Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
  • 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
  • 5 Morph Targets
  • The jaw can be opened with the additional jaw bone
  • The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
  • You can mix all colors separately
  • Sleeves and Tail simulation based on physics
  • Cloth, Cape and SideCloth are simulated
  • All parts can be mixed separately with the Material Instances

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 1

Vertex counts of characters: 41 620

Number of Materials and Material Instances: 11 Materials and 31 Material Instances

Number of Textures: 47

Texture Resolutions: Body, Armor, Sword – 4096×4096, Eyes – 1024×1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

特征:

  • 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
  • 13分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
  • 5个变形目标
  • 颌骨可以用额外的颌骨打开
  • 尾巴,眼睛,下巴,斗篷,布和袖子有额外的骨头
  • 您可以单独混合所有颜色
  • 基于物理学的袖子和尾巴模拟
  • 布,斗篷和边布进行模拟
  • 所有部件都可以与材料实例单独混合

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

字符数:1

字符顶点数:41620

材质和材质实例数:11个材质和31个材质实例

纹理数量:47

纹理分辨率:身体,盔甲,剑-4096×4096,眼睛-1024×1024

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否










VIDEO PREVIEW – https://www.youtube.com/watch?v=nAIbkrQ2xXI

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight – https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

Lizardman Berserker – https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker

Lizardman Assasin – https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin

Lizardman Heavy Knight – https://www.unrealengine.com/marketplace/en-US/product/lizardman-heavy-knight

Character: tris 64 132, verts 41 620

Sword: tris 1 720, verts 978

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R, u_Cape_Mid_01, u_Cape_Mid_02, u_Cape_Mid_03, u_Cape_Mid_04, u_Cape_Mid_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_Cloth_05, u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R

PBR Textures Metall/Roughness

4K Textures – Body, Armor, Sword

1K Textures – Eyes

You can reduce the textures quality without much loss of quality

Textures – normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets – Body, Eyes, Armor, Sword

Body Skin have 5 Color Variations

Pants have 3 Color Variations

All Cloth and Cape have 5 Color Variations

There are two armor options – Clean and Damaged

Eyes have 7 Color Variations

Sword Handle has 4 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • 5 Morph Targets

  • The jaw can be opened with the additional jaw bone

  • The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones

  • You can mix all colors separately

  • Sleeves and Tail simulation based on physics

  • Cloth, Cape and SideCloth are simulated

  • All parts can be mixed separately with the Material Instances

If you have any problems, please contact me evgeny_novozhilov@mail.ru

视频预览 -https://www.youtube.com/watch?v=nAIbkrQ2xXI

免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的

其他蜥蜴人:

蜥蜴骑士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

蜥蜴人狂战士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker

蜥蜴人阿萨辛-https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin

蜥蜴人重骑士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-heavy-knight

性格: tris64 132,verts41 620

剑: tris1 720,verts978

用史诗骨架装备

用史诗般的骨架装备。 添加到Epic骨架的其他骨骼:u_Jaw,u_Eye_L,u_Eye_R,u_Tail_01,u_Tail_02,u_Tail_03,u_Tail_04,u_Tail_05,u_Tail_06,u_Tail_07,u_Tail_08,u_Tail_09,u_Cape_01_L,u_Cape_02_L,u_cape_03_l,u_cape_04_l,u_cape_05_l,u_cape_01_r,u_cape_02_r,u_cape_03_r,u_cape_04_r,u_cape_05_r,u_cape_mid_01,u_cape_mid_02,u_cape_mid_03,u_cape_mid_04,u_cape_mid_05,u_cloth_01,u_cloth_02,u_cloth_03,u_cloth_04,u_cloth_05,u_sleeve_01_l,u_sleeve_02_l,u_sleeve_03_l,u_sleeve_01_r,u_sleeve_02_r,u_sleeve_03_r

PBR纹理金属/粗糙度

4k纹理-身体、盔甲、剑

1k纹理-眼睛

您可以降低纹理质量,而不会损失太多质量

纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射

4个纹理集-身体,眼睛,盔甲,剑

身体皮肤有5种颜色变化

裤子有3种颜色的变化

所有的布料和斗篷都有5种颜色的变化

有两种装甲选择-清洁和损坏

眼睛有7种颜色变化

剑柄有4种颜色变化

所有的颜色都可以混合,以获得新的外观

您可以更改每个部分的颜色 分别地.

配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体

特征:

  • 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)

  • 13分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。

  • 5个变形目标

  • 颌骨可以用额外的颌骨打开

  • 尾巴,眼睛,下巴,斗篷,布和袖子有额外的骨头

  • 您可以单独混合所有颜色

  • 基于物理学的袖子和尾巴模拟

  • 布、斗篷和边布进行模拟

  • 所有部件都可以与材料实例单独混合

如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru

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