Features:

– Electric arcs with Niagara.

– Physically dynamic Cubes.

– Mesh topology with 9552 vertices.

– Ultimate material with 3 skins. (material contains around 200 options-sliders).

– Mixable emission effects in material: static, pulse and wave and detail emissions.

– Realistic PBR.

– Ready to play Demo scene

– TPS Character BP

Rigged: Yes

Number of Bones: 466 (including bones from epic skeleton of UE4)

Rigged to Epic skeleton: yes

Animated: default animations of UE4 in Demo

Number of characters: 1

Mesh topo: 9552 vertices.

Number of Materials and Material Instances: 1 Ultimate material and many (around 30) instances of it.

Number of Textures: 7 (2 tex. per skin + 1 details texture)

Texture Resolutions: 2048×2048

Tested on: Windows 11 for UE 4.27, 4.27, 5.0, 5.1 and 5.2

特征:

-与尼亚加拉的电弧。

-物理动态立方体。

-具有9552个顶点的网格拓扑。

-终极材料与3皮肤。 (材料包含大约200个选项-滑块)。

-材料中的可混合发射效果:静态、脉冲、波和细节发射。

-现实的PBR。

-准备播放演示场景

-TPS字符BP

操纵:是的

骨骼数量:466块(包括ue4史诗骨架中的骨骼)

装备史诗骨架:是的

动画:演示中UE4的默认动画

字符数:1

网格topo:9552个顶点。

材质和材质实例的数量:1个最终材质和它的许多(大约30个)实例。

纹理数量:7(2tex。 每个皮肤+1细节纹理)

纹理分辨率:2048×2048

已测试:适用于UE4.27、4.27、5.0、5.1和5.2的WINDOWS11










CyberCubes: Mimic for unreal engine 4.26 – 5.2+ character, monster, minion, companion or just decoration.

“Mimic” is a flock of CyberCubes with 398 cubes in 5 different size. All cubes in this flock are acts all together to mimics a Human male. But its only when their magnetic connections is stiffen. In that state, they can move, jump and do other things as a humanoid body. In the other hand, they can relax their magnetic connection and its allows Cubes move-roll individually.

This asset can be used as character, minion, companion, enemy, weapon or even decoration of sci fi interiors. also have big potential for robotic puzzle games.

V2 update notes:

  • Added UE5 skel version

  • Added Magnitar object/BP

  • New feature: Explode: press “G” to explode.

  • New feature: add magnetism to selected cubes.

  • New feature: on damage relax and on fall relax

  • Simple Menu

  • Overall improvoments on Blueprints

  • Added few anims for pre explode usage

  • Added random mat change, press “E”

  • Added single Cube SM

  • Pregame settings re-organized.

Asset comes with:

  • a Skeletal mesh with Epic skeleton: “CyberCubes: Mimic”. Mesh Made with 398 cubes, 9552 vertices and 466 bones (including Epic skeleton).

  • Ready to play scene and playable demo of it. So you can test it before purchase! Playable DEMO

  • Ready to use TPS Character Blueprint with presetted physical features. This BP builded with Unreal engine TPS character blueprint.

  • a Advanced material with ~200 settings. This material is uses 4 details layers and creates very detailed and technological look on asset. and all overall look can be changed easily with just changing skin textures.

  • Light effects on material like: emission waves, pulse, filling and emission from detail layers.

  • Materials effects, options and details are can be set individually per part of cubes. each cube has 3 parts that masked with ID texture and material uses them for all settings. You can control most of that settings individually for each part.

  • Asset also comes with electric arc effect that uses niagara system. Electric arcs goes from big cube to small cubes.

  • 3 skins for different cube looks.

Asset video preview

Detailed material preview (same material)

Note: Bone hierarchy and sockets can be seen here

important to know: 

– All previews are rendered in unreal engine 5.1

– Lumen is enabled for better visuals in UE5+. Lumen documentation

– Physics are different in UE5 and 5.1 because of physics engine change. PhysX and Chaos Physics Systems 

CyberCubes:模仿虚幻引擎4.26-5.2+角色,怪物,奴才,同伴或只是装饰。

“模仿”是一群有398个不同大小的立方体的网络立方体。 这群羊群里所有的立方体都是模仿人类雄性的行为. 但只有当它们的磁性连接变得僵硬时。 在那种状态下,他们可以像人形一样移动,跳跃和做其他事情。 另一方面,他们可以放松他们的磁性连接,它允许立方体单独移动-滚动。

该资产可以用作角色,仆从,同伴,敌人,武器甚至科幻内饰的装饰。 机器人益智游戏也有很大的潜力。

V2更新说明:

  • 新增UE50版本

  • 添加Magnitar对象/BP

  • 新功能:爆炸:按”G”爆炸。

  • 新功能:将磁性添加到选定的立方体。

  • 新功能:损伤放松和秋季放松

  • 简单菜单

  • 蓝图的整体改进

  • 为爆炸前的使用添加了一些动画

  • 添加随机垫子变化,按”E”

  • 新增单立方体SM

  • 赛前设置重新组织。

资产附带:

  • 具有史诗骨架的骨骼网格:”CyberCubes:Mimic”。 网格由398个立方体,9552个顶点和466个骨骼(包括史诗骨架)制成。

  • 准备好播放场景和可玩的演示。 所以你可以在购买前测试它! 可玩演示

  • 准备使用TPS字符蓝图与预先设置的物理特性. 这个BP构建了虚幻引擎TPS角色蓝图。

  • a 具有~200设置的高级材料. 这种材料是使用4个细节层和创建非常详细和技术的外观资产. 所有的整体外观可以很容易地改变,只要改变皮肤纹理。

  • 光对材料的影响,如:发射波,脉冲,填充和从细节层发射.

  • 材料效果,选项和细节可以单独设置每个立方体的一部分。 每个立方体都有3个用ID纹理掩盖的部分,材质将它们用于所有设置。 您可以为每个部件单独控制大部分设置。

  • Asset还带有使用niagara系统的电弧效果。 电弧从大立方体到小立方体.

  • 3皮肤不同的立方体外观。

资产视频预览

详细资料预览 (材料相同)

注意:骨骼层次结构和套接字 可以在这里看到

重要的是要知道: 

-所有预览都在虚幻引擎5.1中渲染

-在UE5+中启用流明以获得更好的视觉效果。 流明文档

-由于物理引擎的变化,UE5和5.1中的物理不同。 物理和混沌物理系统 

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