*** IMPORTANT: Grass, and water assets sold separately. ***
Features:
- New Niagara blueprint system with flocking and various flight modes. (CPU System, max # particles ~500)
- Perch + Spline Path Blueprint Actors that can be placed in a scene, and referenced by the Particle system.
- 11 Bird species, 21 color variants; 42 meshes total including separate LOD1. (customize colors and animations; 3 LODs each)
- 42 Material instances (2 MI for each bird: eg. Blackbird_Actor, Blackbird_Particle)
- 1 Master bird material with full color, shading, and animation customization – including a lightweight and reusable function library.
Number of Blueprints: 5 Master Blueprint, 5 Child Actors
Network Replicated: Yes
Supported Development Platforms: Mobile Shading ES 3.1 or better
Windows: Yes
Mac: Yes
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***重要:草和水资产单独出售。 ***
特征:
- 新的尼亚加拉蓝图系统与蜂群和各种飞行模式. (CPU系统,最大#粒子~500)
- Perch+样条路径蓝图Actor,可放置在场景中,并由粒子系统引用。
- 11种鸟类,21种颜色变体;42个目数包括单独的LOD1。 (自定义颜色和动画;每个3Lod)
- 42个材料实例(每只鸟2英里)。 Blackbird_Actor,Blackbird_Particle)
- 1掌握全彩、底纹和动画定制的鸟素材-包括轻量级和可重用的函数库。
蓝图数目: 5个大师蓝图,5个儿童演员
网络复制: 是的
支持的开发平台: 移动遮阳ES3.1或更好
窗户: 是的
Mac电脑: 是的
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Unreal 5.2 September update! Readme | Preview
Discord: Link
*** I recommend opening the Map_NiagaraFlockExample level to see how these Blueprints are used. Thanks! ***
This pack features 11 unique bird meshes and 21 color variants with highly customizable material animation and color parameters – including color masks, low poly shading, and fresnel highlights. Easily create material instances for more variations! Each mesh has 2 LODs: LOD0 is around 2.1k triangles, LOD1 is around 1.2k.
** Mesh can be change directly in the Actor. A separate LOD1 meshes is included for situations where you’d like less detail + better optimization for your scene.
The new flocking blueprint systems allowing you to quickly add bird flocks to your level with different behavior and functionality. Flight behavior is determined by the InitialFlightType enum variable. Some examples include:
- Perch: Birds fly to nearby Perch actor locations. (Perches are detected by the collision component, so no reference variable needs to be set.)
- Free roam: Fish remain idle until approached, and swim only to avoid Players/intruders.
- SplinePath: Birds flocking along a path (make sure to set the PathActor reference variable to a nearby Path BP)
- FlockingPoint: Birds flocking randomly within a box. (You can set up a BoundaryBox tool BP or use a Flight Path BP.)
- Follow Intruder: Fish swim toward the nearest intruder.
The Niagara system has modules for flocking, raytraced collision detection, spline flightpaths, random idling, and more!
Static Mesh Animations: All animations use material WorldPositionOffset, offering lightweight performance and extra control over all animation parameters. Works with any custom mesh that is properly oriented along X+ axis.
不和谐: 连结
***我建议打开Map_NiagaraFlockExample关卡,看看这些蓝图是如何使用的。 谢谢! ***
这个包的特点 11种独特的鸟类网格和21种颜色变体 具有高度可定制的材质动画和颜色参数-包括颜色蒙版、低聚阴影和菲涅尔高光。 轻松创建材质实例以获得更多变化! 每个网格有2个Lod:LOD0大约是2.1k三角形,LOD1大约是1.2k。
**网格可以直接在Actor中更改。 一个单独的LOD1网格是包括的情况下,你想更少的细节+更好的优化你的场景。
该 新的植绒蓝图系统 允许您快速添加鸟群到您的水平与不同的行为和功能。 飞行行为由InitialFlightType枚举变量确定。 一些例子包括:
- 鲈鱼:鸟类飞往附近的鲈鱼演员地点。 (Perches由碰撞组件检测到,因此不需要设置参考变量。)
- 自由漫游:鱼在接近之前保持空闲状态,并且游泳只是为了避免玩家/入侵者。
- SplinePath:沿着路径蜂拥而至的鸟类(确保将PathActor引用变量设置为附近的路径BP)
- FlockingPoint:鸟类在一个盒子内随机蜂拥而至。 (可以设置BoundaryBox工具BP或使用飞行路径BP。)
- 跟随入侵者:鱼游向最近的入侵者。
尼亚加拉系统有 模块的植绒,射线跟踪碰撞检测,样条飞行路径,随机空转,和更多!
静态网格动画: 所有动画都使用material WorldPositionOffset,提供轻量级性能和对所有动画参数的额外控制。 适用于沿X+轴正确定向的任何自定义网格。
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