Features:

  •  Apple ARKit Blendshapes (Live Link Face support).
  • Fully modular character.
  • Static meshes: headset, bracelet
  • Basic physics setup for the character and hair
  • Color customization
  • Custom stylized materials for a better visual experience

Rigged: Yes

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Additional bones: Breast_L, Breast_R

Additional skeletons: Long hair skeleton; hair buns skeleton

Sockets: Head Socket (apply hair and headset); upperarm_R_Bracelet_Socket, upperarm_L_Bracelet_Socket.

Animated: Yes

Number of Animations: UE Mannequin retarget

Number of characters: 1

Vertex counts of characters:

  • Fully dressed character v.1 (including hair buns and headset): 52,508 Tris
  • Fully dressed character v.2 (including long hair and headset): 41, 883 Tris
  • Necked body: 31,427 Tris; 18,927 Verts
  • Long hairstyle: 5,546 Tris; 4,685 Verts
  • Hair buns: 6,798 Tris; 6,724 Verts
  • Headset: 2,544 Tris; 1,493 Verts
  • Shoes: 4,136 Tris; 2,633 Verts
  • Hoodie: 10,791 Tris; 6,127 Verts
  • Neon top: 1,616 Tris; 999 Verts
  • Mini tube top: 768 Tris; 439 Verts
  • Pants: 3,358 Tris; 1,858 Verts
  • Tight sleeves (each): 821 Tris; 477 Verts
  • Bracelet: 96 Tris; 68 Verts

❗ There’s no LOD system for the character.

Number of Materials: 6 Materials; (18 Material Instances)

Number of Textures: 25

Texture Resolutions: 4096; 2048; 1024; 512

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No

Important/Additional Notes: Includes custom materials setup

特征:

  •  Apple ARKit Blendshapes(Live Link Face支持)。
  • 完全模块化的特性。
  • 静态网格:耳机,手镯
  • 角色和头发的基本物理设置
  • 颜色定制
  • 为更好的视觉体验定制风格化的材料

操纵:是的

装备史诗骨架:是的

包括IK骨头:是的

额外骨骼:Breast_L,Breast_R

附加骨架:长发骨架;发髻骨架

插座:头插座(应用头发和耳机);upperarm_R_Bracelet_Socket,upperarm_L_Bracelet_Socket。

动画:是的

动画数量:UE人体模型重定位

字符数:1

字符的顶点计数:

  • 完全穿着的角色v.1(包括发髻和耳机):52,508Tris
  • 完全穿着的角色v.2(包括长发和耳机):41,883Tris
  • 颈体:31,427个三叉;18,927个三叉
  • 长发型:5,546Tris;4,685Verts
  • 发髻:6,798Tris;6,724Verts
  • 耳机:2,544Tris;1,493Verts
  • 鞋:4,136Tris;2,633Verts
  • 连帽衫:10,791Tris;6,127Verts
  • 霓虹灯顶部:1,616Tris;999Verts
  • 迷你管顶:768Tris;439Verts
  • 裤子:3,358Tris;1,858Verts
  • 紧身衣袖(每个):821Tris;477Verts
  • 手镯:96三;68三

角色没有LOD系统。

材质数量:6个材质;(18个材质实例)

纹理数量:25

纹理分辨率:4096;2048;1024;512

支持的开发平台:

Windows:是的

Mac:是的

文件:否

重要/附加说明:包括自定义材料设置










A stylized 3D model with hand-painted textures. Streamer or gamer girl with ARKit blendshapes and Epic Skeleton rig. Perfect character for streaming a live webcam broadcast or dress-up games.

All thumbnails and images rendered in Unreal Engine

All clothes can be taken off completely, and a full body is included.

❗ A body of the model is censored and does not contain anatomical features due to UE policy. (Full version by request)

❗❗❗The model uses UDIM textures. If you can’t see the body texture please enable Virtual Texturing in your Project Settings.

Video preview: https://youtu.be/C1mog4MVF0k

Main Features:

  • Apple ARKit Blendshapes (Live Link Face support).
  • Fully modular character: Each part of the wardrobe can be put on or taken off independently.
  • Includes static mesh accessories: headset and bracelet
  • Includes two different hairstyles: long hair and buns.
  • Front strands are separated and can be applied to different bases, buns are also separated and can be used with both hairstyles.
  • The long hair has a morph target to fit with the headset.
  • Color customization for clothes, eyes, skin, and hair.
  • Custom stylized shaders for hair and clothes.

Morph Targets:

There are 52 Apple ARKit morph targets for the character head. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Long hair includes one morph target that allows it to fit under the headset.

Materials and textures:

Virtual texturing streaming is used for the project. Skin and clothes assets are packed on UDIMs.

