Ability to Design your own custom marker and add a variety of markers in the scene, varying in textures, colors and sizes
7>Add Texts along with the markers. Useful for cases where you need to show the distance of an actor from player
预览: youtube.com/watch?v=EjQZU30cyHs
使用雷达系统,您可以快速开发自己的雷达UI与小地图和多人支持。 这个系统的设计考虑了单人游戏和多人游戏,基于HLSL的材料帮助您轻松创建自定义弧为您的雷达机制。
特征 –
1>完全可定制的基于HLSL的材料来设计您自己独特的雷达UI
2>小地图系统检测附近的敌人和所需的兴趣点
3>场景捕获组件调整为只捕获感兴趣的点actor,从而防止任何帧速率下降,即使捕获发生在实时
4>支持单人游戏和多人游戏
5>标记破坏机制
6>能够设计自己的自定义标记,并在场景中添加各种标记,不同的纹理,颜色和大小
7>与标记一起添加文本。 对于需要显示actor与player的距离的情况非常有用
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