Features:
- The appropriate structure of the skeleton realizes realistic flapping animation and folding wing pose.
- Six morph targets(Head, Leg, Wing, Back, Body, Random) to inflate the feathers.
Scaled to Epic skeleton: Yes
Rigged:Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters:1
Vertex counts of characters:
Mesh_BaldeagleSuperHighPoly2MorpherMultiUV:234444
Mesh_BaldeagleSuperHighPoly2Morpher:234444
Mesh_BaldeagleSuperHighPolyMorpherMultiUV:79454
Mesh_BaldeagleSuperHighPolyMorpher:79454
Mesh_BaldeagleSuperHighPoly2MultiUV:234444
Mesh_BaldeagleSuperHighPoly2:234444
Mesh_BaldeagleSuperHighPolyMultiUV:79454
Mesh_BaldeagleSuperHighPoly:79454
Mesh_BaldeagleHighPoly:42303
Mesh_BaldeagleMiddlePoly:12073
Mesh_BaldeagleLowPoly:3749
Texture Resolutions:
Tex_SuperHighPolyBaldEagle(Base color):4096×4096
Tex_SuperHighPolyBaldeagleN(Normal):4096×4096
Tex_SuperHighPolyBaldEagleM(Opacity mask):4096×4096
Tex_SuperHighPolyBaldeagleR(Roughness):2048×2048
Tex_SuperHighPolyBaldEagleFeather(Base color):4096×4096
Tex_SuperHighPolyBaldEagleFeatherN(Normal):4096×4096
Tex_SuperHighPolyBaldEagleFeatherM(Opacity mask):2048×2048
Tex_SuperHighPolyBaldEagleFeatherR(Roughness):2048×2048
Number of Animations:117
Animation types :both(117Animations+36root motion variation of walk and run)
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms:Windows, OS X
Documentation: http://eizouasobi.blogspot.jp/search/label/UnrealBaldEagle
Important/Additional Notes:The number of bones is 227.
特征:
- 骨架的适当结构,实现逼真的扑动动画和折翼姿势。
- 六个变形目标(头部,腿部,翅膀,背部,身体,随机)来膨胀羽毛。
缩放到史诗骨架:是的
操纵:是的
装备史诗骨架:不
动画:是的
字符数:1
字符的顶点计数:
Mesh_BaldeagleSuperHighPoly2Morphermultiuv:234444
Mesh_BaldeagleSuperHighPoly2Morpher:234444
Mesh_BaldeagleSuperHighPolyMorphermultiuv:79454
Mesh_BaldeagleSuperHighPolyMorpher:79454
Mesh_BaldeagleSuperHighPoly2Multiuv:234444
Mesh_BaldeagleSuperHighPoly2:234444
Mesh_BaldeagleSuperHighPolyMultiuv:79454
Mesh_BaldeagleSuperHighPoly:79454
Mesh_BaldeagleHighPoly:42303
Mesh_BaldeagleMiddlePoly:12073
Mesh_BaldeagleLowPoly:3749
纹理分辨率:
Tex_SuperHighPolyBaldEagle(底色):4096×4096
Tex_SuperHighPolyBaldeagleN(正常):4096×4096
Tex_SuperHighPolyBaldEagleM(不透明蒙版):4096×4096
Tex_SuperHighPolyBaldeagleR(粗糙度):2048×2048
Tex_SuperHighPolyBaldEagleFeather(底色):4096×4096
Tex_SuperHighPolyBaldEagleFeathern(正常):4096×4096
Tex_SuperHighPolyBaldEagleFeatherm(不透明蒙版):2048×2048
Tex_SuperHighPolyBaldEagleFeatherr(粗糙度):2048×2048
动画数量:117
动画类型:两者(117animations+36root步行和跑步的运动变化)
支持的开发平台:Windows、OS X
支持的目标构建平台:Windows、OS X
文件: http://eizouasobi.blogspot.jp/search/label/UnrealBaldEagle
重要/附加说明:骨骼数量为227。
Update(6th May, 2020): Golden eagle Textures were added.
Preview:
Example of use:
Not only wind-cutting feathers but all feathers are modeled.
This can be inflated by morph targets.
A demonstration is ready with a character that go back and forth randomly between ground and a perch(Blueprints/BP_BaldEagleRandomBehabior).
In the demonstration you can also use an operable character(Blueprints/BP_BaldEagleThirdPersonCharacter).
Proper grounding is made by two bone IK and animation curves.
In order to express the bend of flight feathers, two bones were used per flight feathers and tail feathers.
Hence the number of bones became many(227 bones).
Please be careful if your environment is limited in the number of bones.
How to use BP_BaldEagleRandomBehabior
1. Place the BP_LandingPoints in the scene as many as you like.
2. Place the BP_BaldEaglePerch in the scene as many as you like. Even if it is tilted, it will be gripped by the foot correctly by IK.
3. Place the BP_BaldEagleRandomBehabior in the scene as many as you like.
Then BP_BaldEagleRandomBehabior repeats the behavior of walking randomly on the ground, fly to the perch.
BP_BaldEagleThirdPersonCharacter operation method:
wasd or arrow:walk
f:soar
wasd:up speed and turn speed change
arrow:forward speed and turn speed changeTechnical Details
Features:
-
The appropriate structure of the skeleton realizes realistic flapping animation and folding wing pose.
