Features:

  • Physics is enabled for mane, tail, and reins
  • Flexible colorization system
  • Masks for the unique coat colors combinations
  • Includes facial bones that can be tweaked for different expressions and mouth animation
  •  All equipment has its own independent colorization parameters.
  • Modular system of the equipment.

Rigged; Animated

Rigged to Epic skeleton: (Yes – Rider)

Number of Animations: 54

Animation types: Root Motion & In-place

Vertex counts:

  • Saddled horse (includes full tack): 21.179
  • Horse: 10.193
  • Mane: from 5,118 to 3.423

Vertex counts of props:

Saddle: 3,367

Headgear: 2 573

Reins: 1 046

Pad: 226

Horseshoes: 426

Blinkers: 648

Fly veil: 527

Bandages: 758

23 Materials and Material Instances

PBR textures for the body: Color, Roughness, Normal, AO, and Directional map. 

Additionally, the SSS strength map is included in the project for optional use.

For Hair: ID, Depth, Root maps (packed), AO, Normal

For Tack: AO, Roughness, Metalness (packed), Color, Normal, ID mask

Total number of Textures:

Horse: 18 textures, 3 masks

Mane and tail: 3 textures

Horse tack: 4 textures.

Texture Resolutions: x1024/x2048/x4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important Notes: The asset provides you with meshes and animations. The demo blueprints are included only for previewing purposes!

特征:

  • 物理是为鬃毛、尾巴和缰绳启用的
  • 灵活的色彩系统
  • 独特外套颜色组合的面具
  • 包括面部骨骼,可以调整不同的表情和嘴部动画
  •  所有设备都有自己独立的着色参数。
  • 设备的模块化系统。

操纵的;动画的

装备史诗骨架:(是的-骑手)

动画数量:54

动画类型:根运动和就地

顶点计数:

  • 鞍马(包括全钉):21.179
  • 马:10.193
  • 鬃毛:从5,118至3.423

道具的顶点计数:

马鞍:3,367

头饰:2573

缰绳:1046

垫:226

马蹄铁:426

眼罩:648

苍蝇面纱:527

绷带:758

23材质和材质实例

身体的PBR纹理:颜色,粗糙度,法线,AO和方向图. 

此外,SSS强度图包含在项目中供可选使用。

头发:ID,深度,根图(包装),AO,正常

Tack:AO,粗糙度,金属度(包装),颜色,正常,ID面具

纹理总数:

马:18纹理,3面具

鬃毛和尾巴:3纹理

马钉:4纹理.

纹理分辨率:x1024/x2048/x4096

支持的开发平台:

Windows:是的

Mac:是的

重要提示:资源为您提供网格和动画。 演示蓝图仅用于预览目的!










To ride this horse use Complete Horse Riding System

Update for UE 5.3 and above:

  • Some animations improved
  • Added control rigs for leg tracing and reins control
  • Added sockets for fast implementation of the riding system
  • The rider’s animations are relocated to the Animations folder

!The animation’s prefix name conversion might have slightly changed.

You can help me improve this content. Spotted an issue or have some suggestions about the asset? Write to my new Discord Server

Holsteiners are thought to be the oldest of warmblood breeds, tracing back to the 13th century. This beautiful European breed is a dominant force of international show jumping and is found at the top levels of dressage, combined driving, show hunters, and eventing.

3D Asset Video Preview

💠 All videos and images in the gallery are rendered in Unreal Engine 💠

This pack includes:

🔹 Skeletal mesh horse with 1 shape key (for wearing a bit)

🔹 Horse animations (details below)

🔹 Rider animations (details below)

🔹 Two mane styles: loose mane and Button Braids. Cropped versions to use under headgear are included.

🔹 Horse tack pack (skeletal meshes (SK) and static meshes (SM)):

  • Saddle (SK)
  • Pad (SK)
  • Legs bandages: for front and rear legs (SK)
  • Bridle (Bit is separated, so you can use it as a halter) (SK)
  • Sheepskin noseband cover (SM)
  • Fly veil (SK)
  • Blinkers (SK)
  • Horseshoes (SM)

🔹 8 original coat colors:

  • Bay
  • Buckskin
  • Dark Brown
  • Dapple Gray
  • Gray
  • Sorrel
  • Albino

🔹 3 Sets of body marks and coat patterns

🔹 4 custom adjustable materials for:

  • Body
  • Hair
  • Eyes
  • Tack

Animations

The asset contains:

🔹34 Locomotions (each provided with a Root motion and in place)

