Features:
- 1 Humanoid Character with the basic ue4 mannequin animations
- Character Game Mode Blueprint and Blueprint with [W][A][S][D]; [Space]; [Shift]; [F]
- 1 FPS Hands
- 1 Main Material
- 10 Material Instances as an example of different color schemes
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: YES
Number of Characters: 1
Triangle counts of character:
LOD 0: 12178
LOD 1: 6088
LOD 2: 3044
Texture Resolutions: 4k
Number of Textures: 4
Number of Animations: 6
Animation Types: In Place
Freelance work: L3bowsky@gmail.com
特征:
- 1人形角色 使用基本的ue4人体模型动画
- 性格 游戏模式蓝图 和 蓝图 与 [W][A][S][D];[Space];[Shift];[F]
- 1FPS手
- 1主要材料
- 10个材质实例 作为不同配色方案的一个例子
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:是的
动画:是的
字符数: 1
字符的三角形计数:
LOD0:12178
编号1:6088
卢德2:3044
纹理分辨率:4k
纹理数量: 4
动画数量: 6
动画类型:就位
自由撰稿人: L3bowsky@gmail.com
This is a Sci-Fi Character that can be used in any projects as an enemy or the main character, or even decorations.
it is based on the default UE4 mannequin so any animations from the asset store can be used with it
The material is made with mask textures so every section of it can be customized with different Color, Roughness, Metalness.
The emissive lights are 2 separate masks Visor, Main lights, and can be customized by Color and Color intensity.
You also have control over the Dirt level that you can customize the Color, Roughness and Metalness.
This pack also includes the FPS Hands, so you can use it on a shooter project, the hands are also rigged to the default fps hands skeleton so it also can be used with marketplace animation assets
I included a Character Blueprint and a Game Mode Blueprint so you can just press play in the overview map and use these controls to test out the model: [W][A][S][D]; [Space]; [Shift]; [F]; [R]
The model also has a “Random Skin Generator” which you can test out with the [R] Key, or you can test the example materials with the [F] Key
这是一个 科幻角色 这可以在任何项目中用作敌人或主角,甚至是装饰品。
它基于默认的UE4人体模型 因此,资产存储中的任何动画都可以与它一起使用
该 材料 是用蒙版纹理制作的,所以它的每个部分都可以用不同的定制 颜色,粗糙度,金属度。
该 发射光,发射光 是2个独立的面具 遮阳板,主灯, 并可以通过定制 颜色 和 颜色强度.
你也可以控制 污垢水平 您可以自定义颜色,粗糙度和金属度。
这个包还包括 FPS手,所以你可以在射击项目中使用它,手也被操纵到默认的fps手骨架,所以它也可以与市场动画资源一起使用
我包括一个 角色蓝图 和一个 游戏模式蓝图 所以你可以按一下 游戏 在概览图中,使用这些控件来测试模型: [W][A][S][D];[Space];[Shift];[F];[R]
该模型还有一个 “随机皮肤生成器” 你可以用 [R] 键,或者您可以使用 [F] 钥匙
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