Features:

  •  Work with ambient lights exactly like you would unshadowed point lights
  • Ambient Lights look nearly identical to regular point lights at a much cheaper cost
  •  Lights offer High/Low Quality settings, Low Quality cuts the cost nearly in half
  •  Built in tool that allows designers to replace regular point lights with ambient lights automatically
  • Lighting system has built in GI features that can be enabled/disabled per light

Technical Info:

Number of Blueprints: 3

Materials: 3

Material Instances: 33

Material Function: 1

Textures: 1

Levels: 1

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation:

Important/Additional Notes: Please Read Documentation before purchase!

特征:

  •  使用环境光源,就像使用未遮蔽的点光源一样
  • 环境灯看起来与普通点灯几乎相同,成本要便宜得多
  •  灯光提供高/低质量设置,低质量将成本降低近一半
  •  内置工具,允许设计师自动用环境灯替换常规点灯
  • 照明系统内置GI功能,每盏灯都可以启用/禁用

技术信息:

蓝图数目:3

材料:3

材料实例:33

材料功能:1

纹理:1

级别:1

支持的开发平台:(Windows)

支持的目标构建平台:(Windows)

文件:

重要/附加说明:请在购买前阅读文档!






Ambient Lighting Preview

Dynamic Light Probes Preview

This pack includes a fully functional ambient/bounce lighting system meant as a cheap replacement for point lights, offering the same look at fraction of the cost. It offers a good cheap way for designers/artists to light out their environments and add some good ambient/bounce lighting using a system that works very much like regular point lights without some of the issues and performance costs point lights bring with them. It provides designers with regular cheap ambient lights as well as lights that capture the environment around them acting as true dynamic light probes.

  • Ambient Lights can overlap as many times as needed with zero additional performance costs.
  • Ambient Lights can be any size and effect extremely large areas or very heavily detailed areas with zero additional costs.
  • Ambient Lights are fully dynamic and can be updated in real time in game.
  • Unlike point lights, the ambient lights will not create bright points in reflections.
  • Built in tools allow designers to automatically replace point light actors with Ambient Lights, automatically copying all settings over.
  • Ambient Lights also support ambient occlusion and subsurface scattering.
  • Ambient lights properly occlude and only render while on screen.
  • Lights provide the ability to toggle to a lower quality light mode when far away making the lights cost around half as much while in the distance.
  • GI features dynamically capture environment around them as well as color hue settings for full customization.
  • Full performance tweaking for GI features.

环境照明预览

动态光探针预览

这个包包括一个功能齐全的环境/反弹照明系统,意味着作为一个廉价的替代点灯,提供相同的外观成本的一小部分。 它为设计师/艺术家提供了一个很好的廉价方式来照亮他们的环境,并使用一个非常像常规点灯一样工作的系统添加一些良好的环境/反弹照明,而没有点灯带来的一些问题和性能成本。 它为设计师提供了常规的廉价环境灯以及捕捉周围环境的灯,充当真正的动态光探测器。

  • 环境光可以根据需要重叠多次,无需额外的性能成本。
  • 环境光可以是任何大小和效果非常大的区域或非常详细的区域,没有额外的成本。
  • 环境光是完全动态的,可以在游戏中实时更新.
  • 与点光源不同,环境光源不会在反射中创建亮点。
  • 内置工具允许设计人员自动将点光源actor替换为环境光源,自动复制所有设置。
  • 环境光还支持环境光遮蔽和次表面散射。
  • 环境光正确遮挡,仅在屏幕上渲染。
  • 灯光提供了在远处切换到较低质量的灯光模式的能力,使灯光的成本大约是在远处的一半。
  • GI功能动态捕获周围的环境以及颜色色调设置以进行完全自定义。
  • GI功能的全面性能调整。
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