Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Texture Size:

4096 x 4096 – 18

2048 x 2048 – 3

Collision: Yes, Custom generated in engine

Vertex Count: 168 – 16750 (detailed list in Documentation)

LODs: No, for the character

Yes, for all static meshes

Number of Character: 1 (22546 Triangles)

Number of Blueprints: 0

Number of Meshes: 17

Number of Master Materials: 3

Number Material Instances: 7

Number of Textures: 21

Animated: No

Number of Animations: 0

Engine Compatibility: 4.15.3 and newer

Intended Platform: All

Platforms Tested: Windows

Documentation Included: Yes

https://docs.google.com/document/d/1icpG06sIz-4gLQzMcSe823pypl21OpJT7QOzEKLxh40/edit?usp=sharing

缩放到史诗骨架:是的

基于物理的渲染:是

纹理尺寸:

4096×4096-18

2048×2048-3

碰撞:是的,在引擎中生成自定义

顶点数:168-16750(文档中详细列表)

Lod:不,是为了角色

是的,对于所有静态网格体

字符数:1(22546个三角形)

蓝图数目:0

目数:17

主材数量:3

数量材质实例:7

纹理数量:21

动画:没有

动画数量:0

引擎兼容性:4.15.3及更新

预期平台:全部

测试平台:Windows

文件包括:是的

https://docs.google.com/document/d/1icpG06sIz-4gLQzMcSe823pypl21OpJT7QOzEKLxh40/edit?usp=sharing










VIDEO: https://youtu.be/X8kQOuHyeYI

To see the ratings and answered questions, please check out the Orbital Market Site of the set: https://orbital-market.com/product/realistic-base-skeleton

Update:

  • Updated Skeleton, no retargeting needed!

  • New shader for “x-ray” effect to make the Skeleton visible inside of a character

  • Body parts can be separated into single pieces for a collapsing /scattering effect

  • Showcase Video for the Update: https://youtu.be/x3WSqMwp_KY

Features:

  • Realistic Skeleton with switchable Materials

  • Change the amount of blaze in the Burnt Skeleton Material

  • Use single bone parts of the skeleton as environmental props

The Realistic Base Skeleton can be used as an animated character or as a simple environmental prop. Different textures allow for custom variations: old, swamp, burnt, fleshy, fresh and medical- Skeleton. This Skeleton is rigged to the Epic skeleton and compatible with animations for it.

短片: https://youtu.be/X8kQOuHyeYI

要查看评级并回答问题,请查看该套装的Orbital Market网站: https://orbital-market.com/product/realistic-base-skeleton

更新资料:

  • 更新的骨架, 非也。 需要重新定位!

  • 新的”x射线”效果着色器,使骨架在角色内部可见

  • 身体部位可以分离成单件,以产生折叠/散射效果

  • 展览短片更新资料: https://youtu.be/x3WSqMwp_KY

特征:

  • 具有可切换材料的逼真骨架

  • 改变燃烧骨架材料中的火焰量

  • 使用骨架的单个骨骼部分作为环境道具

现实的基础骨架可以作为一个动画角色或作为一个简单的环境道具。 不同的纹理允许自定义变化:旧的,沼泽的,烧焦的,肉质的,新鲜的和医疗骨架. 这个骨架被装配到史诗骨架上,并与它的动画兼容.

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