Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 83
Animation types (In-place): 83
Number of characters: 1 (2 basemesh)
Vertex counts of characters: 35564
Number of Materials and Material Instances: 2 Mats and 14 MI
Number of Textures: 30
Texture Resolutions: (Leather 1024×1024, Body skin1 and skin2 2048×2048, Body skin3 and skin4 4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: no
操纵:(是)
装备史诗骨架:(不)
如果装备到史诗骨架上,IK骨骼包括在内:(不)
动画:(是)
动画数量:83
动画类型(就地):83
字符数:1(2个basemesh)
字符顶点数:35564
材质和材质实例数:2个垫子和14MI
纹理数量:30
纹理分辨率:(皮革1024×1024,身体skin1和skin2 2048×2048,身体skin3和skin4 4096×4096)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明:否
Rendered in Unreal
Materials:
Body and leather(wings), 4 skins.
Material instance:
You can changed colors, emissive. Few opacity masks for wings (in skin1 folder)
Animated:
83 In-place animations: melee attacks, casts, fly stages, idles, death, impacts, movement stages (check preview video).
PBR textures (Metallic/Roughness) (texture resolution can be lowered in the settings of the texture itself)
在虚幻中渲染
资料:
身体和皮革(翅膀),4皮肤。
材质实例:
你可以改变颜色,发射。 翅膀的不透明度面具很少(在皮肤1文件夹中)
动画:
83就地动画:近战攻击,施法,飞行阶段,空转,死亡,影响,移动阶段(检查预览视频)。
PBR 纹理(金属/粗糙度)(纹理分辨率可以在纹理本身的设置中降低)
评论(0)