Number of Levels: 2

Rigged: Yes

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Animated: Yes

Control Rig: Yes

Number of Animations: 11

Number of Morph Targets: 83

Animation types (Root Motion): Walk/Jog/Run, Jump, and Idle and simple expressions.

Number of characters: 2

Vertex counts of characters:

  • Evelynn

Vertices: 124622

Tri: 173007

  • Cyberpunk Katana

Vertices: 5018

Tri: 6439

Number of Materials and Material Instances:

  • Evelynn: 26
  • Katana: 1

Number of Textures: 103

Texture Resolutions: 512×512 to 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No

Important/Additional Notes:

  • You can replace all the metal material with Neon.

级别数目: 2

被操纵的: 是的

装备史诗骨架: 是的

包括IK骨头: 是的

动画: 是的

控制钻机: 是的

动画数量: 11

变形目标数量: 83

动画类型(根运动): 步行/慢跑/跑步,跳跃和空闲和简单的表达。

字符数: 2

字符的顶点计数:

  • 伊夫林

顶点;顶点: 124622

三: 173007

  • 赛博朋克武士刀

顶点;顶点: 5018

三: 6439

材质和材质实例数:

  • 伊夫林: 26
  • 武士刀: 1

纹理数量: 103

纹理分辨率: 512×512至4096×4096

支持的开发平台:

窗户: 是的

Mac电脑: 是的

文件: 非也。

重要/附加注意事项:

  • 你可以用霓虹灯代替所有的金属材料.










VIDEO PREVIEW

Introducing our latest update (ver 1.4) for a Cyberpunk game-ready rigged character (and a free katana!) This pack now contains more features and improvements than ever before, making it the perfect addition to any UE project.

What's new in this update:

  • The character is now fully compatible with any UE standard asset, and can even share the same skeleton with Manny!
  • We've reduced the number of textures used, with generic textures now using smaller sizes for improved performance.
  • She now has a control rig, making her easier to animate and control than ever before. The rig is based on the UE5 control rig, with some adjustments and additional controls for her hair and coat.
  • Her hair and cloth now have proper Physics Assets prepared for bone-based physics animation (RigidBody/AnimDynamics or 3rd Party). Tweak the constraints to get the best results!
  • The materials are more complex, fully customizable, and designed to work with any asset you like. Keep in mind that each type of material (hair, skin, and clothes) must use a different master.
  • Added a set of 83 morph targets to her. This includes ARkit, tongue twists, and phonemes.

In addition to all of these exciting updates, we've also made significant improvements in our previous update (ver 1.02), including better weight painting, bone hierarchy, a totally reworked freebie asset, and more.

Overall, this character and katana pack is the perfect addition to any UE project. It's versatile, customizable, and designed with both ease of use and high-quality results in mind.

The source files (.blend/.spp) can be purchased in Artstation: Here

Contact us today if you have any questions or want to learn more!

RELEASE NOTES

Version 1.4

  • Quality of life update: The project is now a Asset Pack and can be added into other projects with a click.
  • Quality of life update: All folders reorganized with the proper location, separating the character's files from the Demo ones.
  • Quality of life update: All static meshes are now converted into Nanite Meshes for improved performance.
  • Removed Unnecessary files and blueprints.

Version 1.3

  • The character now completely matches the UE4 Mannequin standard. That includes Bone hierarchy, bone rolls, IK inclusion, and more.
  • All textures were revised to reduce the count of useless textures and improve overall performance.
  • Added a set of 83 morph targets to the character (ARkit, Tongue twists, and Phonemes)
  • Added more complete and complex master materials for each section of the character.
  • Reduced number of materials used (now most materials have the same parent).
  • Added 2 levels. One Overview level shows the features and one Beauty scene shows a quick demonstration of the character rendering in Unreal Engine 5.
  • Added 2 Level Sequences showing the assets used for the photos/videos on the promotion of this update.
  • Reworked the Peacemaker Katana completely. Reduced geometry, fixed UV problems, re-textured, and now the asset only uses a single material! (Sharing same master material as EvelynnV2 clothes)
  • Further Improvements on the weight painting of the character.
  • Added a control rig specially made for her! (She uses the UE5 Control Rig as a base with minor adjustments to work properly)
  • Added IKRig and IK Retargeter for you to retarget between her, UE4, and UE5 Skeletons.
  • Added 4 Physics Assets for the simulation of the hair, jiggle, and coat. (Included on the Post Process AnimBP)

Version 1.2

  • Improvements in weight painting all over the character
  • Added bones to the coat for easier control with dynamics.
  • Fixed "root" bone parameters (Scale:1 and Rotation:0)
  • Fixed Hand hierarchy problem (You can still use "Pinky_0~Index_0" for further palm control)
  • All parts of the character now share the same UVMap Coordinate index (UV1)
  • Improved UV placement on the fur coat.
  • Tweaked Post Processing values on the UE4 scene.
  • Tweaked some of the animations on UE4 scene.

and more.

