Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 7
Vertex counts of characters:
18000-27000
Number of Materials and Material Instances:
Materials: 7
Material Instances: 14
Number of Textures: 49
Texture Resolutions: 1024 – 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
操纵:是的
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
字符数:7
字符的顶点计数:
18000-27000
材质和材质实例数:
材料:7
材料实例:14
纹理数量:49
纹理分辨率:1024-4096
支持的开发平台:
Windows:是的
Mac:是的
A few town characters that would work well as nps.
Video demonstration of the character in the engine
Discord channel to contact the author
The character was developed together with my friend and colleague Ilyaz)
All of my characters, including this one, have different proportions than the standard epic skeleton.
Keep in mind that this may cause some animation difficulties, such as hands won’t grip weapons accurately, additional animation fixes for my characters will be required, or something like that!
The visualization of this character was made in Unreal Engine 4.27. The result of the visualization in other versions with other settings may differ.
Has 7 sets of finished characters of different variations prepared by me. There are many individual parts from which you can build your variations.
Customizable materials will also add variety.
Facial expressions and eye movements are by target morphs.
A few of my blanks and an ARKit working set.
No additional bones.
一些镇上的角色,将工作很好的nps。
角色是与我的朋友和同事Ilyaz一起开发的)
我所有的角色,包括这个角色,都有不同于标准史诗骨架的比例。
请记住,这可能会导致一些动画困难,例如手不能准确地抓住武器,我的角色需要额外的动画修复,或者类似的东西!
这个角色的可视化是在虚幻引擎4.27中制作的。 具有其他设置的其他版本中的可视化结果可能会有所不同。
有7套由我准备的不同变化的成品字符。 有许多单独的部分可以从中构建变体。
可定制的材料也将增加多样性。
面部表情和眼睛运动是由目标变形。
我的一些空白和一个ARKit工作集。
没有额外的骨头。
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