  • Swim straight, left and right (3)
  • Swim backward straight, left and right (3)
  • Turns on place left and right (2)
  • Walk backward straight, left and right (3)
  • Walk straight, left and right (3)
  • Trot straight, left and right (3)
  • Canter straight, left and right (3)
  • Gallop straight, left and right (3)
  • Abrupt halt from gallop
  • Abrupt start from place to gallop
  • Jump far
  • Jump high obstacles
  • Jump low obstacles
  • Jump off cliff
  • Falling high from the ground
  • Falling low from the ground
  • Landing
  • Landing into water
  • Eating 

🔹13 Static animations:

  • Idle neutral, looking left and right (3)
  • Idle shaking head
  • Swimming idle
  • Kick with one leg (left and right) (2)
  • Kick with both legs
  • Rearing

🔹7 Additive animations:

  • Blink
  • Closing one eye (left and right) (2)
  • Breathing
  • Ear pinned back (left and right) (2)
  • Neigh

🔹 46 Rider animations (should be parented to horse root):

  • Turns (left and right) (2)
  • Walk forward and backward (left and right) (6)
  • Trot (left and right) (3)
  • Canter ((left and right) (3)
  • Gallop (left and right) (3)
  • Abrupt halt from gallop
  • Abrupt start from place to gallop
  • Jump from the edge (Start falling)
  • Fall high and low (2)
  • Landing on the ground
  • Landing in the water
  • Swimming forward and backward (left and right) (6)
  • Swim Idle
  • Rearing
  • Kicks (3)
  • Death (2)
  • Jumps (3)
  • Mount
  • Dismount
  • Idles (4)

骑这匹马用 完整的骑马系统

UE5.3及以上版本的更新:

  • 一些动画改进
  • 增加了腿部追踪和缰绳控制的控制装置
  • 增加套接字,以快速实施骑乘系统
  • 骑手的动画被重新定位到 动画 文件夹

!动画的前缀名称转换可能略有改变。

你可以帮我改进这个内容。 发现了一个问题或对资产有一些建议? 写信给我的新 不和谐服务器

Holsteiners被认为是温血品种中最古老的品种,可以追溯到13世纪。 这个美丽的欧洲品种是国际表演跳跃的主导力量,被发现在盛装舞步,综合驾驶,表演猎人和三项赛的最高水平。

3D资产视频预览

《图库中的所有视频和图像都在虚幻引擎中渲染》

这个包包括:

▪骨架网格马与1个形状键(用于佩戴一点)

🔹马动画(详情如下)

骑手动画(详情如下)

▪两种鬃毛款式:宽松鬃毛和纽扣辫子。 包括在头饰下使用的裁剪版本。

▪马钉包(骨架网格(SK)和静态网格(SM)):

  • 马鞍(SK)
  • 垫(SK)
  • 腿部绷带:用于前后腿(SK)
  • Bridle(位是分开的,所以你可以用它作为一个笼头)(SK)
  • 羊皮鼻血套(SM)
  • 飞纱(SK)
  • 眼罩(SK)
  • 马蹄铁(SM)

八元原毛颜色:

  • 湾区
  • 鹿皮,鹿皮
  • 深棕色
  • 斑纹灰
  • 灰色
  • 酢浆草
  • 白化病,白化病

*3套身体标记及外套图案

🔹4自定义可调材料:

  • 身体
  • 头发
  • 眼睛
  • 大头钉

动画

资产包含:

🔹34运动(每个运动都有一个根运动和到位)

  • 左右直游(3)
  • 向后游直,左,右(3)
  • 左右打开位置(2)
  • 向前走直,左,右(3)
  • 直走,左走,右走(3)
  • 小跑直,左,右(3)
  • 直、左、右(3)
  • 疾驰直,左,右(3)
  • 疾驰突然停止
  • 突然从地方开始驰骋
  • 跳得远
  • 跳高障碍
  • 跳低障碍
  • 跳下悬崖
  • 从地上高高落下
  • 从地上低垂下来
  • 着陆
  • 降落到水中
  • 吃东西 

🔹13静态动画:

  • 空闲中立,左看右看(3)
  • 空闲摇头
  • 游闲
  • 单腿踢(左右)(2)
  • 用两条腿踢
  • 饲养

🔹7添加剂动画:

  • 眨眼
  • 闭上一只眼睛(左右)(2)
  • 呼吸
  • 耳朵固定(左、右)(2)
  • 嘶鸣

🔹46骑手动画(应为马根):

  • 转弯(左、右)(2)
  • 向前和向后(左和右)行走(6)
  • 小跑(左右)(3)
  • 坎特((左右)(3)
  • 疾驰(左右)(3)
  • 疾驰突然停止
  • 突然从地方开始驰骋
  • 从边缘跳(开始下降)
  • 跌高跌低(2)
  • 降落在地面上
  • 降落在水中
  • 向前和向后(左和右)游泳(6)
  • 游闲
  • 饲养
  • 踢球(3)
  • 死亡(2)
  • 跳跃(3)
  • 山头
  • 下马
  • 空转(4)
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