GENERAL:
Rigged:(Yes)
Rigged: to MH skeleton:(Yes)
Morph: (Yes)
Animated:(Demo)
Cloth Simulation (No)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
– Polys: 146,661
– Tris: 283,094
– Verts: 147,931
Number of PBR Materials and Material Instances: 31
Number of Textures: 111
Texture Resolutions:
– 8192×8192 (For skin, hair and outfit). Use the texture size limitations in the Unreal Engine to make them smaller.
– 512×512 (some eye textures)
– 1024×1024 (Opacity maps and some eye and hair textures)
– 2048×2048 (some eye and hair textures)
– 4096×4096 (some eye and hair textures)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Important/Additional Notes:(No)
一般事务:
操纵:(是)
装备:至mh骨架:(是的)
变形:(是的)
动画:(演示)
布料模拟(No)
动画类型(根运动/就地):(否)
字符数:1
几何装备
LOD0
-Polys:146,661
-Tris:283,094
-Verts:147,931
PBR材质和材质实例数:31
纹理数量:111
纹理分辨率:
-8192×8192(用于皮肤,头发和装备)。 使用虚幻引擎中的纹理大小限制使它们变小。
-512×512(一些眼睛纹理)
-1024×1024(不透明度地图和一些眼睛和头发纹理)
-2048×2048(一些眼睛和头发纹理)
-4096×4096(一些眼睛和头发纹理)
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加说明:(否)





How to avoid overlaps of clothing with the body when using Metahuman
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
– 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body
So you can put this Outfit on your male or female Metahuman
IMPORTANT!
This is not the UE5 Skeleton (Manny/Quinn).
We use the MH Skeleton in the project.
But you can easily retarget MH to the UE5 skeleton
DETAILS:
– Change color, roughness and metallic on all the Sci-Fi elements (watch overview)
– This product supports Lumen for Unreal Engine 5.0+
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
https://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
– The project has 8k textures, which can affect fps. We reduced the size of the textures to 2k
– Use the texture size limitations in the Unreal Engine to make them smaller
https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default names
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
使用的插件:
实时链接
实时链路控制钻机
苹果ARKit
苹果ARKit脸部支持
-100%兼容所有男性和女性元人体(MH骨架)
这不是一个Metahuman的身体和脸。 这是我们的创造。
但这个身体的形状和元人类的身体完全一样
所以你可以把这件衣服放在你的男性或女性Metahuman上
重要!
这不是UE5骨架(Manny/Quinn)。
我们在项目中使用MH骨架。
但您可以轻松地将MH重新定位到UE5骨架
详情:
-改变所有科幻元素的颜色,粗糙度和金属(手表概述)
-本产品支持虚幻引擎5.0+的流明
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
-项目使用HDRIBackdrop插件。 激活它以正确显示项目。
https://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
-该项目有8k纹理,这可能会影响fps。 我们将纹理的大小缩小到2k
-使用虚幻引擎中的纹理大小限制使它们更小
https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
-PBR材料
-所有物体,纹理和材料都有自己的名字
-模型是建立在现实世界的规模
-使用单位:cm
-没有默认名称
-没有NGons
-没有重叠的顶点
-没有重叠的面孔
-没有重叠的UV面
-没有缺失的纹理

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