Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1
操纵:(是)
装备史诗骨架:(不)
如果装备到史诗骨架上,IK骨骼包括在内:(不)
动画:(是)
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加说明:项目版本5.0.3,5.1需要桥接插件
Save 30% of the money by buying a pack of dragons.
The pack includes 11 models, their links are given below:
Dragon1
https://www.unrealengine.com/marketplace/en-US/product/dragon1
Animation types (In-place): 56
Vertex counts of characters: 9807
Number of Materials and Material Instances: 2 Materials (Body and Eye, other Material insts)
Number of Textures: 22
Texture Resolutions: (Body 4096×4096, Eye 1024×1024)
Dragon2
https://www.unrealengine.com/marketplace/en-US/product/dragon2
Animation types (In-place): 56
Vertex counts of characters: 23094
Number of Materials and Material Instances: 2 Material (Body, Eye) and 7 MatInsts
Number of Textures: 38
Texture Resolutions: (Body 4096×4096, Eye 1024×1024)
Dragon4
https://www.unrealengine.com/marketplace/en-US/product/dragon-skeleton
Animation types (In-place): 83
Number of characters: 1 (2 basemesh)
Vertex counts of characters: 35564
Number of Materials and Material Instances: 2 Mats and 14 MI
Number of Textures: 30
Texture Resolutions: (Leather 1024×1024, Body skin1 and skin2 2048×2048, Body skin3 and skin4 4096×4096)
Dragon5
https://www.unrealengine.com/marketplace/en-US/product/dragon5
Animation types (In-place): 83
Number of characters: 1
Vertex counts of characters: 15287
Number of Materials and Material Instances: 2 material and 7 matinsts
Number of Textures: 39
Texture Resolutions: (Body 4096×4096, eye 1024×1024)
Dragon6
https://www.unrealengine.com/marketplace/en-US/product/dragon6
Vertex counts of characters: 11013
Number of Materials and Material Instances: 1 Material Body and 5 MatInsts
Number of Textures: 7
Texture Resolutions: (Body 4096×4096)
Dragon7
NO VFX (only screenshots for demonstration)
2 Basemesh (full parts / no parts)
Skeletal parts: wings parts, engines.
Modular: Skeletal meshes parts for create various Blueprints.
Blueprints: few for demonstration.
Material instance: RGB masks for elements texturing.
Dragon8:
Animations: 58.
Materials: Body and Eye.
Texture skins: 3.
Material instance: Hue shift color.
RGB mask (separated colors for body, teeth, horns).
PBR textures (Metallic/Roghness).
Dragon9
No VFX.
Animations: 56.
Blend shapes: Eye closed, Breath.
Materials: Body, Ice, Eye.
Texture skins: 2 (ice/realistic)
Material instance: RGB mask (R-edges, G-basecolor, B-jaw), hue shift.
PBR textures (Metallic/Roghness).
Dragon10
Animations: 57.
Materials: Body, Eye.
Texture skins: 1 skin, hue shift color demonstrations.
PBR textures (Metallic/Roghness).
Dragon11
Animations: 66.
Materials: Body, Eye, Wing.
Texture skins: 3 skin. Rgb mask for skeleton ( Horns, tooth, other)
PBR textures (Metallic/Roghness).
Dragon12
Modular(few Blueprints for demo): SK parts (Spikes, Saddle, Reins, Saliva).
The wyvern can be used as a mount, for the rider animations can be found on the marketplace.
Animations: 63.
Materials: Body, Eye, Spike. Saddle.
Texture skins: 4skin. +HUE shift node.
PBR textures (Metallic/Roghness).
通过购买一包龙来节省30%的钱。
该包包括11模型,他们的链接如下所示:
龙1
https://www.unrealengine.com/marketplace/en-US/product/dragon1
动画类型(就地):56
字符顶点数:9807
材质和材质实例数:2个材质(身体和眼睛,其他材质)
纹理数量:22
纹理分辨率:(身体4096×4096,眼睛1024×1024)
龙2
https://www.unrealengine.com/marketplace/en-US/product/dragon2
动画类型(就地):56
字符顶点数:23094
材质和材质实例数:2个材质(身体、眼睛)和7个Matints
纹理数量:38
纹理分辨率:(身体4096×4096,眼睛1024×1024)
龙4
https://www.unrealengine.com/marketplace/en-US/product/dragon-skeleton
动画类型(就地):83
字符数:1(2个basemesh)
字符顶点数:35564
材质和材质实例数:2个垫子和14MI
纹理数量:30
纹理分辨率:(皮革1024×1024,身体skin1和skin2 2048×2048,身体skin3和skin4 4096×4096)
龙5
https://www.unrealengine.com/marketplace/en-US/product/dragon5
动画类型(就地):83
字符数:1
字符顶点数:15287
材质和材质实例数:2个材质和7个matints
纹理数量:39
纹理分辨率:(身体4096×4096,眼睛1024×1024)
龙6
https://www.unrealengine.com/marketplace/en-US/product/dragon6
字符顶点数:11013
材质和材质实例数:1个材质体和5个材质体
纹理数量:7
纹理分辨率:(机身4096×4096)
龙7
没有特效特效(只有截图演示)
2Basemesh (全零件/无零件)
骨骼部分: 机翼部件,发动机。
模块化设计: 骨架网格体用于创建各种蓝图。
蓝图: 很少有人示范。
材质实例: 用于元素纹理化的RGB蒙版。
龙8:
动画: 58.
资料: 身体和眼睛。
纹理皮肤: 3.
材质实例: 色相移色。
RGB蒙版(分离的颜色为身体,牙齿,角)。
PBR 纹理(金属/粗糙度)。
龙9
没有特效。
动画: 56.
混合形状: 闭上眼睛,呼吸。
资料: 身体,冰,眼睛。
纹理皮肤: 2(冰/现实)
材质实例: RGB蒙版(R-边缘,G-basecolor,B-下巴),色调偏移。
PBR 纹理(金属/粗糙度)。
龙10
动画: 57.
资料: 身体,眼睛。
纹理皮肤: 1皮肤,色调偏移颜色演示。
PBR 纹理(金属/粗糙度)。
龙11
动画: 66.
资料: 身体,眼睛,翅膀。
纹理皮肤: 3皮肤。 骨架的Rgb蒙版(角,牙齿,其他)
PBR 纹理(金属/粗糙度)。
龙12
模块化(演示的几个蓝图): SK零件(尖峰,马鞍,缰绳,唾液)。
Wyvern可以用作坐骑,因为骑手动画可以在市场上找到。
动画: 63.
资料: 身体,眼睛,尖刺。 马鞍。
纹理皮肤: 4皮。 +色调移位节点。
PBR 纹理(金属/粗糙度)。
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