Features:
- Groom asset(Windows only)
- Root motion animations needed to run around
- Foot IK
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 35(+20In-place variations)
Animation types (Root Motion/In-place): Both for walk and run.
Number of characters: 1
Vertex counts of characters:
Mesh_OstrichLowPoly: 2612
Mesh_OstrichMiddlePoly: 9068
Mesh_OstrichMiddlePolySeparete(Model without eyelashes to reproduce in Groom.): 8968
Number of Materials and Material Instances: 3 Matterials, 1 Material Instance
Number of Textures: 5
Texture Resolutions:
Tex_Ostrich, Tex_OstrichFeather, Tex_OstrichN: 4096×4096
Tex_OstrichR, Tex_OstrichFeatherR: 1024×1024
Supported Development Platforms:
Windows: Yes
Mac: Yes(except Groom assets)
Documentation: Purchase guide
Important/Additional Notes:
特征:
- 新郎资产(仅限Windows)
- 运行所需的根运动动画
- 脚IK
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:35(+20个地方变化)
动画类型(根运动/就地):步行和跑步。
字符数:1
字符的顶点计数:
Mesh_OstrichLowPoly:2612
Mesh_OstrichMiddlePoly:9068
Mesh_OstrichMiddlePolySeparete(模型没有睫毛在新郎再现。): 8968
材质和材质实例数:3个材质,1个材质实例
纹理数量:5
纹理分辨率:
Tex_Ostrich,Tex_OstrichFeather,Tex_OstrichN:4096×4096
Tex_OstrichR,Tex_OstrichFeatherR:1024×1024
支持的开发平台:
Windows:是的
Mac:是的(新郎资产除外)
文件: 购买指南
重要/附加注意事项:
This is a 3D model and animations of an Ostrich.
Preview:https://www.youtube.com/watch?v=xLWfMoKxHqE
Please enable the Groom plugin when using Groom.
If groom is used in UE5, further Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings.
(I have confirmed the operation of Groom only on Windows.
The demoscene without Groom is up to 2:22 seconds in the video below:
https://youtu.be/5Mn_kvdRydk?t=134)
The main contents are ostrich models, textures and animations.
Animation BP and minimalisrtic third person character using these are included as example usage.
This asset is included in African animals and Complete Animals pack.
(The addition of grooms to the complete bird pack will be made in the next update.)Technical Details
Features:
-
Groom asset(Windows only)
-
Root motion animations needed to run around
-
Foot IK
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 35(+20In-place variations)
Animation types (Root Motion/In-place): Both for walk and run.
Number of characters: 1
Vertex counts of characters:
Mesh_OstrichLowPoly: 2612
Mesh_OstrichMiddlePoly: 9068
Mesh_OstrichMiddlePolySeparete(Model without eyelashes to reproduce in Groom.): 8968
Number of Materials and Material Instances: 3 Matterials, 1 Material Instance
Number of Textures: 5
Texture Resolutions:
Tex_Ostrich, Tex_OstrichFeather, Tex_OstrichN: 4096×4096
Tex_OstrichR, Tex_OstrichFeatherR: 1024×1024
Supported Development Platforms:
Windows: Yes
Mac: Yes(except Groom assets)
Documentation: Purchase guide
Important/Additional Notes:
这是一个鸵鸟的3d模型和动画。
预览:https://www.youtube.com/watch?v=xLWfMoKxHqE
使用Groom时请启用Groom插件。
如果在UE5中使用groom,则在项目设置中进一步渲染->优化->启用支持计算皮肤缓存。
(我已经确认新郎只在Windows上的操作。
没有新郎的demoscene在下面的视频中长达2:22秒:
https://youtu.be/5Mn_kvdRydk?t=134)
主要内容是鸵鸟模型,纹理和动画。
使用这些的动画BP和minimalisrtic第三人称角色被包括作为示例用法。
(增加新郎到 完整的鸟包 将在下次更新中进行。)技术细节
特征:
-
新郎资产(仅限Windows)
-
运行所需的根运动动画
-
脚IK
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:35(+20个地方变化)
动画类型(根运动/就地):步行和跑步。
字符数:1
字符的顶点计数:
Mesh_OstrichLowPoly:2612
Mesh_OstrichMiddlePoly:9068
Mesh_OstrichMiddlePolySeparete(模型没有睫毛在新郎再现。): 8968
材质和材质实例数:3个材质,1个材质实例
纹理数量:5
纹理分辨率:
Tex_Ostrich,Tex_OstrichFeather,Tex_OstrichN:4096×4096
Tex_OstrichR,Tex_OstrichFeatherR:1024×1024
支持的开发平台:
Windows:是的
Mac:是的(新郎资产除外)
文件: 购买指南
重要/附加注意事项:
评论(0)