Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size:
4096 x 4096 – 18
2048 x 2048 – 3
Collision: Yes, Custom generated in engine
Vertex Count: 168 – 16750 (detailed list in Documentation)
LODs: No, for the character
Yes, for all static meshes
Number of Character: 1 (22546 Triangles)
Number of Blueprints: 0
Number of Meshes: 17
Number of Master Materials: 3
Number Material Instances: 7
Number of Textures: 21
Animated: No
Number of Animations: 0
Engine Compatibility: 4.15.3 and newer
Intended Platform: All
Platforms Tested: Windows
Documentation Included: Yes
https://docs.google.com/document/d/1icpG06sIz-4gLQzMcSe823pypl21OpJT7QOzEKLxh40/edit?usp=sharing
缩放到史诗骨架:是的
基于物理的渲染:是
纹理尺寸:
4096×4096-18
2048×2048-3
碰撞:是的,在引擎中生成自定义
顶点数:168-16750(文档中详细列表)
Lod:不,是为了角色
是的,对于所有静态网格体
字符数:1(22546个三角形)
蓝图数目:0
目数:17
主材数量:3
数量材质实例:7
纹理数量:21
动画:没有
动画数量:0
引擎兼容性:4.15.3及更新
预期平台:全部
测试平台:Windows
文件包括:是的
https://docs.google.com/document/d/1icpG06sIz-4gLQzMcSe823pypl21OpJT7QOzEKLxh40/edit?usp=sharing
VIDEO: https://youtu.be/X8kQOuHyeYI
To see the ratings and answered questions, please check out the Orbital Market Site of the set: https://orbital-market.com/product/realistic-base-skeleton
Update:
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Updated Skeleton, no retargeting needed!
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New shader for “x-ray” effect to make the Skeleton visible inside of a character
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Body parts can be separated into single pieces for a collapsing /scattering effect
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Showcase Video for the Update: https://youtu.be/x3WSqMwp_KY
Features:
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Realistic Skeleton with switchable Materials
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Change the amount of blaze in the Burnt Skeleton Material
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Use single bone parts of the skeleton as environmental props
The Realistic Base Skeleton can be used as an animated character or as a simple environmental prop. Different textures allow for custom variations: old, swamp, burnt, fleshy, fresh and medical- Skeleton. This Skeleton is rigged to the Epic skeleton and compatible with animations for it.
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More detail in the Documentation: https://docs.google.com/document/d/1icpG06sIz-4gLQzMcSe823pypl21OpJT7QOzEKLxh40/edit?usp=sharing
短片: https://youtu.be/X8kQOuHyeYI
要查看评级并回答问题,请查看该套装的Orbital Market网站: https://orbital-market.com/product/realistic-base-skeleton
更新资料:
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更新的骨架, 非也。 需要重新定位!
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新的”x射线”效果着色器,使骨架在角色内部可见
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身体部位可以分离成单件,以产生折叠/散射效果
-
展览短片 为 更新资料: https://youtu.be/x3WSqMwp_KY
特征:
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具有可切换材料的逼真骨架
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改变燃烧骨架材料中的火焰量
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使用骨架的单个骨骼部分作为环境道具
现实的基础骨架可以作为一个动画角色或作为一个简单的环境道具。 不同的纹理允许自定义变化:旧的,沼泽的,烧焦的,肉质的,新鲜的和医疗骨架. 这个骨架被装配到史诗骨架上,并与它的动画兼容.
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文档中的更多详细信息: https://docs.google.com/document/d/1icpG06sIz-4gLQzMcSe823pypl21OpJT7QOzEKLxh40/edit?usp=sharing
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