Features: Third person katana attack and movement animations

Scaled to Epic skeleton: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Animations: 51 root motion + 51 in-place

Animation types: Root Motion and In-Place

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Important/Additional Notes:

  • These animations utilize the ik_hand_gun joint of the UE4 skeleton for placement of the weapon. For use on an existing character, you must add a socket to this joint and attach your weapon to it.
  • The animations assume the origin of the weapon mesh is at the very bottom of its handle. If this isn’t true for your mesh, the Relative Location of the socket can be adjusted to position the weapon correctly.
  • UE4 documentation can be found in the KatanaDocumentation folder of your project’s root directory. This covers how to retarget the animations in UE4 and utilize hand IKs in your AnimBP.
  • Source FBX files are located in the SourceFiles folder.

特点:第三人称武士刀攻击和移动动画

缩放到史诗骨架:是的

装备史诗骨架:是的

动画:是的

动画数量:51根运动+51就地

动画类型:根运动和就地

支持的开发平台:Windows

支持的目标构建平台:Windows

重要/附加注意事项:

  • 这些动画利用UE4骨架的ik_hand_gun关节来放置武器。 要在现有角色上使用,您必须在此关节上添加一个套接字并将武器附加到它上。
  • 动画假设武器网格体的原点位于其手柄的最底部。 如果您的网格并非如此,则可以调整插座的相对位置以正确定位武器。
  • UE4文档可以在项目根目录的KatanaDocumentation文件夹中找到。 本文介绍了如何在UE4中重新定位动画并在AnimBP中使用手IKs。
  • 源FBX文件位于SourceFiles文件夹中。










VIDEO PREVIEW

UPDATE – January 26th, 2021 – 4 new animations have been added! Turning 90 and 180 degrees, left and right.

This is a set of 55 hand-crafted animations (not motion capture!) of a character wielding a katana.

  • Includes a full suite of combat and locomotion animations

  • Each combo attack animation starts at the end of the previous slash, and ends with the character returning to the idle pose. This allows a smooth transition to idle if attacks are ended mid-combo.

  • A placeholder katana mesh is included for demonstration.

  • Uses the UE4 Mannequin rig.

  • All animations have root motion and in-place variants.

Animations:

Idle

Sheathe

Unsheathe

WalkForward

WalkForwardLeft

WalkForwardRight

WalkLeft

WalkRight

WalkBack

WalkBackLeft

WalkBackRight

RunForward

RunForwardLeft

RunForwardRight

RunLeft

RunRight

RunBack

RunBackLeft

RunBackRight

Sprint

Turn90_L

Turn90_R

Turn180_L

Turn180_R

DodgeForward

DodgeForwardLeft

DodgeForwardRight

DodgeLeft

DodgeRight

DodgeBack

DodgeBackLeft

DodgeBackRight

JumpFull

JumpStart

JumpFallLoop

JumpEnd

Attack1

Attack2

Attack3

Combo1_Attack1

Combo1_Attack2

Combo1_Attack3

Combo1_Attack4

Combo2_Attack1

Combo2_Attack2

Combo2_Attack3

BlockStart

BlockLoop

BlockHit

BlockEnd

StaggerForward

StaggerLeft

StaggerRight

StaggerBack

Death

视频预览

更新-2021年1月26日-增加了4个新动画! 左右转动90度和180度。

这是一套55个手工制作的动画(不是动作捕捉! 挥舞武士刀的角色。

  • 包括一整套战斗和运动动画

  • 每个组合攻击动画从前一个斜线的末尾开始,并以角色返回空闲姿势结束。 这允许一个平滑过渡到空闲,如果攻击结束中间组合.

  • 一个占位符katana网格包括用于演示。

  • 使用UE4人体模型钻机。

  • 所有动画都有根运动和就地变体.

动画:

闲置

鞘,鞘

Unsheathe脱脩脟茅脕麓陆脱

向前走

步行/步行

步行;步行

步行者,步行者

步行,步行

回走

步行者,步行者

N.步行,步行

向前跑

N.跑动,跑动

[医]权

[医]龙夫特

[医]润

跑回

N.跑鞋,跑鞋

[医]RunBackRight

冲刺

转90_l

转90_r

转180_l

转180_r

鹿DodgeForward

DodgeForwardLeft

DodgeForwardRight

道奇勒夫特

道奇,道奇

闪避,闪避

躲避球,躲避球

躲避球,躲避球

跳跳,跳跳

启动,启动

跳跳跳跳跳跳跳跳跳跳跳

跳转,跳转

攻击1

攻击2

攻击3

组合1_攻击1

组合1_attack2

组合1_attack3

组合1_attack4

组合2_attack1

组合2_攻击2

组合2_attack3

区块启动

N.块,块

N.块头,块头

封锁,封锁

鹿StaggerForward

鹿StaggerLeft

错开,错开

鹿StaggerBack

死亡

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