-
Six morph targets(Head, Leg, Wing, Back, Body, Random) to inflate the feathers.
Scaled to Epic skeleton: Yes
Rigged:Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters:1
Vertex counts of characters:
Mesh_BaldeagleSuperHighPoly2MorpherMultiUV:234444
Mesh_BaldeagleSuperHighPoly2Morpher:234444
Mesh_BaldeagleSuperHighPolyMorpherMultiUV:79454
Mesh_BaldeagleSuperHighPolyMorpher:79454
Mesh_BaldeagleSuperHighPoly2MultiUV:234444
Mesh_BaldeagleSuperHighPoly2:234444
Mesh_BaldeagleSuperHighPolyMultiUV:79454
Mesh_BaldeagleSuperHighPoly:79454
Mesh_BaldeagleHighPoly:42303
Mesh_BaldeagleMiddlePoly:12073
Mesh_BaldeagleLowPoly:3749
Texture Resolutions:
Tex_SuperHighPolyBaldEagle(Base color):4096×4096
Tex_SuperHighPolyBaldeagleN(Normal):4096×4096
Tex_SuperHighPolyBaldEagleM(Opacity mask):4096×4096
Tex_SuperHighPolyBaldeagleR(Roughness):2048×2048
Tex_SuperHighPolyBaldEagleFeather(Base color):4096×4096
Tex_SuperHighPolyBaldEagleFeatherN(Normal):4096×4096
Tex_SuperHighPolyBaldEagleFeatherM(Opacity mask):2048×2048
Tex_SuperHighPolyBaldEagleFeatherR(Roughness):2048×2048
Number of Animations:117
Animation types :both(117Animations+36root motion variation of walk and run)
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms:Windows, OS X
Documentation: http://eizouasobi.blogspot.jp/search/label/UnrealBaldEagle
Important/Additional Notes:The number of bones is 227.
更新(2020年5月6日):添加了金鹰纹理。
预览:
使用示例:
不仅风切羽毛而且所有羽毛都是模型化的。
这可以通过变形目标膨胀。
一个演示已经准备好,一个角色在地面和鲈鱼之间随机来回(蓝图/BP_BaldEagleRandomBehabior)。
在演示中,您还可以使用可操作角色(Blueprints/BP_BaldEagleThirdPersonCharacter)。
适当的接地是由两个骨骼IK和动画曲线。
为了表达飞行羽毛的弯曲,每个飞行羽毛和尾羽使用两根骨头。
因此,骨头的数量变得很多(227骨头)。
如果您的环境的骨骼数量有限,请小心。
如何使用BP_BaldEagleRandomBehabior
1. 将BP_LandingPoints放在场景中,只要你喜欢。
2. 将BP_BaldEaglePerch放在场景中,只要你喜欢。 即使倾斜,也会被ik正确地抓住脚。
3. 将BP_BaldEagleRandomBehabior放在场景中,只要你喜欢。
然后BP_BaldEagleRandomBehabior重复在地面上随机行走的行为,飞到鲈鱼。
BP_BaldEagleThirdPersonCharacter操作方法:
wasd或箭头:步行
f:翱翔
wasd:加快速度和转弯速度变化
箭头:前进速度和转弯速度变化技术细节
特征:
-
骨架的适当结构,实现逼真的扑动动画和折翼姿势。
-
六个变形目标(头部,腿部,翅膀,背部,身体,随机)来膨胀羽毛。
缩放到史诗骨架:是的
操纵:是的
装备史诗骨架:不
动画:是的
字符数:1
字符的顶点计数:
Mesh_BaldeagleSuperHighPoly2Morphermultiuv:234444
Mesh_BaldeagleSuperHighPoly2Morpher:234444
Mesh_BaldeagleSuperHighPolyMorphermultiuv:79454
Mesh_BaldeagleSuperHighPolyMorpher:79454
Mesh_BaldeagleSuperHighPoly2Multiuv:234444
Mesh_BaldeagleSuperHighPoly2:234444
Mesh_BaldeagleSuperHighPolyMultiuv:79454
Mesh_BaldeagleSuperHighPoly:79454
Mesh_BaldeagleHighPoly:42303
Mesh_BaldeagleMiddlePoly:12073
Mesh_BaldeagleLowPoly:3749
纹理分辨率:
Tex_SuperHighPolyBaldEagle(底色):4096×4096
Tex_SuperHighPolyBaldeagleN(正常):4096×4096
Tex_SuperHighPolyBaldEagleM(不透明蒙版):4096×4096
Tex_SuperHighPolyBaldeagleR(粗糙度):2048×2048
Tex_SuperHighPolyBaldEagleFeather(底色):4096×4096
Tex_SuperHighPolyBaldEagleFeathern(正常):4096×4096
Tex_SuperHighPolyBaldEagleFeatherm(不透明蒙版):2048×2048
Tex_SuperHighPolyBaldEagleFeatherr(粗糙度):2048×2048
动画数量:117
动画类型:两者(117animations+36root步行和跑步的运动变化)
支持的开发平台:Windows、OS X
支持的目标构建平台:Windows,OS X
文件: http://eizouasobi.blogspot.jp/search/label/UnrealBaldEagle
重要/补充说明:骨头的数量是227。
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