Contact Information: Artstation | Facebook | Twitter

Support me on Patreon!

视频预览

介绍我们的最新更新(ver1.4)为一个庞克游戏准备操纵角色(和一个免费的武士刀! 这个包现在包含了比以往更多的功能和改进,使它成为任何UE项目的完美补充。

此更新中的新功能:

  • 角色现在 完全兼容 与任何UE标准资产,甚至可以共享相同的骨架与曼尼!
  • 我们减少了使用的纹理数量,通用纹理现在使用更小的尺寸来提高性能。
  • 她现在有一个控制装置,使她比以往更容易动画和控制。 该钻机基于UE5控制钻机,对她的头发和外套进行了一些调整和额外的控制。
  • 她的头发和布料现在为基于骨骼的物理动画(RigidBody/AnimDynamics或第三方)准备了适当的物理资源。 调整约束以获得最佳结果!
  • 这些材料更复杂,完全可定制,并且可以与您喜欢的任何资产一起使用。 请记住,每种类型的材料(头发,皮肤和衣服)都必须使用不同的母版。
  • 为她增加了一套83个变形目标。 这包括ARkit,舌头扭曲和音素。

除了所有这些令人兴奋的更新之外,我们还在以前的更新(ver1.02)中进行了重大改进,包括更好的权重绘制,骨骼层次结构,完全重新设计的免费资产等等。

总的来说,这个角色和武士刀包是任何UE项目的完美补充。 它是多功能的,可定制的,设计时考虑到易用性和高质量的结果。

源文件 (.混合/。spp)可在Artstation购买: 这里

如果您有任何问题或想了解更多,请立即与我们联系!

发行通知书

版本1.4

  • 生活质量更新:该项目现在是一个资产包,可以添加到其他项目与点击。
  • 生活质量更新:所有文件夹重新组织了适当的位置,将角色的文件与演示文件分开。
  • 生活质量更新:所有静态网格现在都转换为纳米网格,以提高性能。
  • 删除了不必要的文件和蓝图。

版本1.3

  • 该角色现在完全符合UE4人体模型标准。 这包括骨骼层次结构、骨骼滚动、IK包含等。
  • 所有纹理都进行了修订,以减少无用纹理的数量并提高整体性能。
  • 为角色添加了一组83个变形目标(ARkit,舌头扭曲和音素)
  • 为角色的每个部分添加了更完整和复杂的主材料。
  • 减少使用的材料数量(现在大多数材料具有相同的父级)。
  • 增加了2个级别。 一个概述级别显示了功能,一个美容场景显示了在虚幻引擎5中的角色渲染的快速演示。
  • 添加了2个级别序列,显示用于此更新推广的照片/视频的资产。
  • 彻底重做了和平缔造者武士刀。 减少几何形状,修复UV问题,重新纹理,现在资产只使用单一材质! (与EvelynnV2衣服共用同一材料)
  • 角色的重量绘画的进一步改进。
  • 添加了专门为她制作的控制钻机! (她使用UE5Control Rig作为基础,只需稍作调整即可正常工作)
  • 为您添加了IKRig和IK重定向器,以便在她,UE4和UE5骨架之间进行重定向。
  • 增加了4个物理资产的模拟头发,抖动和外套. (包括在后期处理AnimBP)

版本1.2

  • 在整个角色的重量绘画的改进
  • 增加骨骼到外套更容易控制与动力学.
  • 固定”根”骨骼参数(比例:1和旋转:0)
  • 修复了手部层次问题(您仍然可以使用”Pinky_0~Index_0″进行进一步的手掌控制)
  • 角色的所有部分现在共享相同的UVMap坐标索引(UV1)
  • 改善毛皮大衣上的紫外线放置.
  • 在UE4场景上调整后处理值。
  • 调整了UE4场景中的一些动画。

还有更多。

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