Features:

  • Quickly add new items and containers
  • Universal item drop class for both 2D and 3D
  • Generic item container and inventory system components
  • Generic UI foundation class to retrieve component or inventory information
  • Simple to access default configurations
  • Additional logic to update and validate DataAssets and components upon modification
  • Predefined functions for picking up, equipping, swapping, and removing items
  • Networking ready, tested with AWS

Code Modules:

  • InventorySystem (Runtime)
  • InventorySystemEditor (Editor)

Network Replicated:

  • Yes

Supported Development Platforms:

  • UE5: Win64, Linux

Supported Target Build Platforms:

  • UE5: Win64, Linux

Documentation/Support:

Example Project:

Important/Additional Notes:

  • It may be possible to build this plugin against Mac or iOS and other platforms (Runtime). Currently, I have no way of testing this.

特征:

  • 快速添加新项目和容器
  • 适用于2D和3D的通用物品放置类
  • 通用物料容器和库存系统组件
  • 用于检索组件或清单信息的通用UI基础类
  • 易于访问默认配置
  • 在修改时更新和验证数据集和组件的附加逻辑
  • 用于拾取、装备、交换和移除项目的预定义功能
  • 网络就绪,通过AWS测试

代码模块:

  • 库存系统(运行时)
  • InventorySystemEditor(编辑)

网络复制:

  • 是的

支持的开发平台:

  • UE5:Win64,Linux

支持的目标构建平台:

  • UE5:Win64,Linux

文件/支持:

示例项目:

重要/附加注意事项:

  • 可能可以针对Mac或iOS等平台(运行时)构建此插件。 目前,我没有办法测试这个。



[Hotfix Plugin Version 3.0.1]

While packing, I came across and resolved an issue that attempted to save some files even after they had previously been saved. Please update immediately after Epic approves the new changes!

[Release Plugin Version 3.0]

Numerous additions, bug fixes, and a UI/icon overhaul were included in this latest edition. Go here to view the complete changelog. As usual, join my Discord server, file a report, or send me a message if you encounter any bugs, need assistance configuring the plugin, or have a feature request.

Unreal Engine 4 support is discontinued with Update 3.0, leaving only 5.4, 5.3 and 5.2, supported. All previous iterations will be removed. Support for other Unreal Engine 5 versions are planned. 5.1 and 5.0.

You can find the new documentation, the example project and a changelog on this website: https://inventory-docs.danielthedeveloper.net

The plugin introduces new generic inventory-related blueprints as well as networking-ready UI, component, and DataAsset classes to help developers build complex inventory systems.

  • Quickly add new items and containers
  • Universal item drop class for both 2D and 3D
  • Generic item container and inventory system components
  • Generic UI foundation class to retrieve component or inventory information
  • Simple to access default configurations
  • Additional logic to update and validate DataAssets and components upon modification
  • Predefined functions for picking up, equipping, swapping, and removing items
  • Networking ready, tested with AWS

[修补程序插件版本3.0.1]

在打包时,我遇到并解决了一个问题,该问题试图保存一些文件,即使它们以前已保存。 请在Epic批准新更改后立即更新!

[发布插件版本3.0]

在这个最新版本中包含了许多添加,错误修复和UI/图标大修。 去吧 这里 查看完整的更新日志。 像往常一样,加入我的Discord服务器,提交报告,或者如果您遇到任何错误,需要帮助配置插件或有功能请求,请向我发送消息。

虚幻引擎4的支持在更新3.0中停止,只剩下5.4、5.3和5.2支持。 所有以前的迭代将被删除。 计划支持其他虚幻引擎5版本。 5.1和5.0。

你可以在这个网站上找到新的文档、示例项目和更新日志: https://inventory-docs.danielthedeveloper.net

该插件引入了新的通用库存相关蓝图以及网络就绪UI、组件和DataAsset类,以帮助开发人员构建复杂的库存系统。

  • 快速添加新项目和容器
  • 适用于2D和3D的通用物品放置类
  • 通用物料容器和库存系统组件
  • 用于检索组件或清单信息的通用UI基础类
  • 易于访问默认配置
  • 用于在修改时更新和验证DataAssets和组件的其他逻辑
  • 用于拾取、装备、交换和移除项目的预定义功能
  • 网络就绪,通过AWS测试

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