Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
LODs: Yes, 3 LODs
Vertex Count: LOD0 – 6791, LOD1 – 3847, LOD2 – 1198
Collision: Yes (Custom collision meshes)
Rigged: Yes
Animated: Yes
Number of Animations: 42
Morph targets: Yes
Number of morph targets: 21
Particle System: Yes
Number of Particle Systems: 3
Sound: Yes
Number of Sounds: 12
Number of Materials: 10 (5 master, 5 instances)
Number of Material Parameters: 26
Number of textures: 24
Texture Resolutions: 4096 x 4096px / 2048 x 2048px / 1024x1024px
Environment:
Number of meshes: 9
Vertex count: 18931 – 260
Number of materials: 18 (8 master, 10 instances)
Number of textures: 23
Engine Compatibility: 4.23 – 5.5
Supported Development Platforms: PC
Supported Target Build Platforms: PC, Xbox One, Xbox One X, Playstation 4
缩放到史诗骨架:是的
装备史诗骨架:不
Lod:是的,3个Lod
顶点数:LOD0-6791,LOD1-3847,LOD2-1198
碰撞:是(自定义碰撞网格)
操纵:是的
动画:是的
动画数量:42
变形目标:是的
变形目标数量:21
粒子系统:是
粒子系统数量:3
声音:是的
声音数量:12
材料数量:10个(5个母版,5个实例)
材料参数数量:26
纹理数量:24
纹理分辨率:4096x4096px/2048x2048px/1024x1024px
环境问题:
目数:9
顶点数:18931-260
材料数量:18个(8个母版,10个实例)
纹理数量:23
发动机兼容性:4.23-5.5
支持的开发平台:PC
支持的目标构建平台:PC,Xbox One,Xbox One X,Playstation4
Support: danlab3d@gmail.com
The character is perfect as the main character of the game. It will also look good as an assistant to the protagonist. Someone will find it to be used as an enemy, or a guard of important objects … yes, I have a lot of thoughts on this subject :) The character has PBR textures worked out to the smallest detail and high-quality materials with many customizable parameters. He has enough animations and eye expressions (morph targets) to look very realistic.
Bonus: Sci-Fi Environment :)
支持:danlab3d@gmail.com
角色是完美的游戏的主角。 作为主角的助手也会很好看。 有人会发现它被用作敌人,或重要物体的守卫。.. 是的,我有很多关于这个问题的想法:)角色有PBR纹理制定出最小的细节和高质量的材料与许多可定制的参数。 他有足够的动画和眼睛表情(变形目标)看起来非常逼真。
奖金:科幻环境:)
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