- Malnourished Dead
Vertices: 19,609
Faces/Quads: 19,608
Triangles: 39,214
- Skeleton
V: 15,403
F: 15,236
Triangles: 39,214
- Hanging Dead (For Physics Asset watch tutorial above)
V: 25,059/ without body: 4,450
F: 24,027/ without body: 4,41
T: 48,052/ without: 8,838
- Torture Table
V: 1,480
F: 1,347
T: 2,678
- Torture Chair
V: 2,588
F: 2,076
T: 3,174
- X-Stand
V: 564
F: 561
T: 1,082
- Pillory
V: 556
F: 478
T: 1,084
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 14 Static Poses and Standard Thirdperson Anims
Animation types (Root Motion/In-place): In-place
Number of characters: 3
Vertex counts of characters: 500-40K
Number of Materials and Material Instances: 1 Master Material, 20 Material Instances
Number of Textures: 66 (Albedo, Normal, Roughness, AO)
Texture Resolutions: (4K and 2K)
Supported Development Platforms:
Windows: (Yes)
Mac: (Can’t Test)
Documentation: https://www.youtube.com/watch?v=NUHK0tIPCLI
Important/Additional Notes: More Content and Variations will be added in updates
- 营养不良的死者
顶点:19,609
面部/四边形:19,608
三角形:39,214
- 骨架
V:15,403
F:15,236
三角形:39,214
- 吊死(以上物理资源观察教程)
V:25,059/无车身:4,450
F:24,027/无主体:4,41
T:48,052/不:8,838
- 酷刑表
V:1,480
F:1,347
T:2,678
- 酷刑椅
V:2,588
F:2,076
T:3,174
- X-支架
V:564
F:561
T:1,082
- 皮洛里
V:556
F:478
T:1,084
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(是)
动画数量:14个静态姿势和标准的第三个动画
动画类型(根运动/就地):就地
字符数:3
字符顶点数:500-40K
材质和材质实例数:1个主材质,20个材质实例
纹理数量:66(反照率,法线,粗糙度,AO)
纹理分辨率:(4K和2K)
支持的开发平台:
视窗:(是)
Mac:(无法测试)
文件:https://www.youtube.com/watch?v=NUHK0tIPCLI
重要/附加说明:更新中将添加更多内容和变体
Morbid Pack Volume 1
First of many to come
Characters and Props great for scattering around a scene and bringing it to horror
Blueprint Actors for easy scene creation
Pack includes an easy to setup physical assets intended for cool interactions in game
Revamp Update 11/4/22
This will be MPV1’s last update (For now?). In this update I have revamped and optimized textures, revamped a few props, animated more props, as well as added the ability to swap custom meshes into the Metal Noose and Regular Noose Hanging blueprints. You can now effectively hang your own characters with drag and drop instead of just putting them on the good ole hook. UE5 Physics is still different than UE4 so make sure your using the proper version or things might be a little wonky. Tutorials and information below is still good so check them out.
Update Features
- Hang custom meshes from the Nooses with new drag and drop blueprint (Just switch the skeletal mesh)
- Revamped Pant material
- Revamped Noose Material
- Revamped Gallows with completely new rope
- Revamp Spike asset
- New higher quality Noose
- Rigged and animated both coffins 4 anims each (2 opening anims, 2 Static open anims) 2 new blueprints included
- Rigged and animated the Gallows decks (Not setup in blueprint but provided if you wanted it)
- Fixed issues with some textures
All the old assets are still there as they can work in junction with the new. Got big plans and new software to make bigger and better packs down the road so keep your eye out I’m not done yet.
Goes well with Morbid Pack Volume 2
Update 4.27 + Custom Mesh Tutorial (No longer Needed but still useful if you want to learn)
Physics Tutorial (No longer Needed but still useful if you want to learn)
*Make sure you enable substepping under physics tab in project settings for proper function for physics interactions*
UE5 Update 5/20/22
With this update I have created a new showcase inside UE5 as well as new blueprints, you can now easily drag and drop these Physics assets into your environment to quickly create a cool physics interaction. Inside the Custom Mesh Blueprint you can quickly switch out with your own mesh. No more need to spend time setting anything up. However the tutorials will remain so you can learn what you can from them!
Morbid Pack Update 1.2 8/24/21
- Added Custom Mesh support to hanging assets
- Modular Clothes + Variations
- 5 new Hanging Physical Assets
- New Prop: Wood Coffin
Morbid Pack Update 1.3 10/14/21
- New Props: Gallow, Large Gallow, Metal Coffin, Spike, Noose, Cross, Tall Cross
- 3 New Physical hanging assets for Gallows and Noose
- Suffering animations for certain props, Xstand, Torture Chair, Cross, Torture Table
- 10+ more Dead Poses
Thank you all for the support, We are looking forward to getting Volume 2 in your hands soon!
病态包卷1
第一个来的人
角色和道具非常适合分散在场景周围并使其恐怖
用于轻松创建场景的蓝图Actor
包包括一个易于设置的物理资产,用于在游戏中进行酷炫的交互
更新11/4/22
这将是MPV1的最后一次更新(目前?). 在这次更新中,我已经修改和优化了纹理,修改了一些道具,动画更多的道具,以及增加了交换自定义网格到金属绞索和常规绞索悬挂蓝图的能力。 您现在可以通过拖放有效地挂起自己的角色,而不仅仅是将它们放在良好的ole钩子上。 UE5物理与UE4仍然不同,所以请确保您使用正确的版本或事情可能有点不稳定。 下面的教程和信息仍然很好,所以请查看它们。
更新功能
- 使用新的拖放蓝图将自定义网格体挂起(只需切换骨架网格体)
- 改良裤袜材料
- 改良绞索材料
- 用全新的绳索改造绞刑架
- 改造Spike资产
- 新的高品质绞索
- 装备和动画两个棺材每个4个动画(2个打开动画,2个静态打开动画)2个新的蓝图包括
- 操纵和动画绞刑架甲板(不是在蓝图中设置,但如果你想要它提供)
- 修复了一些纹理的问题
所有旧资产仍然存在,因为它们可以与新资产结合使用。 有很大的计划和新的软件来制作更大更好的包装,所以请注意我还没有完成。
合得来 病态包卷2
更新4.27+自定义网格教程 (不再需要,但如果你想学习仍然有用)
物理教程 (不再需要,但如果你想学习仍然有用)
*确保在项目设置的”物理”选项卡下启用子项,以获得物理交互的正确功能*
UE5更新5/20/22
通过此更新,我在UE5中创建了一个新的showcase以及新的蓝图,您现在可以轻松地将这些物理资源拖放到您的环境中,以快速创建一个很酷的物理交互。 在自定义网格体蓝图中,您可以使用自己的网格体快速切换。 不再需要花时间设置任何东西。 然而,教程将保留,所以你可以学习你可以从他们!
病态包更新1.28/24/21
- 为悬挂资产添加了自定义网格支持
- 模块化衣服+变化
- 5新挂实物资产
- 新道具:木棺
病态包更新1.310/14/21
- 新道具:Gallow,Large Gallow,Metal Coffin,Spike,Noose,Cross,Tall Cross
- 绞刑架和绞索的3个新的物理悬挂资产
- 某些道具,Xstand,酷刑椅,十字架,酷刑桌的痛苦动画
- 10+更多死亡姿势
谢谢大家的支持,我们期待着很快得到第2卷在您的手中!
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