Code Modules:
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ShadowStealth (Runtime)
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ShadowStealthShaders (Runtime)
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ShadowStealthEditor (Editor)
Number of C++ Classes: 20
Network Replicated: No (Nothing to replicate)
Supported Development Platforms: Desktop
Supported Target Build Platforms: Desktop, Mobile, VR, Switch
代码模块:
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阴影健康(运行时)
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ShadowStealthShaders(运行时)
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ShadowStealthEditor(编辑器)
C++类数: 20
网络复制: 没有(没有复制)
支持的开发平台: 桌面版
支持的目标构建平台: 桌面,移动,VR,开关
Shadow Stealth implements a “hide in the shadows” gameplay mechanic, perfect for thieves, assassins, and alike. All the features are easily accessible from Blueprints, including very easy integration with AI Perception. No C++ knowledge is needed.
See what it’s good for in the trailer.
Features:
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Supports All Light types and mobilities.
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Supports per-channel (RGB) light intensity.
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Includes UE4 GI into calculations, does not include Lumen at the moment.
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Integrates with AI Perception component through AI Sight sense.
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AI Perception integration is extendible with Blueprints and C++.
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Easy setup with a handful of components. Level editor tools and predefined actors are provided for convenience.
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Performance is independent of the size of the map and the number of lights.
You can also tinker with the example project:
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project (4.26 and later)
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project v1.7 (4.22-4.25)
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project v1.3 (4.21)
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executable (win64)
For a step-by-step tutorial check the documentation, and for support go to Discord.
影子潜行 实现了一个”隐藏在阴影中”的游戏机制,完美的小偷,刺客,等等。 所有的功能都很容易从 蓝图, 包括非常容易的集成 AI感知。 不需要c++知识。
看看它有什么好处。 拖车/拖车.
特征:
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支援服务 全光 类型和灵活性。
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支持每通道(RGB)光强度。
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包括UE4 GI 入计算,不包括此刻的流明。
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与 AI感知 组件通过AI Sight sense。
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AI感知 集成是可扩展的 蓝图 和C++。
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易于安装与少数组件。 关卡编辑器 工具 为方便起见,提供了预定义的actor。
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性能与地图的大小和灯光数量无关。
你也可以修补 示例项目:
对于一个 循序渐进教程 检查 文件,并为 支援服务 前往 不和谐.
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