Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 6
Vertex counts of characters:
Max: 121,365 vertex (MeshD)
Min: 46,500 vertex (MeshA)
Number of Materials and Material Instances:
Materials: 7
Material Instances: 13
Number of Textures: 61
Texture Resolutions: 1024 – 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
操纵:是的
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
字符数:6
字符的顶点计数:
最大:121,365顶点(网格)
最小:46,500顶点(MeshA)
材质和材质实例数:
材料:7
材料实例:13
纹理数量:61
纹理分辨率:1024-4096
支持的开发平台:
Windows:是的
Mac:是的
Fast and agile. A samurai with a mystical past and sharp swords! Wears a mask that bleeds.
Video demonstration of the character in the engine (The scene in the video is slightly different as it had to be altered to pass quality control. But the content is the same.)
Discord channel to contact the author
All of my characters, including this one, have different proportions than the standard epic skeleton.
Keep in mind that this may cause some animation difficulties, such as hands won’t grip weapons accurately, additional animation fixes for my characters will be required, or something like that!
The visualization of this character was done in Unreal Engine 4.27 and 5.0 using Lumen technology. The visualization result in other versions with other settings may vary.
Highly detailed character Samurai.
Has 6 sets of ready-made characters of different variations prepared by me. There are many individual parts (31 pieces) from which you can build your variations.
Customizable materials will also add variety.
Tattoos can be customized and removed with a single click.
Armor moves based on cloth physics.
Facial expressions and eye movements are by target morphs.
A few of my blanks and an ARKit working set.
No additional bones.
快速敏捷。 一个有着神秘过去和锋利剑的武士! 戴着流血的面具。
引擎中角色的视频演示 (视频中的场景略有不同,因为它必须改变才能通过质量控制。 但内容是一样的。)
我所有的角色,包括这个角色,都有不同于标准史诗骨架的比例。
请记住,这可能会导致一些动画困难,例如手不能准确地抓住武器,我的角色需要额外的动画修复,或者类似的东西!
这个角色的可视化是在虚幻引擎4.27和5.0中使用流明技术完成的. 具有其他设置的其他版本的可视化结果可能会有所不同。
非常详细的角色武士。
有6套由我准备的不同变化的现成角色。 有许多单独的部分(31件),您可以从中构建您的变体。
可定制的材料也将增加多样性。
纹身可以定制和删除与一个单一的点击。
基于布物理的装甲移动。
面部表情和眼睛运动是由目标变形。
我的一些空白和一个ARKit工作集。
没有额外的骨头。
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