Features:
- Realistic wing.
- Foot IK.
- Morph targets.
- Third person character.
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 55
Animation types (Root Motion/In-place): both for walking.
Number of characters:1
Vertex counts of characters:
RAvenLowPoly: 2140
RavenHighPoly: 14225
RavenHighPolyMorpher: 23406
Number of Materials and Material Instances: 7
Number of Textures: 16
Texture Resolutions: (2K, 4K)
base color, normal: 4K
roughness: 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:162 bones
特征:
- 现实的翅膀。
- 脚IK。
- 变形目标。
- 第三人称角色。
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:55
动画类型(根运动/就地):既用于行走。
字符数:1
字符的顶点计数:
RAvenLowPoly:2140
RavenHighPoly:14225
RavenHighPolyMorpher:23406
材质和材质实例数:7
纹理数量:16
纹理分辨率:(2K,4K)
基本颜色,正常:4K
粗糙度:2K
支持的开发平台:
Windows:是的
Mac:是的
重要/附加说明:162骨头
Update(July 4, 2022):Groom was added for UE5.
If groom is used in UE5, Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings.
Preview:https://www.youtube.com/watch?v=4UG4mCMZKgM
This asset is included in the Complete Birds Pack and Complete Animals.
Realistic wing folding pose and flapping motion.
Feather can be changed by four morph targets.
HeadMorph, BackMorph, and ThroatMorph inflates feathers around the head, back and chest respectively.
RandomMorph gives the feathers randomness.
BP of third person character to explain how to use animation is included.
IK is applied to this.Technical Details
Features:
-
Realistic wing.
-
Foot IK.
-
Morph targets.
-
Third person character.
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 55
Animation types (Root Motion/In-place): both for walking.
Number of characters:1
Vertex counts of characters:
RavenLowPoly: 2140
RavenHighPoly: 14225
RavenHighPolyMorpher: 23406
Number of Materials and Material Instances: 7
Number of Textures: 16
Texture Resolutions: (2K, 4K)
base color, normal: 4K
roughness: 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:162 bones
更新(2022年7月4日):为UE5添加了Groom。
如果在UE5中使用groom,则在项目设置中渲染->优化->启用支持计算皮肤缓存。
预览:https://www.youtube.com/watch?v=4UG4mCMZKgM
逼真的机翼折叠姿势和扑动动作。
羽毛可以被四个变形目标改变。
HeadMorph,BackMorph和ThroatMorph分别在头部,背部和胸部周围充气羽毛。
RandomMorph赋予羽毛随机性。
包括第三人称角色的BP来解释如何使用动画。
IK应用于此。技术细节
特征:
-
现实的翅膀。
-
脚IK。
-
变形目标。
-
第三人称角色。
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:55
动画类型(根运动/就地):既用于行走。
字符数:1
字符的顶点计数:
RavenLowPoly:2140
RavenHighPoly:14225
RavenHighPolyMorpher:23406
材质和材质实例数:7
纹理数量:16
纹理分辨率:(2K,4K)
基本颜色,正常:4K
粗糙度:2K
支持的开发平台:
Windows:是的
Mac:是的
重要/附加说明:162骨头
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