Features:
- Fully customizable Material
- APEX cloth dynamic
Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: Compatible with all Animation for standard UE4 mannequin
Number of characters: 8 plus separated parts to be used in projects with customization
Vertex counts of characters: 29327
Texture Resolutions: 2048×2048 on each part such as pants or body. (See video with Material customization)
Supported Development Platforms: PC, Mac, Linux
Supported Target Build Platforms: PC, Mac, Linux, Current and next Gen Consoles
特征:
- 完全可定制的材料
- 顶点布动态
缩放到史诗骨架:是(遗产骨架)
被操纵的:是的
装备史诗骨架:是(遗产骨架)
动画:兼容标准UE4人体模型的所有动画
字符数:8个加分离的部件,可用于定制项目
字符的顶点计数: 29327
纹理分辨率:2048×2048在裤子或身体等每个部分。 (见视频与材料定制)
支持的开发平台:PC,Mac,Linux
支持的目标构建平台:PC,Mac,Linux,当前和下一代控制台





Video Overview
A short example VIDEO to demonstrate how this asset can be integrated into
Close Combat: Swordsman project from UE marketplace
Details:
The advanced Material system gives you a possibility to customize the characters and make them look unique. Each body/armor part can be tweaked separately. A characters has cloth parts based on lates NvCloth solver cloth system fully rigged and ready to go.
Fully compatible with the UE mannequin and can be integrated into to your project in just a few seconds. Additionally, this pack included a two weapon asset to make your Samurais be ready for the fight.
短片概览
一个简短的例子 短片 演示如何将此资产集成到
详情:
高级材质系统为您提供了自定义角色并使其看起来独特的可能性。 每个身体/装甲部分可以单独调整。 一个字符有布部件基于莱茨NvCloth解算器布系统完全装备和准备去。
与UE人体模型完全兼容,只需几秒钟即可集成到您的项目中。 此外,这个包包括一个两个武器资产,使您的萨穆拉人准备战斗。

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