Features:
– Electric arcs with Niagara.
– Physically dynamic Cubes.
– Mesh topology with 2376 vertices.
– Ultimate material with 3 skins. (material contains around 200 options-sliders).
– Mixable emission effects: static, pulse and wave and detail emissions.
– Realistic PBR.
– 44 animations.
– Ready to play Demo scene
– 2 TPS Character BP's. Player and prey-mount.
Rigged: Yes
Number of Bones: 101
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 44
Animation types: In-place
Number of characters: 1
Mesh topo: 2376 vertices.
Number of Materials and Material Instances: 1 Ultimate material and many (around 30) instances for it.
Number of Textures: 7 (2tex. per skin + 1 details texture)
Texture Resolutions: 2048×2048
Tested on: Windows 11 for UE 4.27, 4.27, 5.0 and 5.1
特征:
-与尼亚加拉的电弧。
-物理动态立方体。
-具有2376个顶点的网格拓扑。
-终极材料与3皮肤。 (材料包含大约200个选项-滑块)。
-混合发射效果:静态、脉冲、波和细节发射。
-现实的PBR。
-44动画。
-准备播放演示场景
-2TPS字符BP的.玩家和猎物-坐骑.
操纵:是的
骨骼数量:101
装备史诗骨架:不
动画:是的
动画数量:44
动画类型:就地
字符数:1
网格topo:2376个顶点。
材质和材质实例数:1个最终材质和许多(约30个)实例。
纹理数量:7(2tex。 每个皮肤+1细节纹理)
纹理分辨率:2048×2048
已测试:适用于UE4.27、4.27、5.0和5.1的WINDOWS11
CyberCubes: Fractal for unreal engine 4.26 – 5.2+ character, monster, minion, companion or just decoration.
“Fractal” is a flock of CyberCubes with 99 cubes in 4 different size. All cubes of this flock is acts as one big Cube when their magnetic connections is stiffen. In that state, they can roll, jump and do other things as a single big cube body. Also they can relax their magnetic connection and its allows Cubes move-roll individually.
“Fractal” asset can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic puzzle games.
Asset comes with:
- Skeletal mesh of “CyberCubes: Fractal”. Made with 99 cubes (1 pcs XXL size cube, 5 pcs XL size cube, 53 pcs X size cube and 40 pcs small size cubes), 2376 vertices and 101 bones.
- Ready to play scene and playable demo of it. So you can test it before purchase! Playable DEMO
- 2 Character Blueprint that builded with Unreal engine TPS character blueprint. one of them for player and one is prey to catch or mount/ride.
- a Blueprint for testing physical asset or using cybercubes as a decoration with selected animations.
- a Advanced material with ~200 settings. This material is uses 4 details layers and creates very detailed and technological look on asset. and all overall look can be changed easily with just changing skin textures.
- Light effects on material like: emission waves, pulse, filling and emission from detail layers.
- Materials effects, options and details are can be set individually per part of cubes. each cube has 3 parts that masked with ID texture and material uses them for all settings. You can control most of that settings individually for each part.
- Asset also comes with electric arc effect that uses niagara system. Electric arcs goes from big cube to small cubes.
- 44 animations for covering most of needs. for example asset can become a decoration with “orbit” animations. Also can be used with attack-defence animations in different games.
- 3 skins for different cube looks.
Detailed material preview (same material)
important to know:
– All previews are rendered in unreal engine 5.
– Lumen is enabled for better visuals in UE5. Lumen documentation
– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems
CyberCubes:Fractal for unreal engine4.26-5.2+character,monster,minion,companion or just decoration.
“分形”是一群有99个立方体的4个不同大小的网络立方体。 当它们的磁性连接变硬时,这个羊群的所有立方体就像一个大立方体。 在那种状态下,他们可以滚动,跳跃和做其他事情作为一个大立方体体。 他们也可以放松他们的磁性连接和它允许立方体移动-滚动单独.
“分形”资产可以用作角色,仆从,同伴,敌人,武器,机器人寄生虫甚至科幻内饰的装饰。 机器人益智游戏也有很大的潜力。
资产附带:
- “CyberCubes:Fractal”的骨架网格。 由99个立方体(1个XXL尺寸立方体,5个XL尺寸立方体,53个x尺寸立方体和40个小尺寸立方体),2376个顶点和101个骨骼制成。
- 准备好播放场景和可玩的演示。 所以你可以在购买前测试它! 可玩演示
- 2个使用虚幻引擎TPS角色蓝图构建的角色蓝图。 其中一个是玩家的猎物,一个是捕捉或骑乘的猎物。
- 用于测试物理资产或使用cybercubes作为带有选定动画的装饰的蓝图。
- a 具有~200设置的高级材料. 这种材料是使用4个细节层和创建非常详细和技术的外观资产. 所有的整体外观可以很容易地改变,只要改变皮肤纹理。
- 光对材料的影响,如:发射波,脉冲,填充和从细节层发射.
- 材料效果,选项和细节可以单独设置每个立方体的一部分。 每个立方体都有3个用ID纹理掩盖的部分,材质将它们用于所有设置。 您可以为每个部件单独控制大部分设置。
- Asset还带有使用niagara系统的电弧效果。 电弧从大立方体到小立方体.
- 44动画复盖大部分需求。 例如,资产可以成为一个装饰与”轨道”动画。 也可以在不同的游戏中与攻击防御动画一起使用.
- 3皮肤不同的立方体外观。
详细资料预览 (相同材料)
重要的是要知道:
-所有预览都在虚幻引擎5中渲染。
-在UE5中启用流明以获得更好的视觉效果。 流明文档
-由于物理引擎的变化,UE5中的物理不同。 物理和混沌物理系统
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