videopreview

Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 83

Animation types (In-place): 83

Number of characters: 1 (2 basemesh)

Vertex counts of characters: 35564

Number of Materials and Material Instances: 2 Mats and 14 MI

Number of Textures: 30

Texture Resolutions: (Leather 1024×1024, Body skin1 and skin2 2048×2048, Body skin3 and skin4 4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: no

视频视图

操纵:(是)

装备史诗骨架:(不)

如果装备到史诗骨架上,IK骨骼包括在内:(不)

动画:(是)

动画数量:83

动画类型(就地):83

字符数:1(2个basemesh)

字符顶点数:35564

材质和材质实例数:2个垫子和14MI

纹理数量:30

纹理分辨率:(皮革1024×1024,身体skin1和skin2 2048×2048,身体skin3和skin4 4096×4096)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否

重要/附加说明:否










Rendered in Unreal

Materials:

Body and leather(wings), 4 skins.

Material instance:

You can changed colors, emissive. Few opacity masks for wings (in skin1 folder)

Animated:

83 In-place animations: melee attacks, casts, fly stages, idles, death, impacts, movement stages (check preview video).

PBR textures (Metallic/Roughness) (texture resolution can be lowered in the settings of the texture itself)

在虚幻中渲染

资料:

身体和皮革(翅膀),4皮肤。

材质实例:

你可以改变颜色,发射。 翅膀的不透明度面具很少(在皮肤1文件夹中)

动画:

83就地动画:近战攻击,施法,飞行阶段,空转,死亡,影响,移动阶段(检查预览视频)。

PBR 纹理(金属/粗糙度)(纹理分辨率可以在纹理本身的设置中降低)

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