Character: 1 MasterBlueprint and 20 example NPC Blueprints
Character Parts
84 SK meshes
~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~100 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 23-45k all inkl
Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically – for your hero character
Recommendations:
Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets – if you don’t need them to adjust dynamically.
Check out Unreal documentation:
https://docs.unrealengine.com/en-US/Engine/Content/FBX/SkeletalMeshes/index.html
https://docs.unrealengine.com/en-US/Engine/Animation/Working-with-Modular-Characters/index.html
性格:1个MasterBlueprint和20个NPC蓝图示例
字符零件
84SK网格
~200PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩
~100种材料: 包括4件物品和头发的主要材料
地图:1概述
其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:是的
动画:不包括动画
字符数:40个零件
字符的顶点计数:23-45k全墨
变形目标-编程BP部分准备 :
所有的glovers和箱子都带有基本的变形位置,如果你想动态地改变物品–为你的英雄角色–系统可以很容易地扩展到你自己的作品中
建议:
将头发或胸片导出到您喜欢的DCC包装,并调整它们以适应所需的头盔片。 如果你不需要它们来动态调整,那么使用双vertexdata和头盔的morphtargets可能会带来很大的性能。
查看虚幻文档:
https://docs.unrealengine.com/en-US/Engine/Content/FBX/SkeletalMeshes/index.html
https://docs.unrealengine.com/en-US/Engine/Animation/Working-with-Modular-Characters/index.html
*** Oct 2022 **
Ue5 Female Metahuman tal nrw is supported.
Alternativly use the Quinn Ue5 proportions if you prefer longer shapes.
*** UE5 Update May 2022 ***
Components are converted to the new UE5 Mannequin rig structure.
Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.
Ue4 Mannequin meshes are still included for existing costumers.
** Update January 2022 **
Metahuman tal_nrw is live on metahumans.
The Heavy Armour pack comes with different Armoursets for Light Fantasy games.
Heavy Armour is compatible with Character Editor and our Medieval Armour products.
Quixel Medieval Environment walkthrough.
More Info – Dicord invite via review & mail with your Invoice ID.
Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique medieval warrior.
Diiferent factiontyps: Darkknights, Orks, barbarian or even a Knight. The pack gives you a basic start point to fill your fantasy world with Characters from different armour categories
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.
***2022年10月 **
Ue5女性Metahuman tal nrw支持。
如果您喜欢较长的形状,可选择使用Quinn Ue5比例。
*** UE5更新2022年5月 ***
组件转换为新的UE5人体模型钻机结构。
请记住,女性Metahuman tal nrw与Quinn略小,但它们使用相同的骨骼结构。
Ue4人体模型网格仍然包括为现有的客户。
** 更新2022年1月 **
Metahuman tal_nrw在metahumans上直播。
重型装甲包配备了不同的装甲轻幻想游戏。
重型装甲与 字符编辑器 还有我们中世纪的盔甲产品。
更多信息-Dicord邀请通过审查和邮件与您的发票ID.
多个SK项目组:帽子,头发,头,箱子准备组装你自己独特的中世纪战士。
不同的派别:黑暗骑士,兽人,野蛮人,甚至骑士. 这个包给了你一个基本的起点,让你的幻想世界充满来自不同盔甲类别的角色
每个设备都使用主材料和蒙版纹理,允许您详细调整其视觉外观。 每个身体部位都可以手动调整。
为了与其他资产包(如携带行李或阅读日记)兼容,交付的骨架网格体被蒙皮到UE4骨架,主和非手枢轴与它的手抓地力对齐。 主和非手插槽也准备在蓝图中接收您的数据。
现在没有面部动画。 我们的基本ARKit Blendshape集是用字符编辑器制作的.
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