Documentation

Character: 1 Blueprint and 4 example NPC Blueprints

Character Parts: 44 SK meshes

PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

80 Sample Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Number of Characters: divided into parts

Vertex counts of characters:

  • naked: ~ 30k
  • Dress ~20k-30k full-body

文件

性格:1个蓝图和4个NPC蓝图示例

角色零件:44个SK网格

PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩

80份样本资料: 包括4件物品和头发的主要材料

地图:1概述

其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:是的

动画:不包括动画

字符数:分为部分

字符的顶点计数:

  • 裸:~30k
  • 连衣裙~20k-30k全身










*** UE5 Update May 2022 ***

Base components are converted to the new UE5 Mannequin rig structure.

Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.

Ue4 Mannequin meshes are still included for existing costumers.

The Fantasy armour mage pack comes with a fully customizable set of costumes to be used with light fantasy realistic-games. You can choose from a varity of predefined versions or use provided parts to create your own caster characters. Be it a mage, wizard, summoner or even a priest.

Fantasy Caster Port on Metahuman will happen in Beta – after skeleton and workflows have been established. Only tall – normalweight wil be supported – Or Epic makes the system flexibel enough to retarget SK meshes between bonestructures.

  • Multiple SK items: are stripped down to groups : hats, hairs, heads, upper-body, pants and shoes
  • Clothing: ~ 60SK meshes (made for three base classes, mage, wizard and priest)
  • Basic costume set design 2x pants per gender, 2x hats, chest base + variations with bags and tome, 4x cloth bracers
  • Different skin textures + skintint as well
  • Equipment uses a Master Material and a mask Texture, which will allow you to tweak its visual appearance in detail.
  • 4x weapon

For compatibility with other asset packs (like carrying a firearm or even dual pistol), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.

In case you need more customization – You can integrate the caster classes pretty easy into our Character Editor base system.

The polycount is between 20 to 35k for a full costume. Including all gear options.

*** UE5更新2022年5月 ***

基础组件转换为新的UE5人体模型钻机结构。

请记住,女性Metahuman tal nrw与Quinn略小,但它们使用相同的骨骼结构。

Ue4人体模型网格仍然包括为现有的客户。

幻想装甲法师包配备了一个完全可定制的一套服装与轻幻想现实游戏使用。 您可以从大量预定义版本中进行选择,也可以使用提供的部件来创建自己的施法者角色。 无论是法师,巫师,召唤师,甚至是牧师。

幻想施法者 梅塔胡曼港 将在Beta中发生-在骨架和工作流程已经建立之后。 只有高标准的重量才会被支持–或者史诗使系统足够灵活,可以在骨骼结构之间重新定位SK网格。

  • 多个SK 项目:被剥离下来到组:帽子,头发,头,上身,裤子和鞋子
  • [经]服装:~60SK网格(为三个基类,法师,巫师和牧师)
  • 基本 服装套装设计每性别2x裤子,2x帽子,胸基+包和大部头的变化,4x布护腕
  • 不同的 皮肤纹理+皮肤纹理
  • 设备 使用主材质和蒙版纹理,这将允许您详细调整其视觉外观。
  • 4x武器

为了与其他资产包(如携带枪支甚至双手枪)兼容,交付的骨架网格体被剥皮到UE4骨架,主枢轴和非手枢轴被对齐到它的手握。

如果您需要更多的定制-您可以很容易地将施法者类集成到我们的 字符编辑器 基系统。

Polycount在20到35k之间,用于完整的服装。 包括所有齿轮选项。

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