Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- 5 Morph Targets
- The jaw can be opened with the additional jaw bone
- The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
- You can mix all colors separately
- Sleeves and Tail simulation based on physics
- Cloth, Cape and SideCloth are simulated
- All parts can be mixed separately with the Material Instances
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 1
Vertex counts of characters: 41 620
Number of Materials and Material Instances: 11 Materials and 31 Material Instances
Number of Textures: 47
Texture Resolutions: Body, Armor, Sword – 4096×4096, Eyes – 1024×1024
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
特征:
- 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
- 13分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
- 5个变形目标
- 颌骨可以用额外的颌骨打开
- 尾巴,眼睛,下巴,斗篷,布和袖子有额外的骨头
- 您可以单独混合所有颜色
- 基于物理学的袖子和尾巴模拟
- 布,斗篷和边布进行模拟
- 所有部件都可以与材料实例单独混合
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
字符数:1
字符顶点数:41620
材质和材质实例数:11个材质和31个材质实例
纹理数量:47
纹理分辨率:身体,盔甲,剑-4096×4096,眼睛-1024×1024
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
VIDEO PREVIEW – https://www.youtube.com/watch?v=nAIbkrQ2xXI
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight – https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Berserker – https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
Lizardman Assasin – https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 64 132, verts 41 620
Sword: tris 1 720, verts 978
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R, u_Cape_Mid_01, u_Cape_Mid_02, u_Cape_Mid_03, u_Cape_Mid_04, u_Cape_Mid_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_Cloth_05, u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R
PBR Textures Metall/Roughness
4K Textures – Body, Armor, Sword
1K Textures – Eyes
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets – Body, Eyes, Armor, Sword
Body Skin have 5 Color Variations
Pants have 3 Color Variations
All Cloth and Cape have 5 Color Variations
There are two armor options – Clean and Damaged
Eyes have 7 Color Variations
Sword Handle has 4 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
-
5 Morph Targets
-
The jaw can be opened with the additional jaw bone
-
The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
-
You can mix all colors separately
-
Sleeves and Tail simulation based on physics
-
Cloth, Cape and SideCloth are simulated
-
All parts can be mixed separately with the Material Instances
If you have any problems, please contact me evgeny_novozhilov@mail.ru
视频预览 -https://www.youtube.com/watch?v=nAIbkrQ2xXI
免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的
其他蜥蜴人:
蜥蜴骑士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
蜥蜴人狂战士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
蜥蜴人阿萨辛-https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
蜥蜴人重骑士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-heavy-knight
性格: tris64 132,verts41 620
剑: tris1 720,verts978
用史诗骨架装备
用史诗般的骨架装备。 添加到Epic骨架的其他骨骼:u_Jaw,u_Eye_L,u_Eye_R,u_Tail_01,u_Tail_02,u_Tail_03,u_Tail_04,u_Tail_05,u_Tail_06,u_Tail_07,u_Tail_08,u_Tail_09,u_Cape_01_L,u_Cape_02_L,u_cape_03_l,u_cape_04_l,u_cape_05_l,u_cape_01_r,u_cape_02_r,u_cape_03_r,u_cape_04_r,u_cape_05_r,u_cape_mid_01,u_cape_mid_02,u_cape_mid_03,u_cape_mid_04,u_cape_mid_05,u_cloth_01,u_cloth_02,u_cloth_03,u_cloth_04,u_cloth_05,u_sleeve_01_l,u_sleeve_02_l,u_sleeve_03_l,u_sleeve_01_r,u_sleeve_02_r,u_sleeve_03_r
PBR纹理金属/粗糙度
4k纹理-身体、盔甲、剑
1k纹理-眼睛
您可以降低纹理质量,而不会损失太多质量
纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射
4个纹理集-身体,眼睛,盔甲,剑
身体皮肤有5种颜色变化
裤子有3种颜色的变化
所有的布料和斗篷都有5种颜色的变化
有两种装甲选择-清洁和损坏
眼睛有7种颜色变化
剑柄有4种颜色变化
所有的颜色都可以混合,以获得新的外观
您可以更改每个部分的颜色 分别地.
配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体
特征:
-
装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
-
13分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
-
5个变形目标
-
颌骨可以用额外的颌骨打开
-
尾巴,眼睛,下巴,斗篷,布和袖子有额外的骨头
-
您可以单独混合所有颜色
-
基于物理学的袖子和尾巴模拟
-
布、斗篷和边布进行模拟
-
所有部件都可以与材料实例单独混合
如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru
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