Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Number of Animations: 150

  • 2 Idle animations
  • 2 Attack animations
  • Die, Dizzy, GetHit
  • Sense Something anims
  • Taunting, Victory
  • Walk (4 ways), Run (Forward)
  • Defend, Defend get hit for Skeleton, Turtle Shell

Animation Types: In-place

Number of Characters: 10

Vertex Counts of Characters:

  • Bat : 1318 Tris
  • Dragon : 2122 Tris
  • Evil Mage : 3134 Tris
  • Golem : 2658 Tris
  • Monster Plant : 1988 Tris
  • Orc : 3274 Tris
  • Skeleton : 3577 Tris
  • Slime : 1009 Tris
  • Spider : 1560 Tris
  • Turtle Shell : 1021 Tris

Number of Materials and Material Instances: 2 Materials, 3 Material Instances

Number of Textures: 3

Texture Resolutions: 512 x 512

被操纵的:是的

装备史诗骨架:没有

动画:是的

动画数量: 150

  • 2个空闲动画
  • 2攻击动画
  • 死,晕,GetHit
  • 感觉一些动物
  • 嘲弄,胜利
  • 步行(4路),跑步(向前)
  • 防守,防守被击中骨架,龟壳

动画类型:就地

字符数: 10

字符的顶点计数:

  • 蝙蝠:1318三
  • 龙:2122Tris
  • 邪恶法师:3134Tris
  • 傀儡:2658Tris
  • 怪物工厂:1988Tris
  • 兽人:3274Tris
  • 骨架:3577Tris
  • 煤泥:1009Tris
  • 蜘蛛:1560Tris
  • 龟壳:1021Tris

材质和材质实例数:2个材质,3个材质实例

纹理数量: 3

纹理分辨率:512×512










🌝 FEATURES 🌝

– You can see animations preview HERE

– You can have 10 different monsters with animations in Polyart stylized fashion

–  It only has 1 universal material with 1 albedo texture(512 x 512) and 1 RAM textures(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage

– Mask Tint Shader for infinite color customization provided

– Optimized for mobile games(low poly) ranging from 1273 Tris to 7523 Tris per character

– Various animations(16) for all 10 unique enemy monsters.

🌝特🌝

-你可以看到动画预览 这里

-你可以有10个不同的怪物与动画在Polyart程式化的时尚

-它只有1个通用材质,所有怪物都有1个反照率纹理(512×512)和1个RAM纹理(512×512)和1个发射纹理(512×512)。 纹理内存使用的权重极低

-提供无限颜色定制的遮罩色调着色器

-优化手机游戏(低聚),每个字符1273个三到7523个三

-各种动画(16)为所有10个独特的敌人怪物。

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