Features: (Please include a full, comprehensive list of the features of the product)

  •  Additional Objects: Clothing, multiple machinery objects

Rigged: Yes

Rigged to Epic skeleton: Yes (Add facial and breast bones)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: Yes

Number of Animations: 5(Idle,run,walk,jump,crouch), some expressions, lip-sync

Animation types (Root Motion/In-place): In-place

Number of characters: 1

Vertex counts of characters: One Character 40-65K

Texture Resolutions: 1,024-4,096, BaseColor, Roughness, Metallic, AO, Normal, Mask

Supported Development Platforms: Windows

Windows: Yes

Mac: No

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: No

特点:(请包括一个完整的,全面的产品功能列表)

  •  附加对象:服装,多个机械对象

操纵:是的

装备史诗骨架:是的(添加面部和乳房骨骼)

如果装备到史诗骨架上,IK骨骼包括在内:(是的)

动画:是的

动画数量:5(空闲,跑,走,跳,蹲伏),一些表情,唇同步

动画类型(根运动/就地):就地

字符数:1

字符顶点数:一个字符40-65K

纹理分辨率:1,024-4,096,基色,粗糙度,金属,AO,正常,面具

支持的开发平台:Windows

Windows:是的

Mac:没有

文档:链接(或用户可以在哪里找到的描述)文档

重要/附加说明:否










Notice

1. There are currently some issues with my sales account, and I am unable to use the reply feature to answer customer questions. If you have any inquiries regarding the product, please contact arymee77@gmail.com. I apologize for the inconvenience caused to all of you.

Update : June 26, 2023

  1. UE4 Mannequin Rigging: You can now share animations with UE4 Mannequin without retargeting. (The previous neck02 bone has been removed, while facial and breast bones remain intact.)

  2. The mesh of the eyes has been changed. (The excessive light reflection issue has been fixed in version 5.2.)

  3. To facilitate the use of LiveLinkFace app, 52 morph targets are now supported, and the previous morph targets have been removed

  4. The mouth shape in the binding pose has been changed to a closed mouth expression.

  5. The clothing options have been modified. (It runs without lag in all versions.)

This asset consists of One female character, multiple machinery objects and other additional objects.

Video: Preview 01

Video: Preview 02

Video: Animation Samples

Video: Retargeting UE5 animations

Video: LYRA/Custom Character Rigged with Unreal 4 Skeleton

Video: ALSV4/Custom Character Rigged with Unreal 4 Skeleton

The face, hair, arms, clothing, and multiple machinery objects are each made up of separate skeletal Meshes.

Hair, body, machinery objects can be freely replaced or added.

The color, roughness, and metalic of each part can be customized through material instances.

Each part is skinned, rigged, and shares the “Bella_v02” skeleton.

This asset has basic move animations.

通知书

1. 我的销售帐户目前存在一些问题,我无法使用回复功能回答客户问题。 如果您对产品有任何疑问,请联系 arymee77@gmail.com。对于给大家带来的不便,我深表歉意。

更新:2023年6月26日

  1. UE4人体模型绑定:您现在可以与UE4人体模型共享动画,而无需重新定位。 (之前的neck02骨骼已被移除,而面部和乳房骨骼保持完整。)

  2. 眼睛的网眼已经改变了。 (过度光反射问题已在5.2版本中修复。)

  3. 为了方便LiveLinkFace应用程序的使用,现在支持52个变形目标,并且以前的变形目标已被删除

  4. 绑定姿势中的嘴形已更改为闭口表情。

  5. 服装选项已被修改。 (它在所有版本中运行没有滞后。)

该资产由一个女性角色,多个机械对象和其他附加对象组成。

视频:预览01

视频:预览02

视频:动画样本

视频:重新定位UE5动画

视频:LYRA/使用虚幻4骨架操纵的自定义角色

视频:ALSV4/使用虚幻4骨架装配的自定义角色

脸部、头发、手臂、衣服和多个机械对象都由单独的骨架网格体组成。

头发,身体,机械物体可以自由更换或添加。

每个部件的颜色、粗糙度和金属特性都可以通过材质实例进行定制。

每个部件都经过蒙皮、装配和共享”Bella_v02″骨架。

此资源具有基本的移动动画。

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