Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
  • 5 Characters
  • 4 Color Variations
  • 41 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
  • The Jaw can be opened with the additional jaw bone
  • You can mix all colors separately
  • Cloth in Set_03 is simulated
  • All parts can be mixed separately with the Material Instances

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 5

Vertex counts of characters: 11 261 – 17 117

Number of Materials and Material Instances: 11 Materials and 32 Material Instances

Number of Textures: 92

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

特征:

  • 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
  • 5个字符
  • 4种颜色变化
  • 41分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
  • 颌骨可以用额外的颌骨打开
  • 您可以单独混合所有颜色
  • 布在Set_03被模拟
  • 所有部件都可以与材料实例单独混合

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

字符数:5

字符的顶点计数:11 261 – 17 117

材质和材质实例数:11个材质和32个材质实例

纹理数量:92

纹理分辨率:4096×4096

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否










VIDEO PREVIEW – https://www.youtube.com/watch?v=hTpyr768r78

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Undeads:

Undead Soldier – https://www.unrealengine.com/marketplace/en-US/product/undead-soldier

Undead Guardian – https://www.unrealengine.com/marketplace/en-US/product/undead-guardian

Undeadd Mages – https://www.unrealengine.com/marketplace/en-US/product/undead-mage

Undead Knight – https://www.unrealengine.com/marketplace/en-US/product/undead-knight-01

5 Characters!

5 Weapons!

Character: tris 17 120 – 28 696, verts 11 261 – 17 117

Axe: tris 592, verts 407

Hoe: tris 912, verts 574

Pitchfork: tris 3 807, verts 2 289

Scythe: tris 1 678, verts 1 040

Sickle: tris 1 024, verts 607

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw

PBR Textures Metall/Roughness

4K Textures – Body, Set_01, Set_02, Set_03, Set_04, Set_05, Axe, Hoe, Pitchfork, Scythe, Sickle

You can reduce the textures quality without much loss of quality

Textures – normal, metallic, roughness, albedo, AO, opacity, emissive

Each Cloth have 4 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 5 Characters

  • 4 Color Variations

  • 41 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • The Jaw can be opened with the additional jaw bone

  • You can mix all colors separately

  • Cloth in Set_03 is simulated

  • All parts can be mixed separately with the Material Instances

If you have any problems, please contact me evgeny_novozhilov@mail.ru

视频预览 -https://www.youtube.com/watch?v=hTpyr768r78

免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的

其他Undeads:

亡灵士兵-https://www.unrealengine.com/marketplace/en-US/product/undead-soldier

亡灵守护者-https://www.unrealengine.com/marketplace/en-US/product/undead-guardian

未装备的法师-https://www.unrealengine.com/marketplace/en-US/product/undead-mage

亡灵骑士-https://www.unrealengine.com/marketplace/en-US/product/undead-knight-01

5个字符!

5武器!

性格: 特里斯17 120 – 28 696,verts11 261 – 17 117

斧头,斧头: tris592,verts407

锄头: tris912,verts574

干草叉: tris3 807,verts2 289

镰刀,镰刀: tris1678,verts1040

镰刀: tris1024,verts607

用史诗骨架装备

用史诗般的骨架装备。 添加到史诗骨架的额外骨骼:u_Jaw

PBR纹理金属/粗糙度

4k纹理-身体,Set_01,Set_02,Set_03,Set_04,Set_05,斧头,锄头,干草叉,镰刀,镰刀

您可以降低纹理质量而不会损失太多质量

纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射

每块布有4种颜色变化

所有的颜色都可以混合,以获得新的外观

您可以更改每个部分的颜色 分别地.

配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体

特征:

  • 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)

  • 5个字符

  • 4种颜色变化

  • 41分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。

  • 颌骨可以用额外的颌骨打开

  • 您可以单独混合所有颜色

  • 布在Set_03被模拟

  • 所有部件都可以与材料实例单独混合

如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。