Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1

操纵:(是)

装备史诗骨架:(不)

如果装备到史诗骨架上,IK骨骼包括在内:(不)

动画:(是)

支持的开发平台:

视窗:(是)

Mac:(是)

文件: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

重要/附加说明:项目版本5.0.3,5.1需要桥接插件










Save 30% of the money by buying a pack of dragons.

The pack includes 11 models, their links are given below:

Dragon1

https://www.unrealengine.com/marketplace/en-US/product/dragon1

videopreview

Animation types (In-place): 56

Vertex counts of characters: 9807

Number of Materials and Material Instances: 2 Materials (Body and Eye, other Material insts)

Number of Textures: 22

Texture Resolutions: (Body 4096×4096, Eye 1024×1024)

Dragon2

https://www.unrealengine.com/marketplace/en-US/product/dragon2

videopreview

Animation types (In-place): 56

Vertex counts of characters: 23094

Number of Materials and Material Instances: 2 Material (Body, Eye) and 7 MatInsts

Number of Textures: 38

Texture Resolutions: (Body 4096×4096, Eye 1024×1024)

Dragon4

https://www.unrealengine.com/marketplace/en-US/product/dragon-skeleton

videopreview

Animation types (In-place): 83

Number of characters: 1 (2 basemesh)

Vertex counts of characters: 35564

Number of Materials and Material Instances: 2 Mats and 14 MI

Number of Textures: 30

Texture Resolutions: (Leather 1024×1024, Body skin1 and skin2 2048×2048, Body skin3 and skin4 4096×4096)

Dragon5

https://www.unrealengine.com/marketplace/en-US/product/dragon5

videopreview

Animation types (In-place): 83

Number of characters: 1

Vertex counts of characters: 15287

Number of Materials and Material Instances: 2 material and 7 matinsts

Number of Textures: 39

Texture Resolutions: (Body 4096×4096, eye 1024×1024)

Dragon6

https://www.unrealengine.com/marketplace/en-US/product/dragon6

videopreview

Vertex counts of characters: 11013

Number of Materials and Material Instances: 1 Material Body and 5 MatInsts

Number of Textures: 7

Texture Resolutions: (Body 4096×4096)

Dragon7

Dragon Mech Modular

videopreview

NO VFX (only screenshots for demonstration)

2 Basemesh (full parts / no parts)

Skeletal parts: wings parts, engines.

Modular: Skeletal meshes parts for create various Blueprints.

Blueprints: few for demonstration.

Material instance: RGB masks for elements texturing.

Dragon8:

Dragon (Wyvern)

video

Animations: 58.

Materials: Body and Eye.

Texture skins: 3.

Material instance: Hue shift color.

RGB mask (separated colors for body, teeth, horns).

PBR textures (Metallic/Roghness).

Dragon9

Winter Dragon (Wyvern)

VIDEO PREVIEW

No VFX.

Animations: 56.

Blend shapes: Eye closed, Breath.

Materials: Body, Ice, Eye.

Texture skins: 2 (ice/realistic)

Material instance: RGB mask (R-edges, G-basecolor, B-jaw), hue shift.

PBR textures (Metallic/Roghness).

Dragon10

Desert Dragon (Wyvern)

video

Animations: 57.

Materials: Body, Eye.

Texture skins: 1 skin, hue shift color demonstrations.

PBR textures (Metallic/Roghness).

Dragon11

Dragon (Wyvern) skeleton

video

Animations: 66.

Materials: Body, Eye, Wing.

Texture skins: 3 skin. Rgb mask for skeleton ( Horns, tooth, other)

PBR textures (Metallic/Roghness).

Dragon12

Dragon (Wyvern) mount

video

Modular(few Blueprints for demo): SK parts (Spikes, Saddle, Reins, Saliva).

The wyvern can be used as a mount, for the rider animations can be found on the marketplace.

Animations: 63.

Materials: Body, Eye, Spike. Saddle.

Texture skins: 4skin. +HUE shift node.

PBR textures (Metallic/Roghness).

通过购买一包龙来节省30%的钱。

该包包括11模型,他们的链接如下所示:

龙1

https://www.unrealengine.com/marketplace/en-US/product/dragon1

视频视图

动画类型(就地):56

字符顶点数:9807

材质和材质实例数:2个材质(身体和眼睛,其他材质)

纹理数量:22

纹理分辨率:(身体4096×4096,眼睛1024×1024)

龙2

https://www.unrealengine.com/marketplace/en-US/product/dragon2

视频视图

动画类型(就地):56

字符顶点数:23094

材质和材质实例数:2个材质(身体、眼睛)和7个Matints

纹理数量:38

纹理分辨率:(身体4096×4096,眼睛1024×1024)

龙4

https://www.unrealengine.com/marketplace/en-US/product/dragon-skeleton

视频视图

动画类型(就地):83

字符数:1(2个basemesh)

字符顶点数:35564

材质和材质实例数:2个垫子和14MI

纹理数量:30

纹理分辨率:(皮革1024×1024,身体skin1和skin2 2048×2048,身体skin3和skin4 4096×4096)

龙5

https://www.unrealengine.com/marketplace/en-US/product/dragon5

视频视图

动画类型(就地):83

字符数:1

字符顶点数:15287

材质和材质实例数:2个材质和7个matints

纹理数量:39

纹理分辨率:(身体4096×4096,眼睛1024×1024)

龙6

https://www.unrealengine.com/marketplace/en-US/product/dragon6

视频视图

字符顶点数:11013

材质和材质实例数:1个材质体和5个材质体

纹理数量:7

纹理分辨率:(机身4096×4096)

龙7

龙机甲模块化

视频视图

没有特效特效(只有截图演示)

2Basemesh (全零件/无零件)

骨骼部分: 机翼部件,发动机。

模块化设计: 骨架网格体用于创建各种蓝图。

蓝图: 很少有人示范。

材质实例: 用于元素纹理化的RGB蒙版。

龙8:

龙(Wyvern)

短片

动画: 58.

资料: 身体和眼睛。

纹理皮肤: 3.

材质实例: 色相移色。

RGB蒙版(分离的颜色为身体,牙齿,角)。

PBR 纹理(金属/粗糙度)。

龙9

冬龙(Wyvern)

视频预览

没有特效。

动画: 56.

混合形状: 闭上眼睛,呼吸。

资料: 身体,冰,眼睛。

纹理皮肤: 2(冰/现实)

材质实例: RGB蒙版(R-边缘,G-basecolor,B-下巴),色调偏移。

PBR 纹理(金属/粗糙度)。

龙10

沙漠龙(Wyvern)

短片

动画: 57.

资料: 身体,眼睛。

纹理皮肤: 1皮肤,色调偏移颜色演示。

PBR 纹理(金属/粗糙度)。

龙11

龙(Wyvern)骨架

短片

动画: 66.

资料: 身体,眼睛,翅膀。

纹理皮肤: 3皮肤。 骨架的Rgb蒙版(角,牙齿,其他)

PBR 纹理(金属/粗糙度)。

龙12

龙(怀文)山

短片

模块化(演示的几个蓝图): SK零件(尖峰,马鞍,缰绳,唾液)。

Wyvern可以用作坐骑,因为骑手动画可以在市场上找到。

动画: 63.

资料: 身体,眼睛,尖刺。 马鞍。

纹理皮肤: 4皮。 +色调移位节点。

PBR 纹理(金属/粗糙度)。

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