Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Animations: 150
- 2 Idle animations
- 2 Attack animations
- Die, Dizzy, GetHit
- Sense Something anims
- Taunting, Victory
- Walk (4 ways), Run (Forward)
- Defend, Defend get hit for Skeleton, Turtle Shell
Animation Types: In-place
Number of Characters: 10
Vertex Counts of Characters:
- Bat : 1318 Tris
- Dragon : 2122 Tris
- Evil Mage : 3134 Tris
- Golem : 2658 Tris
- Monster Plant : 1988 Tris
- Orc : 3274 Tris
- Skeleton : 3577 Tris
- Slime : 1009 Tris
- Spider : 1560 Tris
- Turtle Shell : 1021 Tris
Number of Materials and Material Instances: 2 Materials, 3 Material Instances
Number of Textures: 3
Texture Resolutions: 512 x 512
被操纵的:是的
装备史诗骨架:没有
动画:是的
动画数量: 150
- 2个空闲动画
- 2攻击动画
- 死,晕,GetHit
- 感觉一些动物
- 嘲弄,胜利
- 步行(4路),跑步(向前)
- 防守,防守被击中骨架,龟壳
动画类型:就地
字符数: 10
字符的顶点计数:
- 蝙蝠:1318三
- 龙:2122Tris
- 邪恶法师:3134Tris
- 傀儡:2658Tris
- 怪物工厂:1988Tris
- 兽人:3274Tris
- 骨架:3577Tris
- 煤泥:1009Tris
- 蜘蛛:1560Tris
- 龟壳:1021Tris
材质和材质实例数:2个材质,3个材质实例
纹理数量: 3
纹理分辨率:512×512
🌝 FEATURES 🌝
– You can see animations preview HERE
– You can have 10 different monsters with animations in Polyart stylized fashion
– It only has 1 universal material with 1 albedo texture(512 x 512) and 1 RAM textures(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage
– Mask Tint Shader for infinite color customization provided
– Optimized for mobile games(low poly) ranging from 1273 Tris to 7523 Tris per character
– Various animations(16) for all 10 unique enemy monsters.
🌝特🌝
-你可以看到动画预览 这里
-你可以有10个不同的怪物与动画在Polyart程式化的时尚
-它只有1个通用材质,所有怪物都有1个反照率纹理(512×512)和1个RAM纹理(512×512)和1个发射纹理(512×512)。 纹理内存使用的权重极低
-提供无限颜色定制的遮罩色调着色器
-优化手机游戏(低聚),每个字符1273个三到7523个三
-各种动画(16)为所有10个独特的敌人怪物。
评论(0)