Textures included:

Body: Color, normal map, roughness + additional skin grunge roughness and normal map for an extra level of details.

Clothes and headset: Color, normal, AO-Roughness-Metalness (packed into one texture by channels), emission, ID map.

Hair: Color, normal, opacity, depth-ID-Root (packed into one texture by channels), hair wind mask. A directional map is included but isn’t used in the original project.

Eyes: Color map with alpha (use as ID map for the iris).

The depth of the eye is achieved by a parallax effect. Eye shader is flexible and allows you to change color, size of the iris and pupil, and depth of the pupil.

Custom materials are used in the asset.

Hair and clothes material includes a fake anisotropy effect for a better juicy cartoon look. The ID map allows you to change clothes colors for each item separately easily.

❗This pack provides you with a high-quality character mesh with morphs, high-quality textures, and a skeleton. The materials contain fake anisotropy effects, a colorization system, and parallax (for eyes only). I can not guarantee high performance for every project (especially if you create for mobile platforms). Therefore, depending on your needs, you might want to replace the materials with simplified ones. All the necessary textures are provided in the project.

There are no functional blueprints in the pack.

Demo blueprints that are included in the asset serve only previewing purposes.

Demo blueprints:

ABP_Mocap – allows testing the Live Link Face system.

BP_StreamerGirl_Costume1_Demo – used in the Demo level to preview the character.

BP_StreamerGirl_Modular_Demo – used at the Demo level to preview the modular structure of the pack.

LiveLink plugins are activated for demonstration reasons. The related nodes are used in the ABP_Mocap blueprint.

带有手绘纹理的程式化3D模型。 流光或玩家女孩与ARKit blendshapes和史诗骨架钻机. 完美的角色流一个实时网络摄像头广播或装扮游戏.

在虚幻引擎中渲染的所有缩略图和图像

所有的衣服都可以完全脱掉,并且包括一个完整的身体。

由于UE策略,模型的一个主体被审查,并且不包含解剖特征。 (按要求提供完整版本)

◦模型使用udim纹理。 如果您看不到身体纹理,请启用 虚拟纹理 在您的项目设置中。

视频预览: https://youtu.be/C1mog4MVF0k

主要特点:

  • Apple ARKit Blendshapes(Live Link Face支持)。
  • 完全模块化的特点:衣柜的每个部分都可以独立穿上或脱下。
  • 包括静态网格配件:耳机和手镯
  • 包括两种不同的发型:长发和包子。
  • 前股是分开的,可以应用于不同的基地,包子也是分开的,可以与两种发型一起使用。
  • 长发有一个变形目标,以配合耳机。
  • 衣服,眼睛,皮肤和头发的颜色定制。
  • 定制风格化的头发和衣服着色器。

变形目标:

角色头部有52个Apple ARKit morph目标。 在虚幻引擎5中使用Live Link Face进行测试。

可用于实时流面部动画,LiveLinkFace,FaceWare,面部Mocap,VTuber头像,VRchat,MMD等。

长发包括一个变形目标,使其适合耳机下。

材质和纹理:

虚拟纹理流用于项目。 皮肤和衣服资产都装在UDIMs上。

包括纹理:

身体: 颜色,法线贴图,粗糙度+额外的皮肤粗糙度和法线贴图,以获得额外的细节水平。

衣服和耳机: 颜色,法线,AO-粗糙度-金属度(通过通道打包到一个纹理中),发射,ID映射。

头发: 颜色,正常,不透明度,深度-ID-根(通过通道打包成一个纹理),发风罩。 包含方向图,但未在原始项目中使用。

眼睛: 带alpha的彩色地图(用作虹膜的ID地图)。

眼睛的深度是通过视差效果来实现的. 眼睛着色器是灵活的,允许你改变颜色,虹膜和瞳孔的大小,以及瞳孔的深度。

资源中使用自定义材料。

头发和衣服材料包括一个假各向异性效果更好的多汁卡通外观。 ID地图允许您轻松地为每个项目单独更改衣服颜色。

这个包为您提供了一个高质量的字符网格与变形,高质量的纹理和一个骨架。 这些材料包含假各向异性效果、着色系统和视差(仅适用于眼睛)。 我不能保证每个项目的高性能(特别是如果您为移动平台创建)。 因此,根据您的需要,您可能需要用简化的材料替换材料。 项目中提供了所有必要的纹理。

包中没有功能蓝图。

资源中包含的演示蓝图仅用于预览目的。

演示蓝图:

ABP_Mocap-允许测试实时链路面系统。

BP_StreamerGirl_Costume1_Demo-在演示关卡中用于预览角色。

BP_StreamerGirl_Modular_Demo-在演示级别用于预览包的模块化结构。

LiveLink插件 出于演示原因被激活。 相关节点用于 ABP_Mocap蓝图.

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