Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Demo
Number of characters: 1
Vertex counts of characters: 81309
Number of Materials and Material Instances: 17 + 12 MF
Number of Textures: 38
Texture Resolutions: (4096×4096, 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(无)演示
字符数:1
字符顶点数:81309
材质和材质实例数:17+12MF
纹理数量:38
纹理分辨率:(4096×4096,1024×1024)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
额外的骨头包括头发和布料。 (hair_r1,hair_r2,hair_r3,hair_r4/hat_bandage_l1,hat_bandage_l2,hat_bandage_l3/belt_bandage,belt_bandage1,belt_bandage2)
Rigged with Epic skeleton with extra bones.
Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
Animations retarget in Unreal Engine.
Physics is enabled: for hair and cloth.
Facial expressions are included (Apple blendshapes, compatible with Live Link Face).
Separated modular character parts.
Nude body also added.
You can recolor parts of the character.
4K Clothing (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Accessories (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Hat (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Mouth (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Hair (Albedo, Alpha, Root, Depth, ID)
4K Sword (Albedo, Normal, Occlusion+Metallic+Roughness)
1K Eyelashes (Albedo/Alpha)
Include materials/materials functions/material Instances
FULL
Verts 81309
Edges 165459
Faces 84489
Tris 141656
SWORD
Verts 2326
Edges 4770
Faces 2461
Tris 4607
NUDE BODY
Verts 26398
Edges 77243
Faces 50884
Tris 50884
用史诗骨架和额外的骨头装备。
额外的骨头包括头发和布料。 (hair_r1,hair_r2,hair_r3,hair_r4/hat_bandage_l1,hat_bandage_l2,hat_bandage_l3/belt_bandage,belt_bandage1,belt_bandage2)
动画在虚幻引擎中重新定位。
物理启用:对于头发和布。
面部表情包括在内(Apple blendshapes,与Live Link Face兼容)。
分离的模块化字符部件。
裸体的身体也增加了。
您可以重新着色字符的部分。
4k服装 (反照率,正常,遮挡+金属+粗糙度,ID)
4k配件 (反照率,正常,遮挡+金属+粗糙度,ID)
4k帽 (反照率,正常,遮挡+金属+粗糙度,ID)
4k头 (反照率,正常,遮挡+金属+粗糙度)
4k车身 (反照率,正常,遮挡+金属+粗糙度)
4k眼睛 (反照率,正常,遮挡+金属+粗糙度)
4k口 (反照率,正常,遮挡+金属+粗糙度)
4k头发 (反照率,阿尔法,根,深度,ID)
4k剑 (反照率,正常,遮挡+金属+粗糙度)
1k睫毛 (反照率/阿尔法)
包括材质/材质函数/材质实例
已满
垂直线81309
边缘165459
面孔84489
特里斯141656
剑
垂直线2326
边缘4770
面孔2461
特里斯4607
裸体的身体
垂直线26398
边缘77243
面孔50884
特里斯50884
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